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Re: Eurasia [22.12.11] pg13

Postby natty dread on Fri Dec 23, 2011 3:39 pm

Impassable between Romania/Hungary

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Re: Eurasia [22.12.11] pg13

Postby AndyDufresne on Fri Dec 23, 2011 3:47 pm

BadgerJelly wrote:Sorry ... quick question!
Why do you have the continent values so high?? 7 seens a bit steep to me ... what sort of games will be played on it? Team?

Not sure what the "norm" is here :?

Those 7's may seem high, until you realize you have about 7 borders to defend for those bonus zones.


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Re: Eurasia [22.12.11] pg13

Postby natty dread on Fri Dec 23, 2011 4:13 pm

Right. So, if there's no other impassables to add, we could get crackin' on the bonus values... here's what I think of them right now:

- The ones in The West look pretty good to me, maybe Mediterranean could be lowered to 4 and Nordics upped to 5 though.

- Eastern Europe also looks good as is to me.

- As for Near East... Arabia seems undervalued, could be increased to 4 or even 5. And the whole superbonus to 20.

- Indian Peninsula and S.E. Asia both look ok to me. West India, hm, maybe it could be increased to 5, but it could also stay the same, I don't know.

- Eastern Asia: Manchuria might be increased to 4, maybe? Due to the 1-way border... And West China should maybe be a 5. The whole superbonus could then be increased to 21 or 22.

- East Siberia could maybe be lowered to 6.
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Re: Eurasia [22.12.11] pg13

Postby BadgerJelly on Fri Dec 23, 2011 4:28 pm

Well it seems to me the only place worth placing on this map is India or SE Asia. With super bonuses and 4 or 5 choke holds they'd be tough to break ... guess thats what everyone else has to stop though :P

The "super bonus" is new tome so take what I say with a pinch of salt ;)
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Fri Dec 23, 2011 5:01 pm

SE is maybe a bit high, I could lower both bonuses to 3 and the superbonus to 7, since it's in the corner like that. But the area still has 5 borders to defend so I'm not too worried about it. So does India.

Indias bonus looks pretty good, it's more in the middle and there's ways in from all over.

Middle East could maybe be increased to 7. Also the Eastern Europe superbonus could maybe be increased to 9.
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Fri Dec 23, 2011 5:27 pm

Ok, here's what I think about the bonus values. Let me know how this looks.

  • The West 21
    West Europe 3
    British Islands 2
    Central Europe 4
    Mediterranean 4
    Nordics 5

  • Eastern Europe 9
    East Europe 4
    Southeast Europe 4

  • Near East 22
    Arabia 4
    Middle East 7
    Kazakhstan 4
    Turkics 4

  • Indian Peninsula 8
    West India 4
    East India 3

  • S.E. Asia 7
    Indochina 3
    East Indies 3

  • Eastern Asia 22 or 23
    Mongolia 2
    Manchuria 4
    West China 5
    East China 5
    Far East 3

  • Russia 29 or 30
    European Russia 7
    Central Russia 7
    West Siberia 7
    East Siberia 4
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Re: Eurasia [22.12.11] pg13

Postby Geger on Sat Dec 24, 2011 6:40 am

@natty : did you count the bonuses by using this tool : viewtopic.php?f=127&t=29096&p=744944 ??

With the tool I got (almost) the same bonuses for Europe and Russia, but different for Asia (especially Mongolia). Note : I added -1 to reduce the big bonus in column M

I put the results in "( )", and my suggestions after ">>" :

natty_dread wrote:Ok, here's what I think about the bonus values. Let me know how this looks.

