CreepersWiener wrote:Give me some guns and MazelTovCocktails...and you got yourself a game!
So, my understanding it this, that after a full round of play has ended, the "zombie's" will attack if you are trapped in a particular zone? Do "zombies" regenerate? I say that if your troops are trapped in a zombie zone, and you can't get them out of there, that you will lose 1 troop automatically. If you end up with only 1 troop left to lose, he becomes a neutral zombie just like a bombardment.
Well, it depends upon which proposal you're reading, and the mapmaker (who has been quiet lately) has so far kept the options open. I'm personally not a fan of the "decay" regions for zombies idea (where you would lose 1 troop per round). The decay effect only takes you down to 1 troop, I don't believe it turns it neutral.
My original post proposed making the zombie regions "killer neutrals". This means that after holding a territory for 1 round, it automatically kills all the troops on there and replaced them with a set number of neutrals. I was proposing an unusually low value killer neutral (only 1 troop), but having them spread all over the place.
CreepersWiener wrote:Also, could it be that zombies would regenerate zombies every round? Of course there should be a random limit to each zombie held territory. You could say that zombies regenerate more zombies at a rate of 1 up to a randomly determined limit of 3 to 10 zombies whenever a zombie territory is defeated and then taken over again by zombies.
Does that make sense?
I'm fairly certain that random values for map effects aren't allowed by the XML code. Also, to date the neutrals don't build up either.
CreepersWiener wrote:The concept is really, really good; but the map needs work. I wish I had experience in making maps...it would be fun!
I agree, I like the ideas too. I might contact the mapmaker if he stays quiet too much longer and see if we can't rescue the project.
CreepersWiener wrote:I am thinking that this idea might work as a spoils option as well...has anyone thought of that?
Actually, no... and yes. It hasn't been proposed as a spoils option, but it has been proposed as a game option. And more to the point, the proposal was debated, voted upon and finalized some time ago. It's currently under the "To Do" list of CC updates.
Before you get too excited, however, you should know that poor LackAttack has a lot on the To Do list. It might be some time before it gets implemented, although I'm sure a Zombies map would be a strong lobby to get it bumped to the top