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Tira wrote:So, everyone starts in an individual quadrant at the bottom. Holding the bottom 4 in a quadrant worth 2; holding a quadrant worth 4?
Victor Sullivan wrote:It could use some spicing up...
ender516 wrote:The idea of holding an objective for two turns intrigued me. Yes, natty is right, it is not directly possible, but could it be simulated by a combination of killer neutrals and high bonuses, such that the only way to reach the actual objective would effectively require holding a preliminary position on the previous round? Are there any gameplay gurus listening out there who could flesh this germ of an idea faster than I could?
natty_dread wrote:No, it won't work. The first player to get there could just stay at the first territory, build his troops to 2-3000 or so and then he'd have a certain victory. If he manages to hold the first territory for even one turn, he has a certain victory because nobody can do anything to that stack of 1000. Why would ge risk attacking the second territory with those 1000 when all he has to do is wait to win the game...
So, back to the drawing board, so to speak
ManBungalow wrote:natty_dread wrote:No, it won't work. The first player to get there could just stay at the first territory, build his troops to 2-3000 or so and then he'd have a certain victory. If he manages to hold the first territory for even one turn, he has a certain victory because nobody can do anything to that stack of 1000. Why would ge risk attacking the second territory with those 1000 when all he has to do is wait to win the game...
So, back to the drawing board, so to speak
One-way attack.
natty_dread wrote:No, it won't work. The first player to get there could just stay at the first territory, build his troops to 2-3000 or so and then he'd have a certain victory. If he manages to hold the first territory for even one turn, he has a certain victory because nobody can do anything to that stack of 1000. Why would ge risk attacking the second territory with those 1000 when all he has to do is wait to win the game...
So, back to the drawing board, so to speak
darth emperor wrote:natty_dread wrote:No, it won't work. The first player to get there could just stay at the first territory, build his troops to 2-3000 or so and then he'd have a certain victory. If he manages to hold the first territory for even one turn, he has a certain victory because nobody can do anything to that stack of 1000. Why would ge risk attacking the second territory with those 1000 when all he has to do is wait to win the game...
So, back to the drawing board, so to speak
Well instead of getting 1000 he gets 5000 against that 1000 neutral would be 2 turns...
natty_dread wrote:darth emperor wrote:natty_dread wrote:No, it won't work. The first player to get there could just stay at the first territory, build his troops to 2-3000 or so and then he'd have a certain victory. If he manages to hold the first territory for even one turn, he has a certain victory because nobody can do anything to that stack of 1000. Why would ge risk attacking the second territory with those 1000 when all he has to do is wait to win the game...
So, back to the drawing board, so to speak
Well instead of getting 1000 he gets 5000 against that 1000 neutral would be 2 turns...
Yes but the point is, once he manages to hold it for one turn and gain that 1000 troops, he has practically won the game.
natty_dread wrote:Well then all you'd need to do is take both of them at the same time and hold both for one round...
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