Yeah, how about a few more words. Like, what exactly, is not legible.yeti_c wrote:1 word - Legibility.
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Moderator: Cartographers
Yeah, how about a few more words. Like, what exactly, is not legible.yeti_c wrote:1 word - Legibility.
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As Bast said, the region's colors are not meant for any bonuses, so, the slight shade variations are only for aesthetics.Rih0 wrote:Well, the bridges into this one seem better, but navarra and aragon are with almost same color. Also, the christian religious yelow icon is weird at lisboa.
If you are not being facetious, and really mean that, then I am utterly floored. This is the first compliment, that I have ever received from you.mibi wrote:gorgeous!
As Bast said, the region's colors are not meant for any bonuses, so, the slight shade variations are only for aesthetics.
natty_dread wrote:Just remove the colour, I'm thinking the map could look much nicer with just plain grey for the land area... It would give a nice contrast to the brightly coloured ocean & rivers. Light & unsaturated land vs. saturated & dark ocean, should work.
You also need to make the mountains stand out more. They kinda fade to the background now...
natty_dread wrote:Also, you know I think this a terrific looking map, but yeti has a point about legibility... The map looks kinda cluttered, in such a way that it's hard to figure out what attacks where - I like the maps where you can just take a glance and instantly tell what borders what. Which is what you should be aiming for.
natty_dread wrote:I think the main problem here is the size of the icons. You have so many of them, that when they are this large they kinda clutter the map. I'd advise shrinking the icons somewhat (castles, towns etc).
[/quote]natty_dread wrote:Also, your territories are darker on the inside, with light edges... While this creates a nice effect of an old and faded map, it kinda makes the territory borders less clear. Try it the other way around perhaps, with lighter insides and darker edges?
porkenbeans wrote:Yeah, how about a few more words. Like, what exactly, is not legible.yeti_c wrote:1 word - Legibility.
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Is it only the red text, or is there a prob with the black as well ?yeti_c wrote:porkenbeans wrote:Yeah, how about a few more words. Like, what exactly, is not legible.yeti_c wrote:1 word - Legibility.
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Well - Most of the text... which leads me onto my next point - I assume this is the large which is already hard to see - the small is going to be eye strainingly impossible.
Part of the problem is that there are loads of icons very close to borders and text and it's all very cluttered... this will only get worse when you downsize.
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I would love to hear some suggestions as to how we can pull it off without the clutter.
Thanx nat,natty_dread wrote:I would love to hear some suggestions as to how we can pull it off without the clutter.
I gave you some a couple of posts ago...
a.) I am trying to make the icons look more like game pieces on a board. I need for them to sort of stand apart from the map. Otherwise they are just so many of them, that the map becomes way too cluttered looking.the.killing.44 wrote:Two things:
(a) the shields' and buildings' treatment (namely the bevel / lighting effects, esp. on the shields) doesn't really fit the authentic feel of the rest of the map
(b) the watermark title isn't noticeable enough, why don't you try doing some exquisite ornamental thing with it.
(c) the mountains are awesome, but the way they transition into the land with the evident border doesn't work
Industrial Helix wrote:I've got a few graphics crits.
1) Blend the mountains into the land better, just get rid of the lower line on the map.
Industrial Helix wrote:2) The castles and towns look awful with the fake bevel look. They're clashing with the antique style of the map real bad. I'd suggest something along the lines as the style of castles and towns used in Baltic Crusades (since they're part of a series it makes sense to me). Same for the dotted lines on the sea connections, lose the drop shadow.
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