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Reconquista

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Re: Reconquista

Postby porkenbeans on Thu Mar 25, 2010 4:46 pm

yeti_c wrote:1 word - Legibility.

C.
Yeah, how about a few more words. Like, what exactly, is not legible.
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Re: Reconquista

Postby mibi on Thu Mar 25, 2010 5:12 pm

gorgeous!
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Re: Reconquista

Postby Rih0 on Thu Mar 25, 2010 5:40 pm

Well, the bridges into this one seem better, but navarra and aragon are with almost same color. Also, the christian religious yelow icon is weird at lisboa.
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Re: Reconquista

Postby porkenbeans on Thu Mar 25, 2010 6:43 pm

Rih0 wrote:Well, the bridges into this one seem better, but navarra and aragon are with almost same color. Also, the christian religious yelow icon is weird at lisboa.
As Bast said, the region's colors are not meant for any bonuses, so, the slight shade variations are only for aesthetics.

The yellow christian icon at Lisboa is the same as the others. Maybe it is because, it is partially over the dark water, that it seems different to you.
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Re: Reconquista

Postby porkenbeans on Thu Mar 25, 2010 6:48 pm

mibi wrote:gorgeous!
:o If you are not being facetious, and really mean that, then I am utterly floored. This is the first compliment, that I have ever received from you.
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Re: Reconquista

Postby natty dread on Thu Mar 25, 2010 6:53 pm

As Bast said, the region's colors are not meant for any bonuses, so, the slight shade variations are only for aesthetics.


Just remove the colour, I'm thinking the map could look much nicer with just plain grey for the land area... It would give a nice contrast to the brightly coloured ocean & rivers. Light & unsaturated land vs. saturated & dark ocean, should work.

You also need to make the mountains stand out more. They kinda fade to the background now...

Also, you know I think this a terrific looking map, but yeti has a point about legibility... The map looks kinda cluttered, in such a way that it's hard to figure out what attacks where - I like the maps where you can just take a glance and instantly tell what borders what. Which is what you should be aiming for.

I think the main problem here is the size of the icons. You have so many of them, that when they are this large they kinda clutter the map. I'd advise shrinking the icons somewhat (castles, towns etc).

Also, your territories are darker on the inside, with light edges... While this creates a nice effect of an old and faded map, it kinda makes the territory borders less clear. Try it the other way around perhaps, with lighter insides and darker edges?
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Re: Reconquista

Postby grifftron on Thu Mar 25, 2010 7:27 pm

i dunno natty, i like the colors now IMO of course.

But i do agree the boarders are hard to tell what attacks what if you have no clue whats going on, first time i looked at this newer better version of this map.

Great idea tho. Hope it makes it, a whole map A.D is awesome.

great work on the graphics pork.

-griff
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Re: Reconquista

Postby porkenbeans on Thu Mar 25, 2010 10:34 pm

Version 12-
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Version 13-
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Re: Reconquista

Postby theBastard on Fri Mar 26, 2010 12:54 am

natty_dread wrote:Just remove the colour, I'm thinking the map could look much nicer with just plain grey for the land area... It would give a nice contrast to the brightly coloured ocean & rivers. Light & unsaturated land vs. saturated & dark ocean, should work.

You also need to make the mountains stand out more. They kinda fade to the background now...


I totaly agree with removing the colours of regions. and also with mountains.

natty_dread wrote:Also, you know I think this a terrific looking map, but yeti has a point about legibility... The map looks kinda cluttered, in such a way that it's hard to figure out what attacks where - I like the maps where you can just take a glance and instantly tell what borders what. Which is what you should be aiming for.


maybe you are on 50% right. I think that removng the colour of regions will helps a little. also it is needed to "play" with positions of icons and shieds.

natty_dread wrote:I think the main problem here is the size of the icons. You have so many of them, that when they are this large they kinda clutter the map. I'd advise shrinking the icons somewhat (castles, towns etc).


as I said upper, maybe a better positions if icons will help. I do not assured if shrinking icons will works on the small version of map.

natty_dread wrote:Also, your territories are darker on the inside, with light edges... While this creates a nice effect of an old and faded map, it kinda makes the territory borders less clear. Try it the other way around perhaps, with lighter insides and darker edges?
[/quote]

pork, maybe what I did on this map, but ofcourse with your great graphics ;)
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thanks everybody for kind words and also for comments.
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Re: Reconquista

Postby yeti_c on Fri Mar 26, 2010 1:35 pm

porkenbeans wrote:
yeti_c wrote:1 word - Legibility.

