Conquer Club

Sicily V1.0 !poll! !poll! please read and vote

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Sicily V1.0 !poll! !poll! please read and vote

Postby Rih0 on Wed Jun 30, 2010 4:52 pm

I had the great idea of creating a mediterranean isles pack. I'm starting with this one. Cyprus is already on the foundry, but in domain of other mapmakers.

The last poll was a tie. Anyway, it seems I can keep ports. The problem was the streets, so there will be another poll, to see if I keep or remove streets.
The poll will be running for 1 week

Mapmakers: Rih0


1.0
Number of territories: 58
Image
Last edited by Rih0 on Sun Aug 15, 2010 1:25 pm, edited 3 times in total.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby natty dread on Wed Jun 30, 2010 5:24 pm

You start a lot of projects... how about finishing one first?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Industrial Helix on Wed Jun 30, 2010 10:09 pm

Beautiful start...

But there is a foundry limit of two maps per mapmaker at any one time... Finish Peru first.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Rih0 on Thu Jul 01, 2010 3:12 pm

Ok, I just decided to post before someone do.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby TaCktiX on Thu Jul 01, 2010 3:41 pm

I'm not going to vote on the two core gameplays right yet, as I see a lot of things needing clarifying.

- I have not a darn clue what isles connect to what on the mainland. Instead of popping one sentence at it, why not just have territory line connectors or something of that variety?
- I can't tell what bonus areas are named what, and thus can't tell what gets what bonus value. Instead of text, I would suggest a mini-map.
- I don't know what litoranean means, and the average CC player won't know either. Reference to first point I made.

Graphics look alright so far, though new icons for the ports (more 3D than present would be suggested, they look bitmap-bad flat) and an outer glow or stroke on the roads could be added.
- Typo: Territories instead of terriritories
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Rih0 on Fri Jul 02, 2010 6:02 am

I have not a darn clue what isles connect to what on the mainland. Instead of popping one sentence at it, why not just have territory line connectors or something of that variety?

The isles connect to same colored territories.

I don't know what litoranean means, and the average CC player won't know either. Reference to first point I made.

Litoranean means: its close/adjacent to the sea.

I can't tell what bonus areas are named what, and thus can't tell what gets what bonus value. Instead of text, I would suggest a mini-map.

The bonus are named with the principal territory of each bonus area. the bonus value, is in the right of the name.

If this does not answers all your points, post here again, or pm me
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby GSP JR on Fri Jul 02, 2010 8:50 am

Rih0 wrote:
I have not a darn clue what isles connect to what on the mainland. Instead of popping one sentence at it, why not just have territory line connectors or something of that variety?

The isles connect to same colored territories.


I think the issue is do they connect to every available same color territory on the coast or just one particular territory of that color. It will be confusing during gameplay because there is no connecting point as there is on the mainland where the borders are defined. Do all the islands connect to the mainland, or just particular ones. When looking at a map and getting strategy together it's better to know what connects where, especially if you don't own the territory and you're trying to decide what course to go in obtaining the land.

I don't know what litoranean means, and the average CC player won't know either. Reference to first point I made.

Litoranean means: its close/adjacent to the sea.


That's fine for this thread, but once the map goes live there will be a ton of people that don't know the meaning of the word. While this holds true for people that speak English as a first language, I'd imagine it goes doubly for people whom English is not their first language and are not fluent. Keep in mind this site is used by people all over the world, and quite a few of who are quite young.
Corporal 1st Class GSP JR
 
Posts: 61
Joined: Fri May 07, 2010 1:08 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Rih0 on Sat Jul 03, 2010 12:50 pm

Ok. I will make some isles connect to a single main land. Thanks for help.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby carlpgoodrich on Sun Jul 04, 2010 8:53 am

I think this is a very good start, and could make for a nice traditional map. I voted for keeping the ports but removing the streets. I think that streets (and trains, etc.) are becoming overused, and it really doesn't add much to the map other than make for connections.

In terms of the ports/islands: Don't make the ports a separate territory, I think that is needed in some cases where you want, for example, train gameplay and region gameplay to be slightly separate, but here its just a connection, so not needed. Also, depending on how you do the island connections, I think Messina is so big that no one will go for it on such a small map... maybe making the 6 islands their own bonus region?
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby RjBeals on Sun Jul 04, 2010 9:11 am

eh. nothing special
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Bruceswar on Tue Jul 13, 2010 6:47 am

RjBeals wrote:eh. nothing special



I happen to like this look and think it should be taken forward.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby natty dread on Tue Jul 13, 2010 7:01 am

I like the ocean.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby theBastard on Wed Jul 14, 2010 1:44 am

there are many maps on CC based on/only on any region. but I think, it is more interesting to add any idea for region. and Sicily + Cosa Nostra could be interesting...

what do you think?
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby Rih0 on Wed Jul 14, 2010 4:18 pm

I wont use cosa nostra.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby theBastard on Wed Jul 14, 2010 4:33 pm

Rih0 wrote:I wont use cosa nostra.


great, I can help you. the first question is from which era will be the map? modern from now? because the golden age of cosa nostra was in past....

one thing. could you do poll about this? I´m interesting what others will say.
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Sicily V1.0 !new poll! please read and vote

Postby Rih0 on Thu Jul 15, 2010 4:02 pm

Well, the map is from nowadays.
Let this poll end first. Then, I`ll see what can we do.

ATTENTION!:
I pretend to make isles connecting to ports.
Last edited by Rih0 on Wed Jul 21, 2010 10:12 am, edited 1 time in total.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby eigenvector on Fri Jul 16, 2010 2:17 pm

How about Norman Sicily? The place names don't seem to have changed that much, I think...
Cook eigenvector
 
Posts: 95
Joined: Tue Jul 24, 2007 4:27 am

Re: Sicily V1.0 !New poll! please read and vote

Postby Rih0 on Wed Jul 21, 2010 10:09 am

Read first post
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Sicily V1.0 !poll! !poll! please read and vote

Postby carlpgoodrich on Wed Jul 21, 2010 10:53 am

Which is yes and which is no? (keep the streets == yes? or remove the streets == yes?)
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Sicily V1.0 !new poll! please read and vote

Postby Rih0 on Wed Jul 21, 2010 11:29 am

keep streets = yes
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users