I did an upgrade on my last map, based on the conquer club golf (thanks Ethitts)
Somethings not listed on the map:
1st. All player starting points connect to 1st hole space1 and to sand holes space1
2nd. Sand holes are named Left and Bottom.
3rd. Each Sand territory gives you a -1 per turn
4th. White arrows are long shot arrows. once you use them, the original territory will go back to neutral 1. They're 1 way atack
5th. Lakes also gives you a -1 per turn
6th. This is a river delta.
7th. all territories inside a hole space can assault each other. Sand follows the same rule, but you cannot assault from bottom space directly to left space.
8th. The objective? conquer everything! Except the players starting point