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The CUBE

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Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes : 0

Postby peanutsdad on Tue Feb 05, 2008 10:45 am

I would certainly play this map if it's made. Looks interesting.
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Postby lancehoch on Tue Feb 05, 2008 12:42 pm

I would play it at least once. It seems like a great map. One question though. If I were to hold the center cube (F2, G2, J2, K2, F3, G3, J3, K3) would I get 33 armies per turn, or is my math a little off?
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Postby Tieryn on Tue Feb 05, 2008 12:49 pm

lancehoch wrote:I would play it at least once. It seems like a great map. One question though. If I were to hold the center cube (F2, G2, J2, K2, F3, G3, J3, K3) would I get 33 armies per turn, or is my math a little off?


That's been discussed and overcome... The yellow ball bounses are only counted once.

So you get 6, 1 for each quad. +3 for the cube, +8 for the yellows = 17
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Postby paulk on Tue Feb 05, 2008 3:37 pm

Text Changes.
Some text changes are to be made:
* The HyperCUBE might be changed to The CUBE on the final map version. (Everybody butt in on this if you don't want this change.)
* Credits to Tieryn for the XML.
* Call it "balls" or "territories"? I think it will be just called "balls" (less letters) instead of both.
* Explain (in fewer words) that +1 for each yellow ball is ONLY COUNTED ONCE (gives that MIDDLE minicube = 6+3+8 = 17)
* 1x1 square = quadrant.
* 1x1x1 cube = minicube.

ANY SUGGESTIONS ON HOW TO EXPLAIN THIS IN AS FEW WORDS AS POSSIBLE ARE WELCOME.
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Postby Taff on Tue Feb 05, 2008 4:28 pm

looking forward to giving this one a try. Looks cool. 8) 8) 8)
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Postby Cherry pepsi? on Tue Feb 05, 2008 7:14 pm

to confusing o_O
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Postby paulk on Tue Feb 05, 2008 9:42 pm

Cherry pepsi? wrote:to confusing o_O


yeah, it is a little bit of brain gymnastics to keep track of where you are and where you can go ;)
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Postby Mr_Adams on Tue Feb 05, 2008 9:46 pm

It's beautiful... I want in on the first game...
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Postby Tieryn on Wed Feb 06, 2008 9:16 am

Okay, here's my view for what the text should be:
(note, I like the name "3D Cube" rather than just "The Cube", let's emphasise the 3d aspect)

"3D Cube" (could be written in a 3d text?)

There
are 108
1x1 square
faces; front,
side and top.

[this could read front/back, left/right, top/bottom?] if people think it's confusing just saying what I did.

Holding the
four corners
of a square
give +1 bonus

Holding six
faces that
make a small
cube gives an
additional +3

The middle
yellow balls
give an extra
+1 bonus to
squares or
cubes. These
do not stack.


(changing the order, and putting the yellow ball bonus -AFTER- the minicube bonus removes the problem that people will think they get the balls counted 3 times)
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Postby Mr_Adams on Wed Feb 06, 2008 5:20 pm

just pointing out.

there are 108 2*2 cubes, not 1*1
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Postby paulk on Thu Feb 07, 2008 1:56 am

Mr_Adams wrote:just pointing out.

there are 108 2*2 cubes, not 1*1


good point.
but is it easy to understand?
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Postby paulk on Fri Feb 08, 2008 2:14 am

I am starting to wonder how many people that has to say they are interested in the map to get it to the final stage... 30? 50? 100? 200?
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Postby fumandomuerte on Fri Feb 08, 2008 4:27 am

i like it, but is very easy to get quick bonus...
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Postby Tieryn on Fri Feb 08, 2008 5:08 am

paulk wrote:I am starting to wonder how many people that has to say they are interested in the map to get it to the final stage... 30? 50? 100? 200?


patience dude, there's no rushing this, it'll happen when it happens, just keep tweaking based on suggestions. People are busy doing other things too.
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Postby paulk on Fri Feb 08, 2008 7:26 pm

fumandomuerte wrote:i like it, but is very easy to get quick bonus...


that is the point. a lot of small bonuses.
and the small bonuses are hard to hold since all spheres have between 3 to 6 attack point connections. Multiply that with 4 for each (+1) bonus...
I believe this will lead to that it takes more skill than luck to win.

Is there any math guru out there that could say how many bonuses you are likely to get from the beginning???
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Postby iancanton on Mon Feb 11, 2008 3:37 am

Tieryn wrote:Okay, here's my view for what the text should be:
(note, I like the name "3D Cube" rather than just "The Cube", let's emphasise the 3d aspect)

"3D Cube" (could be written in a 3d text?)

There
are 108
1x1 square
faces; front,
side and top.

[this could read front/back, left/right, top/bottom?] if people think it's confusing just saying what I did.

