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Terra

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Terra

Postby Victor Sullivan on Wed Sep 15, 2010 4:18 pm

Okay, I know I've been throwing a bunch of things into the Melting Pot, but I came up with a shweet idea: each continent having its own set of pros and cons. Here's my first draft. I named it "Terra", which means "land" in Latin. (Territory names will be changed later, if this map gains enough popularity)
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I thought maybe I could include some more unique things for each continent, but at the same time I don't want the map to get "scary", if you know what I mean.

I definitely want to hear your thoughts.

-Sully

P.S. I'll choose which maps I want to focus on based on feedback I get in the threads I've posted in this forum.

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Last edited by Victor Sullivan on Wed Sep 15, 2010 10:50 pm, edited 1 time in total.
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Re: Terra

Postby army of nobunaga on Wed Sep 15, 2010 4:24 pm

i like the idea a lot. I like small maps. I think Nullius is the tougher of the 4 to gain an hold though maybe. Im not a huge fan of auto-decays... probably because i suck at those maps.
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Re: Terra

Postby grifftron on Wed Sep 15, 2010 9:45 pm

Um... for that big red area, IF you could hold it you would get a +10, BUT you would have to deal with -2 auto decay on 6 terts, which would put you at a -2 bonus? who would want to hold it? If i am understanding this correctly it all sounds kind of silly... think it out more and come up with something more then this maybe?

edit: opps there are 7 terts to that big bonus, so that would put you at a -4 bonus! even better!

-griff
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Re: Terra

Postby Victor Sullivan on Wed Sep 15, 2010 10:10 pm

Those are tentative values at the moment, but if you held Pericolosa it the auto-decay would only matter for its border territories, since you wouldn't need guys anywhere else on the continent, thus it would be a +4.
So the bonuses would be more like:
Australis: +2
Incognita: about +5 to +6
Nullius: +5
Pericolosa: +4
Obviously, the bonuses still need some editing, but I'm more focused on whether or not people like the concept.

-Sully
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Re: Terra

Postby the.killing.44 on Wed Sep 15, 2010 10:22 pm

Victor Sullivan wrote:since you wouldn't need guys anywhere else on the continent

Come again?
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Re: Terra

Postby army of nobunaga on Wed Sep 15, 2010 10:38 pm

i like the concept. I think the gameplay may need to be ironed out a bit. I think I see where you are going with the idea, its just a little different that what we are use to seeing.

also another problem you will see is this..
play madagascar or lux on 1vs1.. one person almost always pops a bonus from the get go.
If a player pops a bonus on this map and they are high bonuses, then game over after round one.
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Re: Terra

Postby Victor Sullivan on Wed Sep 15, 2010 10:44 pm

the.killing.44 wrote:
Victor Sullivan wrote:since you wouldn't need guys anywhere else on the continent

Come again?

Okay, look at this new version with temporarily labelled territories:
Click image to enlarge.
image

What I'm saying is if you hold all of Pericolosa, the auto-decay will only really matter for P1, P2, and P6, aka the border territories, because all the rest of the P territories can just have 1 troop and it won't matter. Thus:

+10 continent bonus - (3 border territories x 2 auto-decay) = +4

army of nobunaga wrote:also another problem you will see is this..
play madagascar or lux on 1vs1.. one person almost always pops a bonus from the get go.
If a player pops a bonus on this map and they are high bonuses, then game over after round one.

I don't believe anyone will "pop" a bonus, as Australis, with the fewest territories, has 5 total territories, while Oceania in Classic has 4.

-Sully
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Re: Terra

Postby the.killing.44 on Wed Sep 15, 2010 10:46 pm

Victor Sullivan wrote:aka the border territories, because all the rest of the P territories can just have 1 troop and it won't matter.

I'm saying there is a vast multitude of reasons you may have more than one on a non-border tert.
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Re: Terra

Postby Victor Sullivan on Wed Sep 15, 2010 10:47 pm

the.killing.44 wrote:
Victor Sullivan wrote:aka the border territories, because all the rest of the P territories can just have 1 troop and it won't matter.