  • The West 21
    West Europe 3 (3.08) >> 3
    British Islands 2 (1.58) >> 2
    Central Europe 4 (4.25) >> 4
    Mediterranean 4 (4.42) >> 4
    Nordics 5 (4.58) >> 4 or 5

  • Eastern Europe 9
    East Europe 4 (3.92) >> 4
    Southeast Europe 4 (4.50) >> 4 or 5

  • Near East 22
    Arabia 4 (4.58) >> 4 or 5
    Middle East 7 (6.33) >> 6
    Kazakhstan 4 (4.08) >> 4
    Turkics 4 (4.92) >> 5

  • Indian Peninsula 8
    West India 4 (4.92) >> 5
    East India 3 (3.67) >> 4

  • S.E. Asia 7
    Indochina 3 (4.42) >> 4
    East Indies 3 (2.92) >> 3

  • Eastern Asia 22 or 23
    Mongolia 2 (3.83) >> 4
    Manchuria 4 (3.17) >> 3
    West China 5 (6.00) >> 6
    East China 5 (5.58) >> 5 or 6
    Far East 3 (3.17) >> 3

  • Russia 29 or 30
    European Russia 7 (7.25) >> 7
    Central Russia 7 (7.08) >> 7
    West Siberia 7 (7.33) >> 7
    East Siberia 4 (3.58) >> 3 or 4
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sat Dec 24, 2011 11:25 am

Geger wrote:@natty : did you count the bonuses by using this tool


No, I don't use those. The bonus calculators are based on simple algorithms, and are far from infallible... I'd rather follow my own judgement and experience than some tool.

The problem with the tools is that they consider each bonus in a vacuum. And in actual gameplay, bonuses never exist in a vacuum - they coexist and interact with each other. For an example - you could have a bonus that is, by a bonus calculator, worth 5 - but let's say you're able to take one extra territory and reduce the borders of that bonus by half, then the bonus would be way overvalued by the calculations. And that's just one example, there's countless of other situations and factors that can affect the dynamics between bonus areas.
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Re: Eurasia [22.12.11] pg13

Postby BadgerJelly on Sat Dec 24, 2011 11:34 am

The best balanced map you can have is an unbalanced one :lol: MEANING it has some areas stronger than others that are worth fighting for. A perfectly balanced map with equal reos (reinforcements) everywhere only incourages stalemates.

Cannot wait to play this map btw. :D
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sat Dec 24, 2011 12:17 pm

BadgerJelly wrote:The best balanced map you can have is an unbalanced one :lol: MEANING it has some areas stronger than others that are worth fighting for. A perfectly balanced map with equal reos (reinforcements) everywhere only incourages stalemates.


Not really. Perfectly balanced is not the same as perfectly symmetrical. While it's true that slight unbalances can add some flavor to the map, a really unbalanced map encourages games that are determined by luck and not strategy.

Balance means that the bonus values are proportional to the bonus areas relative worth, which is determined by it's territory & border count, location, expansion potential and some other factors. It also means that no one part of the map has a significant advantage to another, so that games won't be decided by who drops where. Balance doesn't cause stalemates, but symmetry and too closed or open gameplay can. Also, on some game types, they happen on almost any map.
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Re: Eurasia [22.12.11] pg13

Postby BadgerJelly on Sat Dec 24, 2011 2:39 pm

natty_dread wrote:
BadgerJelly wrote:The best balanced map you can have is an unbalanced one :lol: MEANING it has some areas stronger than others that are worth fighting for. A perfectly balanced map with equal reos (reinforcements) everywhere only incourages stalemates.


Not really. Perfectly balanced is not the same as perfectly symmetrical. While it's true that slight unbalances can add some flavor to the map, a really unbalanced map encourages games that are determined by luck and not strategy.

Balance means that the bonus values are proportional to the bonus areas relative worth, which is determined by it's territory & border count, location, expansion potential and some other factors. It also means that no one part of the map has a significant advantage to another, so that games won't be decided by who drops where. Balance doesn't cause stalemates, but symmetry and too closed or open gameplay can. Also, on some game types, they happen on almost any map.