C.
Yeah, how about a few more words. Like, what exactly, is not legible.


Well - Most of the text... which leads me onto my next point - I assume this is the large which is already hard to see - the small is going to be eye strainingly impossible.

Part of the problem is that there are loads of icons very close to borders and text and it's all very cluttered... this will only get worse when you downsize.

C.
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Re: Reconquista

Postby porkenbeans on Fri Mar 26, 2010 1:56 pm

yeti_c wrote:
porkenbeans wrote:
yeti_c wrote:1 word - Legibility.

C.
Yeah, how about a few more words. Like, what exactly, is not legible.


Well - Most of the text... which leads me onto my next point - I assume this is the large which is already hard to see - the small is going to be eye strainingly impossible.

Part of the problem is that there are loads of icons very close to borders and text and it's all very cluttered... this will only get worse when you downsize.

C.
Is it only the red text, or is there a prob with the black as well ?
The red text I had to adjust some kerning and rotation.This was performed through pixel manipulation because I do not have the font set.

The icons are supposed to be straddling the borders in some areas. The shields and religious icons could be scaled down, but the small map might become illegible. If this map were changed to a standard game play, the clutter could be eliminated, but Bast is trying to do something different with the gameplay. I am afraid that this means, a more cluttered look is inevitable. I would love to hear some suggestions as to how we can pull it off without the clutter. ;)
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Re: Reconquista

Postby natty dread on Fri Mar 26, 2010 2:15 pm

I would love to hear some suggestions as to how we can pull it off without the clutter.


I gave you some a couple of posts ago...
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Re: Reconquista

Postby porkenbeans on Fri Apr 02, 2010 1:42 am

natty_dread wrote:
I would love to hear some suggestions as to how we can pull it off without the clutter.


I gave you some a couple of posts ago...
Thanx nat,
I have been working on the next version. I have included some of your suggestions, and I hope to have it up soon. :D
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Re: Reconquista

Postby porkenbeans on Sun Apr 04, 2010 10:48 pm

I have been doing some experimenting and trying to see what I could do to make the map appear less cluttered. First I decreased the size of the shields and religious icons, then I faded the map out.

This does two things I hope.
1.) it makes the map look more authentic.
2.) it helps the icons contrast a bit more, and less "lost" in all of the clutter.
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Re: Reconquista

Postby the.killing.44 on Sun Apr 04, 2010 10:50 pm

Two things:

(a) the shields' and buildings' treatment (namely the bevel / lighting effects, esp. on the shields) doesn't really fit the authentic feel of the rest of the map
(b) the watermark title isn't noticeable enough, why don't you try doing some exquisite ornamental thing with it.
(c) the mountains are awesome, but the way they transition into the land with the evident border doesn't work
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Re: Reconquista

Postby porkenbeans on Sun Apr 04, 2010 11:12 pm

the.killing.44 wrote:Two things:

(a) the shields' and buildings' treatment (namely the bevel / lighting effects, esp. on the shields) doesn't really fit the authentic feel of the rest of the map
(b) the watermark title isn't noticeable enough, why don't you try doing some exquisite ornamental thing with it.
(c) the mountains are awesome, but the way they transition into the land with the evident border doesn't work
a.) I am trying to make the icons look more like game pieces on a board. I need for them to sort of stand apart from the map. Otherwise they are just so many of them, that the map becomes way too cluttered looking.
b.) That is a very GOOD idea. I have been using the current one for a stand-in at the moment. If it is OK with Bast., I would be interested in acknowledging someone on the map if they were to come up with a kick-ass title. I think that something exquisite as you suggest, would be perfect for this map.
c.) Yes, as I stated earlier, the mountains blend much better with the glow reversed to an outside on the territs. the earlier versions are done this way. I like it better, but I was getting calls to do it the other way. Once I get the style nailed down to a popular consensus, then maybe I could run a poll on this topic. If this faded out version is received well, I will put up 2 versions. One with the inside glow, and on with the outside glow. ;)
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Re: Reconquista