Holding the
four corners
of a square
give +1 bonus


all cubes are 3d! if there will be a smaller version too, then i suggest supercube, maxicube or megacube instead, otherwise the cube: attack in 3d is perfectly good. hypercube is misleading because it means something else: as someone mentioned before, a projection of a hypercube from 4d into 2d looks like a picture of a small cube inside a large one, with each of the eight corners of the apparently smaller cube joined directly to exactly one corner of the apparently larger one and vice versa.

http://harmen.vanderwal.eu/hypercube/

call each 1x1 square a minisquare, so that there is an analogy with the 1x1 minicube. quadrant is misleading because it is one-quarter of a circle, disc or sphere.

http://www.chambersharrap.co.uk/chamber ... title=21st

ian. :)
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Postby paulk on Tue Feb 12, 2008 1:18 am

iancanton wrote:
Tieryn wrote:Okay, here's my view for what the text should be:
(note, I like the name "3D Cube" rather than just "The Cube", let's emphasise the 3d aspect)

"3D Cube" (could be written in a 3d text?)

There
are 108
1x1 square
faces; front,
side and top.

[this could read front/back, left/right, top/bottom?] if people think it's confusing just saying what I did.

Holding the
four corners
of a square
give +1 bonus


all cubes are 3d! if there will be a smaller version too, then i suggest supercube, maxicube or megacube instead, otherwise the cube: attack in 3d is perfectly good. hypercube is misleading because it means something else: as someone mentioned before, a projection of a hypercube from 4d into 2d looks like a picture of a small cube inside a large one, with each of the eight corners of the apparently smaller cube joined directly to exactly one corner of the apparently larger one and vice versa.

http://harmen.vanderwal.eu/hypercube/

call each 1x1 square a minisquare, so that there is an analogy with the 1x1 minicube. quadrant is misleading because it is one-quarter of a circle, disc or sphere.

http://www.chambersharrap.co.uk/chamber ... title=21st

ian. :)


Many thanks for these brilliant suggestions and comments!

Do you by any chance know the mathematics on how many bonuses you are likely to start with?
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Postby Mr Tumbler on Wed Feb 13, 2008 4:16 pm

To calculate it you need to formulate a complicated probability calculation since the corner territories, the side territories, the side center territories and the center territories all have different number of connections. To write a program that gather statistics from random starts shouldn´t be that hard though.
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Postby Unit_2 on Wed Feb 13, 2008 4:35 pm

i'd reather you use this one http://www.123fresno.com/hypercube/?id=7
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Postby iancanton on Wed Feb 13, 2008 6:21 pm

i'm not in a position to do foolproof probability calculations. i have, however, run a small sample of four four-player starting positions based on semi-random numbers generated using the openoffice spreadsheet. this has produced one game with no bonuses, one game where player 1 has +1, one where player 1 has +3 (1 minisquare plus 2 gold balls) and one where player 3 has +1 and player 4 has +3.

in other words, three out of the four starting positions that i generated had at least one bonus. it will be even worse for games with only 2 or 3 players. although the sample size is only four, so that we have to be careful about the conclusions, we can say that the evidence we have suggests that we need to make the starting positions produce fewer bonuses.

we can do this by, for example, not counting each player's lowest-scoring minisquare, so that u must have at least two minisquares to start scoring bonuses.

ian. :)
Last edited by iancanton on Wed Feb 13, 2008 6:22 pm, edited 1 time in total.
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Postby Mr_Adams on Wed Feb 13, 2008 6:21 pm

so will you make a sequal, "Hyper Pyramid" or something? :lol:
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Postby paulk on Thu Feb 14, 2008 1:53 am

Mr_Adams wrote:so will you make a sequal, "Hyper Pyramid" or something? :lol:

lol
Lets concentrate on getting the mezzage out that this cube is ready for action. Then we can check out any other forms there are. Spread the word to all your buddies. Have them vote and comment.
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Postby iancanton on Sun Feb 17, 2008 8:00 pm

u've done a super job with the futuristic graphics and some of the gameplay. however, this cube isn't ready for action.

as mentioned above, some work is needed with the explanatory text and bonuses. in case the xml can't cope with my suggestion of disregarding the lowest-scoring minisquare, perhaps there can be a bonus adjustment of -3 per turn, with an override condition that the total of all bonuses cannot be less than 0, for example u need to hold minisquares of bonus value +4 to receive +1.

the names of the balls are only semi-logical at the moment. the balls in the same horizontal plane have the same number in their name, which is good. now follow through with this logic by renaming all of the balls: put an A, B, C and D respectively in the name of each ball in the outside left, inside left, inside right and outside right plane, then do the same with a, b, c and d for the outside front, inside front, inside back and outside back planes.

to give an example under this co-ordinate naming convention, N3 becomes B3d. purely from the name B3d, u can tell that it's second plane from left, 3rd plane down and 4th plane from front.

keep up the good work.

ian. :)
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Postby paulk on Mon Feb 18, 2008 3:54 am

Latest Version 12 (Big):
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Postby paulk on Mon Feb 18, 2008 4:24 am

iancanton wrote:the names of the balls are only semi-logical at the moment. the balls in the same horizontal plane have the same number in their name, which is good. now follow through with this logic by renaming all of the balls: put an A, B, C and D respectively in the name of each ball in the outside left, inside left, inside right and outside right plane, then do the same with a, b, c and d for the outside front, inside front, inside back and outside back planes.

to give an example under this co-ordinate naming convention, N3 becomes B3d. purely from the name B3d, u can tell that it's second plane from left, 3rd plane down and 4th plane from front.
ian. :)


Latest Version 13 (Big):
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