Moderator: Cartographers
ljex wrote:I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.
Note 8 starting positions
Yoshi
Mario
Toad
Bowser
Luigi
Wario *Go Wario!!!*
Peach
DK
You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml
i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.
AndyDufresne wrote:Toad-->Frog
Bowser-->Browser
Luigi-->Linguini
DK-->KO
But I kind of like this idea. I'm interested to see how it develops.
--Andy
Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea
ljex wrote:Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea
who is spike?
Victor Sullivan wrote:I was actually thinking of having karts that correspond to the different CC teams for a total of six (see spoiler)
Still working on getting a draft up but I figure I'd post my ideas thus far:
- Objective
-Capture and hold the finish line to win.- 6 starting positions
-6 karts at the starting line
-starts as 7
-auto-deploy 3 (acts as acceleration/speed)- 6 lanes
-Each kart attacks a specific lane then each lane can attack Circvs Maximvs-style
-start neutral 1
-I was thinking +1 per two track territories, but I'm not entirely sure.- Track Objects
-Item gems
--assault items
-Boost Pads
--assault two spaces ahead
-Ramps
--assault two spaces ahead to avoid hazards
-Hazards
--killer neutral obstacles- Items
-Spring
--killer neutral 2
--assaults 2 to 3 territories ahead of the gem you got it from
-Para-Bomb
--neutral 3, auto-decay 2
--assaults 2 to 3 territories behind the gem you got it from
-RC Car
--Consists of three territories: RC1, RC2, and RC3
--Item gems attack RC1
--RC1 is auto-deploy 2, one-way attacks RC2
--RC2 is high killer neutral (maybe 10-20?), one-way attacks RC3
--RC3 is auto-decay 2, one-way assaults the first six track territories (the row directly after the starting line)
-Sabotage!
--killer neutral 5
--assaults karts
--only available for certain gems (obviously further down the track)- Suggestions?
-Always need more suggestions!
-Sully
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