Moderator: Cartographers
MrBenn wrote:Hopefully this is only a temporary intermission - and that one of the CAs will soon recieve a PM to say it's back up and running.
e_i_pi wrote:Gameplay never got enough discussion before it was stamped. In fact I recall being just about the only one discussing it, though there was input from I think oak, gimil, and possibly Incan? Anyhow, I spent a lot of time planning gameplay, but I think it could do with a reprise.
e_i_pi wrote:Graphically, the small version will be fine (in terms of army circles / readability etc). So although people have requested that be put up, I'd rather get the large version perfected, then do the trim down.
e_i_pi wrote:XML isn't a problem, I can start working on that now, or when I'm at work, it'll take me maybe 3 hours or so.
e_i_pi wrote:I'd rather have the black background than stars, I don't think the map needs it. It feels a lot cleaner without stars.
e_i_pi wrote:Colours: I think it's been established that the colours are okay, but if oak could give it the once over, that'd be appreciated
e_i_pi wrote:Texture: I'm happy with it, concerns from anyone else?
e_i_pi wrote:Ships and arrows: These could be redone, but I don't want the ships to be top-down, and I don't want them to be huge. I went with images that look like tankers. Any ideas / input on this?
e_i_pi wrote:Army circles: The ones on land could probably do with lightening, judging by the ones on Ronne (lime continent), Thwaite (dk blue continent) and Transantarctic (red continent)
e_i_pi wrote:Continent names: Keep them on the main map, or shift them to the legend?
e_i_pi wrote:Moving ticker: This one's out unfortunately, unless someone can twist lack's arm to allow maps to have one image overlaid on another
MrBenn wrote:Let's get the boat back on the road
TaCktiX wrote:Alrighty, so you want me to nitpick the crap out of it...here goes:
Gameplay
- There are a lot of things on this map that have assumed terminology. Fleets and ports are never identified on map anywhere, whilst far more common and obvious things like one-ways and impassables are. Adding in some identifier of the port symbol and the fleet look would be good.
- The new South Pole look is borderline confusing. I know the one-ways-of-doom look wasn't working, but the bubble-bath look isn't doing it either.
- You have two abbreviated territories (aside from fleets, which make sense) on the entire map: Pine Is. and Trans. I think with some work you could remove the abbreviations entirely, particularly in the former case. Look into it if you could.
- The continent name locations sometimes work, and sometimes don't. West Ant.(arctica) and Queen Maud Land are not as readable as the rest, and that's likely caused by the text going over multiple different color backgrounds. Perhaps a slightly less transparent continent name look?
- I don't like the texture that defines the separations between continents. It looks like sewing thread from a quilt.
- The arrows on the fleets are sometimes good, sometimes bad. For instance, GBR's left arrow looks great, and its right arrow looks like an ivy leaf. Here are the other ones: left USA, both FRA, left AUS, both NOR. In general, the arrows look fairly inconsistent in look, some standardization should help to fix.
- There are several inexplicable blue patches all over the map, even one in the middle of the impassable next to the South Pole. I know it may be accurate, but it looks like a bunch of gaffs and oversights. Really small blue, eliminate. (Only on land, though, coast is fine)
Those other 8 nations wanting the South Pole for themselves? Well, they, and this map, just got
.
edbeard wrote:1. as Oak said, the colour in West Ant is too similar to surrounding places. purple, green and blue right next to each other is bad. furthermore, mcmurdo and transantarctic right next to each other and you could think trans belongs with the Victoria land continent.
e_i_pi wrote:I have no idea what this means. I assume it is some American way of saying that I have just been trodden all over
MrBenn wrote:From a gameplay perspective, the map mostly feels balanced; the primary task should be to work towards the troublesome Gameplay stamp
The borders between regions could be made a little bit clearer.
I'm not a fan of the black/white minimap/screens - I think some colour would help tie things together. You could still pixellate the images to make them look like they're on a CRT monitor though.
The South Pole demarcation isn't too bad... perhaps some sort of cross-hatching might draw attention to it a little more, and make it more obvious that there is a slightly different attack rule there.
A visual identifier for the fleets/ports (ie an explanatory note on a legend) might assist (never underestimate the stupidity of some players )
The graphics niggles are only niggles at this stage, and should be secondary to getting gameplay (including instructions etc) completely sorted.
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