Moderator: Cartographers
1. A map should be āinherently unique either in gameplay, location, or themeā.
2. Gameplay features must be compatible with the game engines currently usable XML.
3. A maps content must be the original work of the cartographer unless consent to use copyrighted works is gained. This is your responsibility.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
6. Host the image using Photobucket.com, imageshack.us, or something similar. The type of image file must be PNG, GIF, or JPEG.
7. For a map to be used for live play the cartographer must agree to the Conquer Club copyright agreement*.
8. All maps should be posted using [bigimg] tags instead of the standard [img] tags when posting map drafts.
9. A map must work within the following map size restrictions:
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
1)The map, first and foremost, must have some sort of clear plan of how production will go
2) Have a playable image. If we quenched it people should be able to play on it. This should included the following:
Territory names
Working legends
Speculative Bonuses
Tentative Border Divisions
3) The working image needs to be beyond rough draft state. This means that you must provide the following:
A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
Two quality updates must be provided.
4) Have honest and interested discussion. Not just you and three friends.
While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
A Draft will not be considered for promotion to the Main Foundry without the support of CC users. If a map is not considered by the Foundry community to offer something original and/or interesting in terms of gameplay, graphics, and theme, its production will not be encouraged.
Before being moved on to the next stage of development in the mapmaker must have a plan for the production of the map, and present key map information and updates in a manner that is user friendly and consistent with the foundry standards. Once these criteria have been met, the Working Draft will receive the first of the Foundry Brands
megadork wrote:a few slight problems
first of all the area around the radiated zone is realy choppy and so it the area around the whole map
megadork wrote: most of the complaints I had last time are alot better like blurry text but im still abit unhappy with the bonuses just try to find a map that gives you less I dont think you can and on maps like greenland the same size regions give you about 5
sinctheassasin wrote:megadork wrote:a few slight problems
first of all the area around the radiated zone is realy choppy and so it the area around the whole map
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