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bryguy wrote:1) The land texture is good, but there are a couple of things that you seem to have forgotten, such as lighiting. If theres a shadow, there has to be a light source, in which case part of the crater would be lighter
bryguy wrote:2) Its not very realistic imo for an asteroid/comet to just hit the ground and stop... wouldn't it usually leave a path behind it, since most asteroids/comets would hit the curved planet we call earth at an angle?
some website on the internet wrote:The short answer is that the energy involved in an impact is so huge that when the impactor hits the ground, it explodes like a bomb, rather than just denting the surface like a rock thrown into mud. Explosions are generally symmetric, so the resulting crater from most impacts is circular. Only very very shallow impacts form elliptical craters, but they do exist!
bryguy wrote:3) As Oak said, destruction and mayhem would be nice If you add a path of destruction, maybe you could add like rubble and such?
Hopscotcher wrote:...What if everyone was in the middle of the crater and they were trying to get OUT???
izacque wrote:Hopscotcher wrote:...What if everyone was in the middle of the crater and they were trying to get OUT???
well the point of this map is that a specific territ is so desired, but has no troop benefits. So there has to be one territ everyone is aiming for.
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