Postby theBastard on Mon Apr 05, 2010 12:31 am

pork, the map is awesome and so near to my dreams as it is possible. realy great work :D

now about points:
a, maybe forgot the shield now, when map has no more colours (see upper picture). the settlements need a less plastic effect, I think.
b, if here is mentioned title Reconquista, I have some medieval ornamental font, but will it fit with the rest text?
c, the upper line of mountains does not looks fine to me...

pork, what you think about like this? this is only quick attempt. I think when settlements will be less plastic it shoud works. and than we can also a little move with text on the map, because withuot shields there will be more place.
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Re: Reconquista

Postby natty dread on Mon Apr 05, 2010 1:29 am

Hm. I agree with t.k. about the shields & other icons not really fitting the style...

I suggest making them look hand-drawn, perhaps in the same style as the mountains.

I might give a shot at the title, later...
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Re: Reconquista

Postby Industrial Helix on Mon Apr 05, 2010 7:57 am

I've got a few graphics crits.

1) Blend the mountains into the land better, just get rid of the lower line on the map.

2) The castles and towns look awful with the fake bevel look. They're clashing with the antique style of the map real bad. I'd suggest something along the lines as the style of castles and towns used in Baltic Crusades (since they're part of a series it makes sense to me). Same for the dotted lines on the sea connections, lose the drop shadow.
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Re: Reconquista

Postby theBastard on Mon Apr 05, 2010 12:31 pm

Industrial Helix wrote:I've got a few graphics crits.

1) Blend the mountains into the land better, just get rid of the lower line on the map.


I totaly agree with Helix.

Industrial Helix wrote:2) The castles and towns look awful with the fake bevel look. They're clashing with the antique style of the map real bad. I'd suggest something along the lines as the style of castles and towns used in Baltic Crusades (since they're part of a series it makes sense to me). Same for the dotted lines on the sea connections, lose the drop shadow.


also agree. Helix what do you think (when pork add style of settlements as in Baltic Crusades) about kick off the shields and colorize settlements? or better is go with the same colour for settlements and with shields?

pork here is WinRAR version of borders around settlements. I hope it will helps you when you will go by Helix´s advices...
http://www.2shared.com/file/12446623/ee ... towns.html

and here is PNG file if you will have any problems with WinRAR
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Re: Reconquista

Postby Industrial Helix on Mon Apr 05, 2010 2:59 pm

Hmm... the shields are cool but I think colorized regions would work better for clarity's sake. Keep the shields int he legends though?
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Re: Reconquista

Postby theBastard on Mon Apr 05, 2010 3:06 pm

the colorized regions should not be the best way for me. regions are realy not part of any bonuses. I more like to add colour only by borders, if any colour is needed.
yes. the shield will be in legend. please try look at my upper post with map image - there is idea (only quick work...) :)
I like shields on map, realy, but there are many notices that shields cluttered map...
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Re: Reconquista

Postby porkenbeans on Wed Apr 07, 2010 5:24 pm

I can keep on working on the graphics, but the powers that be want the GP worked out and stamped first. I would like to see that stamp before I post anymore graphics.

Bast., Talk to thenobodies, and find out about getting that stamp. ;)
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Re: Reconquista

Postby MarshalNey on Wed Apr 07, 2010 8:22 pm

Well, you'll need to get into the Gameplay Workshop in order to get the stamp.

Considering how developed the idea is, the mods will hopefully be commenting on this map soon.
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Re: Reconquista

Postby theBastard on Wed Apr 07, 2010 11:33 pm

pork, I do not know anything about army numbers. as MarshalNey said, I hope mods will help us in Gameplay Workshop...
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