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lancehoch wrote:I would play it at least once. It seems like a great map. One question though. If I were to hold the center cube (F2, G2, J2, K2, F3, G3, J3, K3) would I get 33 armies per turn, or is my math a little off?
paulk wrote:I am starting to wonder how many people that has to say they are interested in the map to get it to the final stage... 30? 50? 100? 200?
fumandomuerte wrote:i like it, but is very easy to get quick bonus...
Tieryn wrote:Okay, here's my view for what the text should be:
(note, I like the name "3D Cube" rather than just "The Cube", let's emphasise the 3d aspect)
"3D Cube" (could be written in a 3d text?)
There
are 108
1x1 square
faces; front,
side and top.
[this could read front/back, left/right, top/bottom?] if people think it's confusing just saying what I did.
Holding the
four corners
of a square
give +1 bonus
iancanton wrote:Tieryn wrote:Okay, here's my view for what the text should be:
(note, I like the name "3D Cube" rather than just "The Cube", let's emphasise the 3d aspect)
"3D Cube" (could be written in a 3d text?)
There
are 108
1x1 square
faces; front,
side and top.
[this could read front/back, left/right, top/bottom?] if people think it's confusing just saying what I did.
Holding the
four corners
of a square
give +1 bonus
all cubes are 3d! if there will be a smaller version too, then i suggest supercube, maxicube or megacube instead, otherwise the cube: attack in 3d is perfectly good. hypercube is misleading because it means something else: as someone mentioned before, a projection of a hypercube from 4d into 2d looks like a picture of a small cube inside a large one, with each of the eight corners of the apparently smaller cube joined directly to exactly one corner of the apparently larger one and vice versa.
http://harmen.vanderwal.eu/hypercube/
call each 1x1 square a minisquare, so that there is an analogy with the 1x1 minicube. quadrant is misleading because it is one-quarter of a circle, disc or sphere.
http://www.chambersharrap.co.uk/chamber ... title=21st
ian.
Mr_Adams wrote:so will you make a sequal, "Hyper Pyramid" or something?
iancanton wrote:the names of the balls are only semi-logical at the moment. the balls in the same horizontal plane have the same number in their name, which is good. now follow through with this logic by renaming all of the balls: put an A, B, C and D respectively in the name of each ball in the outside left, inside left, inside right and outside right plane, then do the same with a, b, c and d for the outside front, inside front, inside back and outside back planes.
to give an example under this co-ordinate naming convention, N3 becomes B3d. purely from the name B3d, u can tell that it's second plane from left, 3rd plane down and 4th plane from front.
ian.
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