Moderator: Cartographers
TaCktiX wrote:While limiting the number of players IS possible, it has only been allowed in very exceptional cases where A: 8 players cannot be supported due to size issues, and B: the concept is something new and original. Feudal War and all of the Age of Realms maps were either made before the 8 player maximum existed or as a direct grandfather (AoR 3). R&C is the only one I know of that has gotten an exception since 8 players became max.
natty_dread wrote:Victor, are you looking at the same image? WTF are you talking about.
pamoa wrote:well size will never fit
as a base of work
you have to use the small map maximum size
horizontal 630 pixels and vertical 600 !!!
and also with " 333 " armies symbols
horizontal 24 pixels and vertical 12 pixels
so you will need to simplify
first rotate the camps 45°
so they attack the corner bastions
and the gates attack the first attack circle
then inside
one army in each 4 bastions
one on each 4 gates
only 4 stables
and a central place
in the protected path just outside the main wall
put the armies in the middle not at the angle
and maybe only one every two sides
each 4 counter-attack line
as I said one army in the gate
one in the protected path (outside gate)
only one in the field
and then the one in the attack line
each 4 camp only 3 armies (infantry, cavalry, guns)
maybe a fourth for the commander
only 2 exit points
the zig-zag attack line
reduce it to 3 sides
but add a bombarding position in prolongation of the first side
as Vauban made
so you will end with something like 77 "territories"
which is already a big map
if you managed to fit it in the size standard
good luck
DubWarrior wrote:So, long story short. It's to big. How to get it smaller? (don't say: make your lines shorter and the dots larger. Don't work, I tried).
cheers.
DubWarrior wrote:Well, I can try and put a lot of work in it, but to be honest, I worked pretty long on this one (yes, it's still a draft, not a graphically nice map) but I didn't find a way to put it in the right format. I don't think it's possible and I think we first need to think about that before working on the places of the armies and the numbers of territs.
So, long story short. It's to big. How to get it smaller? (don't say: make your lines shorter and the dots larger. Don't work, I tried)
pamoa wrote:DubWarrior wrote:Well, I can try and put a lot of work in it, but to be honest, I worked pretty long on this one (yes, it's still a draft, not a graphically nice map) but I didn't find a way to put it in the right format. I don't think it's possible and I think we first need to think about that before working on the places of the armies and the numbers of territs.
So, long story short. It's to big. How to get it smaller? (don't say: make your lines shorter and the dots larger. Don't work, I tried)
places of the armies and their size
as the number of territories
IS about map size
if you work directly on the right map size
small map is 630 pixels with and 600 height
and with armies symbols
you can't make a too big design
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