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greenoaks wrote:the first would work, the 2nd would not
VladikVP wrote:Well... Although that its luck-based it would be an easy way to get points...
natty_dread wrote:The absolute minimum number of territories for a map is 16. Even that is considered too few by many, including me. I would suggest at least 24 territories.
Furthermore, "having few territories" should not be your only gameplay idea.
MrBenn wrote:natty_dread wrote:The absolute minimum number of territories for a map is 16. Even that is considered too few by many, including me. I would suggest at least 24 territories.
Furthermore, "having few territories" should not be your only gameplay idea.
Indeed.... in the usual way, I would go so far to insist that a map has a minimum of 24 territories in order to minimise the risk of first-round eliminations...
ISN2 wrote:What if the map purpose is for fast eliminations? Isn't there any exceptions?
MrBenn wrote:ISN2 wrote:What if the map purpose is for fast eliminations? Isn't there any exceptions?
World Domination is a game of strategy, not a game of chance... The dice offer enough luck as it is
greenoaks wrote:MrBenn wrote:ISN2 wrote:What if the map purpose is for fast eliminations? Isn't there any exceptions?
World Domination is a game of strategy, not a game of chance... The dice offer enough luck as it is
then why are the assassin battle royales so popular
natty_dread wrote:greenoaks wrote:MrBenn wrote:ISN2 wrote:What if the map purpose is for fast eliminations? Isn't there any exceptions?
World Domination is a game of strategy, not a game of chance... The dice offer enough luck as it is
then why are the assassin battle royales so popular
Because they're a once-a-year special celebratory event?
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