Conquer Club

ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Postby Natewolfman on Sun Oct 19, 2008 4:19 pm

JACKAZZTJM wrote:hey guys has anyone decided to take this project and make it nasty im pretty pumped about it

if by nasty you mean dark and distructive looking? then yes :twisted: widowMakers is helping with the graphics, we are just working out neutral values right now
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Postby Natewolfman on Mon Oct 27, 2008 11:44 pm

WM said he was going to get back to me soon on an update, he is pretty buisy with the 6 pack after all
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Postby Natewolfman on Sat Nov 01, 2008 10:31 pm

ok so we redid the set up, the other one was a night mare to control and this one should prove better, we will try to get some more concrete buildings and numbers onto this in the future but for now, this will likelly be our real start point

Click image to enlarge.
image

EDIT: we have some changes to the general idea as well
1) we no longer have the bonus' the national guard outposts and the subway, instead each start point will be like starting as a specific character and the blue squares in the center will be linked to them for character specific bonus's, but more on that as updates come
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby yeti_c on Thu Nov 06, 2008 7:40 am

Excellent news that WM is doing GFX on this one - this will be a surefire hit.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby a.sub on Tue Nov 11, 2008 9:02 pm

i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby Natewolfman on Tue Nov 11, 2008 9:07 pm

a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.

they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby a.sub on Tue Nov 11, 2008 9:10 pm

Natewolfman wrote:
a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.

they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number

just a thought, why dont you have it so that after a few rounds the building also get ransacked and all troops are lost. otherwise people might just sit in abandoned building until they have enough to streak to another one. also make it so that the buildings get ransacked at different intervals. or you could have the ransacking be they dont get a bonus for that round. cuz lets be honest, with enough time the zombie will get into a house.
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby Natewolfman on Tue Nov 11, 2008 11:09 pm

a.sub wrote:
Natewolfman wrote:
a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.

they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number

just a thought, why dont you have it so that after a few rounds the building also get ransacked and all troops are lost. otherwise people might just sit in abandoned building until they have enough to streak to another one. also make it so that the buildings get ransacked at different intervals. or you could have the ransacking be they dont get a bonus for that round. cuz lets be honest, with enough time the zombie will get into a house.

that would be ideal, yes unfortunately we dont have the XML to do anything near that on this site #-o
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby Evilpmpkinhedman on Wed Nov 19, 2008 12:48 am

I LOVE THIS IDEA
User avatar
Captain Evilpmpkinhedman
 
Posts: 65
Joined: Fri Apr 18, 2008 7:19 pm

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby Natewolfman on Wed Dec 10, 2008 11:54 pm

lol you deleted your post before i could respond :P
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby MrBenn on Sat Dec 13, 2008 3:54 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Mr B
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby Juan_Bottom on Sat Dec 13, 2008 5:09 pm

Seriously, I'm in a dark place right now. And seeing this map moved has extinguished the only light.

That gets a frowny face.
= (
User avatar
Sergeant 1st Class Juan_Bottom
 
Posts: 1110
Joined: Mon May 19, 2008 4:59 pm
Location: USA RULES! WHOOO!!!!

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby thehippo8 on Sun Jul 17, 2011 4:07 am

Please finish the map!
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Postby natty dread on Sun Jul 17, 2011 4:58 am

Seriously, check the dates.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Previous

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users