I'm saying there is a vast multitude of reasons you may have more than one on a non-border tert.

Like what? Besides, I don't think it'll matter too much.

-Sully
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Re: Terra

Postby grifftron on Wed Sep 15, 2010 10:49 pm

Its just too confusing, what is auto decay and what is not? can you label it for now or make them diff colors? lets say you had +3 troops on every tert on that red region, and you held it for 1 round, everything would go down to 1 troop per tert right? then you would get +10 for holding that. So 7 terts -2 each would = -14 troops... +10 for bonus would be -4 troops.. right? I get what your saying about needed troops on the boarders to protect but i am just saying this would be possible to get -4 troops on that thing.
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Re: Terra

Postby army of nobunaga on Wed Sep 15, 2010 10:51 pm

29 territorys... someone will pop a bonus, or be so close they will gain it easy
19 on lux
24 in madigascar. (from memory, i may be off a couple)

So I dunno.

I have a feeling 3 or 4 of the 6 territories in incognito will not be very hard or improbable to pop at the beginning... and with the +1 auto deploy, I believe that it will mean game over.

food for thought man... someone else was gonna say this sooner or later.


edit-- People get 3 of the 4 oceana territorys on 1vs1 all the time.. and it does usually mean they will win uless its flat rate.
BUT oceana isnt worth some of the bonuses you have here.

Just warning you that you may have to tinker with the bonus structure.
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Re: Terra

Postby the.killing.44 on Wed Sep 15, 2010 10:51 pm

Victor Sullivan wrote:
the.killing.44 wrote:
Victor Sullivan wrote:aka the border territories, because all the rest of the P territories can just have 1 troop and it won't matter.

I'm saying there is a vast multitude of reasons you may have more than one on a non-border tert.

Like what? Besides, I don't think it'll matter too much.

-Sully

Reinforcements behind the lines protecting against a break, i.e. getting ready to retake … A misfort, unlimited mess-up, or the like … Team games, forting your teammate armies stranded behind the lines that otherwise couldn't be moved up … just to name a few.

This is a standard-style map, right? I'm really confused right now, because wouldn't it mean if you're dropped 3's in an automatic game on those terts, they turn into 1's, and then there's no point to the entire bonus.
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Re: Terra

Postby Victor Sullivan on Wed Sep 15, 2010 10:58 pm

Tough stuff your dishing. But I like the comments nonetheless.
army of nobunaga wrote:I have a feeling 3 or 4 of the 6 territories in incognito will not be very hard or improbable to pop at the beginning... and with the +1 auto deploy, I believe that it will mean game over.

Not necessarily, that person would get -1/-2 along with those auto-deploys, so it wouldn't entirely be unfair. And if you dropped Pericolosa territories, everybody would be reduced to 1, so I don't think it would be much of an issue.
the.killing.44 wrote:
Victor Sullivan wrote:
the.killing.44 wrote:
Victor Sullivan wrote:aka the border territories, because all the rest of the P territories can just have 1 troop and it won't matter.

I'm saying there is a vast multitude of reasons you may have more than one on a non-border tert.

Like what? Besides, I don't think it'll matter too much.

-Sully

Reinforcements behind the lines protecting against a break, i.e. getting ready to retake … A misfort, unlimited mess-up, or the like … Team games, forting your teammate armies stranded behind the lines that otherwise couldn't be moved up … just to name a few.

This is a standard-style map, right? I'm really confused right now, because wouldn't it mean if you're dropped 3's in an automatic game on those terts, they turn into 1's, and then there's no point to the entire bonus.

I see what you mean, but read what I said above.

Do you guys have suggestions for these problems?

-Sully
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Re: Terra

Postby grifftron on Wed Sep 15, 2010 11:00 pm

You could possibly make just some terts be auto decay, not the ones in the middle tho... and make them stand out or a diff color, but still part of the bonus.. could be a way around it.

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Re: Terra

Postby army of nobunaga on Thu Sep 16, 2010 3:56 pm

thats a good idea griff.
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