Moderator: Cartographers
natty_dread wrote:3. Idea first, map later
By this I mean, first come up with an idea for a map. Then come up with a gameplay that suits the idea. Don't just draw a map and then try to adapt it to whatever idea you get later... the one thing that truly separates a good draft from a bad one is that it shows some planning, that there is a solid concept behind it.
7. Listen to criticism
natty_dread wrote:Where is someplace?
tokle wrote:natty_dread wrote:Where is someplace?
It's Afghanistan.
killercheez wrote:I understand I shall make a map that will blow your mind
natty_dread wrote:http://www.conquerclub.com/forum/viewtopic.php?f=583&t=126964
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