Thats what I meant :P
Also need to look at how many chokes there are. Thats why I said India with 4 chokes for 17 reinforcements is pretty big IMO but I'm really not familiar with this Bonus thing so I'll just shut up and wait to play on it :lol:

btw started a Poker Game too if anyones interested??
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sat Dec 24, 2011 4:52 pm

Indian Peninsula has 5 borders and gets a +8 bonus.
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Re: Eurasia [22.12.11] pg13

Postby BadgerJelly on Sat Dec 24, 2011 5:06 pm

natty_dread wrote:Indian Peninsula has 5 borders and gets a +8 bonus.


Pakistan, Tibet, MYANMAR and Sri Lanka.
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sat Dec 24, 2011 5:33 pm

Myanmar & Tibet are not part of Indian Peninsula, so they're only available if they're not contested by another player holding those bonuses.
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sat Dec 24, 2011 6:37 pm

Anyway, I changed the impassables slightly.

Click image to enlarge.
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Also, some tweaking of the bonus values...

natty_dread wrote: The West 21
West Europe 3
British Islands 2
Central Europe 4
Mediterranean 4
Nordics 5

Eastern Europe 9
East Europe 4
Southeast Europe 4

Near East 22
Arabia 4
Middle East 7
Kazakhstan 4
Turkics 4

Indian Peninsula 8
West India 4
East India 3

S.E. Asia 7
Indochina 3
East Indies 3

Eastern Asia 23
Mongolia 3
Manchuria 4
West China 5
East China 5
Far East 3

Russia 30
European Russia 7
Central Russia 7
West Siberia 7
East Siberia 4

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Re: Eurasia [22.12.11] pg13

Postby Geger on Sun Dec 25, 2011 1:19 am

natty_dread wrote:
Geger wrote:@natty : did you count the bonuses by using this tool


No, I don't use those. The bonus calculators are based on simple algorithms, and are far from infallible... I'd rather follow my own judgement and experience than some tool.

The problem with the tools is that they consider each bonus in a vacuum. And in actual gameplay, bonuses never exist in a vacuum - they coexist and interact with each other. For an example - you could have a bonus that is, by a bonus calculator, worth 5 - but let's say you're able to take one extra territory and reduce the borders of that bonus by half, then the bonus would be way overvalued by the calculations. And that's just one example, there's countless of other situations and factors that can affect the dynamics between bonus areas.


I see. I'm fine with that.

But I think we can calculate the bonuses this way : using the tools, getting rational numbers, and then decide with the extra variables you described above, whether these numbers shall be rounded up or down. Let's see what we got :

natty_dread wrote: The West 21
West Europe 3 (3.08)
British Islands 2 (1.58)
Central Europe 4 (4.25)
Mediterranean 4 (4.42)
Nordics 5 (4.58)

Eastern Europe 9
East Europe 4 (3.92)
Southeast Europe 4 (4.50)

Near East 22
Arabia 4 (4.58)
Middle East 7 (6.33)
Kazakhstan 4 (4.08)
Turkics 4 (4.92)

Indian Peninsula 8
West India 4 (4.42)
East India 3 (2.92)

S.E. Asia 7
Indochina 3 (4.42)
East Indies 3 (2.92)

Eastern Asia 23
Mongolia 3 (3.83)
Manchuria 4 (3.17)
West China 5 (6.00)
East China 5 (5.58)
Far East 3 (3.17)

Russia 30
European Russia 7 (7.25)
Central Russia 7 (7.08)
West Siberia 7 (7.33)
East Siberia 4 (3.58)



Note : In every line, the first numbers are from your last suggestion, and the second are from the tools.

As we can see, we get the same results, except in 1 region : Indochina. With the tool give 4.42, but you give only 3 bonus for this region. ;)

Let's compare this with Manchuria as an opposite example. Why Manchuria? Because the tool give 3.17, but you give 4 for this region :

- Manchuria : 3 territories, 3 territories to defend the bonus, 6 territories can attack the bonus, and 3 other bonuses as neighbor.

- Indochina : 6 territories, 4 territories to defend the bonus, 6 territories can attack the bonus, and 4 other bonuses as neighbor.

