natty_dread wrote:The army circles are only on places where the army number visibility would be poor without them. Like on small islands where the numbers would have to be partially on top of water. But maybe I'll change that later on, right now I'm more focused on the gameplay...
Yes, I understood that. But for the coherence aspect ot it I'd prefer to have all regions with (or without) circles.
Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.
I would like this one to keep its 'straightforward' gameplay. I know I usually advocate for complex maps but somehow this map seems pretty much solid just like it is - a good old region grabbing style map