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BadgerJelly wrote:Sorry ... quick question!
Why do you have the continent values so high?? 7 seens a bit steep to me ... what sort of games will be played on it? Team?
Not sure what the "norm" is here
natty_dread wrote:Ok, here's what I think about the bonus values. Let me know how this looks.
- The West 21
West Europe 3 (3.08) >> 3
British Islands 2 (1.58) >> 2
Central Europe 4 (4.25) >> 4
Mediterranean 4 (4.42) >> 4
Nordics 5 (4.58) >> 4 or 5- Eastern Europe 9
East Europe 4 (3.92) >> 4
Southeast Europe 4 (4.50) >> 4 or 5- Near East 22
Arabia 4 (4.58) >> 4 or 5
Middle East 7 (6.33) >> 6
Kazakhstan 4 (4.08) >> 4
Turkics 4 (4.92) >> 5- Indian Peninsula 8
West India 4 (4.92) >> 5
East India 3 (3.67) >> 4- S.E. Asia 7
Indochina 3 (4.42) >> 4
East Indies 3 (2.92) >> 3- Eastern Asia 22 or 23
Mongolia 2 (3.83) >> 4
Manchuria 4 (3.17) >> 3
West China 5 (6.00) >> 6
East China 5 (5.58) >> 5 or 6
Far East 3 (3.17) >> 3- Russia 29 or 30
European Russia 7 (7.25) >> 7
Central Russia 7 (7.08) >> 7
West Siberia 7 (7.33) >> 7
East Siberia 4 (3.58) >> 3 or 4
Geger wrote:@natty : did you count the bonuses by using this tool
BadgerJelly wrote:The best balanced map you can have is an unbalanced one MEANING it has some areas stronger than others that are worth fighting for. A perfectly balanced map with equal reos (reinforcements) everywhere only incourages stalemates.
natty_dread wrote:BadgerJelly wrote:The best balanced map you can have is an unbalanced one MEANING it has some areas stronger than others that are worth fighting for. A perfectly balanced map with equal reos (reinforcements) everywhere only incourages stalemates.
Not really. Perfectly balanced is not the same as perfectly symmetrical. While it's true that slight unbalances can add some flavor to the map, a really unbalanced map encourages games that are determined by luck and not strategy.
Balance means that the bonus values are proportional to the bonus areas relative worth, which is determined by it's territory & border count, location, expansion potential and some other factors. It also means that no one part of the map has a significant advantage to another, so that games won't be decided by who drops where. Balance doesn't cause stalemates, but symmetry and too closed or open gameplay can. Also, on some game types, they happen on almost any map.
natty_dread wrote:Indian Peninsula has 5 borders and gets a +8 bonus.
natty_dread wrote: The West 21
West Europe 3
British Islands 2
Central Europe 4
Mediterranean 4
Nordics 5
Eastern Europe 9
East Europe 4
Southeast Europe 4
Near East 22
Arabia 4
Middle East 7
Kazakhstan 4
Turkics 4
Indian Peninsula 8
West India 4
East India 3
S.E. Asia 7
Indochina 3
East Indies 3
Eastern Asia 23
Mongolia 3
Manchuria 4
West China 5
East China 5
Far East 3
Russia 30
European Russia 7
Central Russia 7
West Siberia 7
East Siberia 4
natty_dread wrote:Geger wrote:@natty : did you count the bonuses by using this tool
No, I don't use those. The bonus calculators are based on simple algorithms, and are far from infallible... I'd rather follow my own judgement and experience than some tool.
The problem with the tools is that they consider each bonus in a vacuum. And in actual gameplay, bonuses never exist in a vacuum - they coexist and interact with each other. For an example - you could have a bonus that is, by a bonus calculator, worth 5 - but let's say you're able to take one extra territory and reduce the borders of that bonus by half, then the bonus would be way overvalued by the calculations. And that's just one example, there's countless of other situations and factors that can affect the dynamics between bonus areas.
natty_dread wrote: The West 21
West Europe 3 (3.08)
British Islands 2 (1.58)
Central Europe 4 (4.25)
Mediterranean 4 (4.42)
Nordics 5 (4.58)
Eastern Europe 9
East Europe 4 (3.92)
Southeast Europe 4 (4.50)
Near East 22
Arabia 4 (4.58)
Middle East 7 (6.33)
Kazakhstan 4 (4.08)
Turkics 4 (4.92)
Indian Peninsula 8
West India 4 (4.42)
East India 3 (2.92)
S.E. Asia 7
Indochina 3 (4.42)
East Indies 3 (2.92)
Eastern Asia 23
Mongolia 3 (3.83)
Manchuria 4 (3.17)
West China 5 (6.00)
East China 5 (5.58)
Far East 3 (3.17)
Russia 30
European Russia 7 (7.25)
Central Russia 7 (7.08)
West Siberia 7 (7.33)
East Siberia 4 (3.58)
Geger wrote:But I think we can calculate the bonuses this way : using the tools, getting rational numbers, and then decide with the extra variables you described above, whether these numbers shall be rounded up or down.
Geger wrote:Let's compare this with Manchuria as an opposite example. Why Manchuria? Because the tool give 3.17, but you give 4 for this region :
- Manchuria : 3 territories
Geger wrote:I think it's clear that Indochina should have higher bonus than Manchuria. What do you think about 4 bonus for Indochina and 3 for Manchuria?
natty_dread wrote:I think it's pretty clear. The colour of the area is clearly different from Mongolia, and the Northern part of Nei Mongol is a part of Manchuria.
natty_dread wrote:Funny thing, btw: you can divide the entire map into 4 areas which each gives equal bonus.
Russia - 30
The West + Eastern Europe - 30
Near East + Indian Peninsula - 30
Eastern Asia + Southeast Asia - 30
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