Now let's add another variable : number of single territories, that can be taken without expand the borders :

- Manchuria : can take only North Korea without expand the borders

- Mongolia : can take only Sichuan without expand the borders

Hm... I think it's clear that Indochina should have higher bonus than Manchuria. What do you think about 4 bonus for Indochina and 3 for Manchuria?
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sun Dec 25, 2011 3:18 am

Geger wrote:But I think we can calculate the bonuses this way : using the tools, getting rational numbers, and then decide with the extra variables you described above, whether these numbers shall be rounded up or down.


The bonus calculator algorithm only takes each bonus as a separate entity, counts the number of territories, borders and some other values, and spews out a number. It doesn't analyze the gameplay of the map as a whole, it doesn't take in account the other bonuses or combinations of bonuses when it makes those calculations. Therefore those numbers are fundamentally flawed.

So no, I'm not going to trust those numbers even with a +/-0.5 error margin.

Geger wrote:Let's compare this with Manchuria as an opposite example. Why Manchuria? Because the tool give 3.17, but you give 4 for this region :

- Manchuria : 3 territories


Manchuria has 4 territories.

Geger wrote:I think it's clear that Indochina should have higher bonus than Manchuria. What do you think about 4 bonus for Indochina and 3 for Manchuria?


Frankly I think it sucks. Southeast Asia would be overvalued if either Indochina or East Indies were increased. And your calculations for Manchuria are obviously wrong since it has 4 territories.
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Re: Eurasia [22.12.11] pg13

Postby koontz1973 on Sun Dec 25, 2011 3:37 am

Which 2 regions does south Nei Mongolia belong to. It looks like Manchuria and east China but with the impassable there, not sure.
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sun Dec 25, 2011 4:05 am

It's like the colours say.
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Re: Eurasia [22.12.11] pg13

Postby Geger on Sun Dec 25, 2011 5:58 am

Azz... Manchuria has 4 territories!? I must be colorblind. I though Nei Mongolia belongs to Mongolia (because of the name) and East China. My bad, but I think I'm not alone. :oops:

I think something must be done, to avoid the same mistake in the future. You know, this is like Hawaii in world2.1, part of Oceania or North America ;)

Hm.. I have to fix my first calculation.

Edit : ...and I got 4.17 for Manchuria and 2.92 for Mongolia. The problem solved :)

And about Indochina, that has only 3 not 4 is okay for me. Africa in Classic has 3 bonuses too for 6 territories ha ha ha.

Gameplay Stamp please... :mrgreen:
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sun Dec 25, 2011 7:34 am

I think it's pretty clear. The colour of the area is clearly different from Mongolia, and the Northern part of Nei Mongol is a part of Manchuria.
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Re: Eurasia [22.12.11] pg13

Postby natty dread on Sun Dec 25, 2011 7:38 am

Anyway, here's the image with updated bonus values, and temporary impassables.

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Re: Eurasia [25.12.11] pg15

Postby natty dread on Sun Dec 25, 2011 7:53 am

Funny thing, btw: you can divide the entire map into 4 areas which each gives equal bonus.

Russia - 30
The West + Eastern Europe - 30
Near East + Indian Peninsula - 30
Eastern Asia + Southeast Asia - 30
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Re: Eurasia [22.12.11] pg13

Postby Geger on Sun Dec 25, 2011 8:15 am

natty_dread wrote:I think it's pretty clear. The colour of the area is clearly different from Mongolia, and the Northern part of Nei Mongol is a part of Manchuria.


Yes, it's clear if I see on my 19" monitor. But usually I play CC on my 10.1" notebook :oops:

show


natty_dread wrote:Funny thing, btw: you can divide the entire map into 4 areas which each gives equal bonus.

Russia - 30
The West + Eastern Europe - 30
Near East + Indian Peninsula - 30
Eastern Asia + Southeast Asia - 30


That is cool. A lot easier to remember :mrgreen:
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Re: Eurasia [25.12.11] pg15

Postby natty dread on Sun Dec 25, 2011 8:22 am

Well, I could swap the colours of Mongolia & Manchuria, but I'm not sure if that would help anything...
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