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SuicidalSnowman wrote:I think the history aspect needs some further research. I will look around a bit, but I think this is just an awesome period of early American/Canadian history that always gets ignored.
SuicidalSnowman wrote:I think graphically, it would be very cool if you could somehow emphasize that some of these are small trails in the woods and some are better traveled. I am almost thinking like how the USA map pack has lots of roads, and special bonuses for major highways.
SuicidalSnowman wrote:Also, I vote for random drop.
SuicidalSnowman wrote:If the water routes are historically accurate, then I think they add to gameplay.
SuicidalSnowman wrote:Currently, the graphics are oddly "orangish-pink" in my opinion. I think you should either move towards parchement/old trail map style or adjust the colors of the map for some more contrast. *EDIT* Still think this is just odd, although I DO agree with Neon Peon's comment that it is a bold, and different, choice.
SuicidalSnowman wrote:I think the "Voyagers" are out of place. I vote for something else done with that space.
This possibly the first of two maps dedicated to the fur trade. If this one makes it all the way through, then I will do one of the eastern part of Canada and the US.
The water routes if you think about are accurate because when you have a post on a river or large body of water, are they technically connected? Some of the forts are fudged a little for game play, but for the most part they are close to where they actually were. As far as the routes on the Pacific Ocean, Hudson's Bay and the great lakes well, they are for game play.
Yes as I think I have stated earlier, the colors are from a map from the 1800's I found. I wanted a different map color wise as well as era wise that was diffidently unique, so they will stay.
So why are they out of place? Weren't the voyaguers also fur traders? I think they fit in nicely with the map, so if the majority think the same way then yes I will change it.
SuicidalSnowman wrote:So why are they out of place? Weren't the voyaguers also fur traders? I think they fit in nicely with the map, so if the majority think the same way then yes I will change it.
What I mean is that the graphic itself seems out of the place. It doesn't fit with the overall style of the rest of the map. Like I feel the colors are a harsh contrast? Or it looks like it was cut out and pasted on? I am not sure, I think it is a photoshop kind of thing.
The point is, the CONTENT of the voyagers isn't necessarily out of place, but that particular graphic seems to be laid over the rest of the map. When my eyes glance at the map, everything is nice but the canoe jumps out, and not in the best way.
Sorry, I am trying to articulate something I don't think I have the vocabulary for...
But it remains that I think this map is very cool and would be a good addition to the site.
Poll Result wrote:Would this map be playable?
Poll ended at Mon Apr 14, 2008 4:35 am
Yes... 3... 25%
No... 4... 33%
Possibly... 5... 42%
Total votes : 12
Design Brief wrote:Map Name: The Fur Trade
Your aims/design style: A map of what is now western Canada and northwestern US fur trade during the 1700's through the 1800's. Looking to do a graphically pleasing but simple map that is outside of the box.
Uniqueness: What sets this map apart ... Well I would say what sets it apart from the other maps on CC is that this there are no other maps based on this subject, and only the second map of Canada (if I looked properly).
Relevant Experience: I currently have my first map waiting for beta, so that is the limit of my experience right now.
MrBenn wrote:You've made a good start here, but I get a distinct feeling that while you have opted on a "fur trade" theme for the map, you haven't got much of a solid idea about how that might best translate into a playable map - bear with me while I explain....
You state that you want to achieve a simple map; but the multitude of connections (along rivers, trails and interjoining rivers/trails) actually makes things quite complicated to get your head around. I'm not too sure what your first (old) draft looked like, but I image that some of the complexity has carried over from then?
MrBenn wrote:With such an open map (connection-wise), then I would be inclined to do away with bonus regions altogether, and go for something more simply based on territory expansion, and resource collection. I don't know too much of the history the map refers to, but I imagine that this aspect would reflect the early fur-traders who are discovering the value of fur, and seeking to "harvest" as much of it as possible.
MrBenn wrote:Starting positions? I see you toyed with the idea of starting positions a little while back. If you're going to go down that route, then the starting positions need to be one of the first things you think about, with balanced (not necessarily equal) opportunities from each position. You could choose to allocate a central "HQ" to each player, with everything else neutral (a la AoR/New World), or allocate a defined start with random deployment elsewhere, or full-on random deployment... The set-up that you choose should be a result of the type of gameplay you have in mind, and how you want to turn the theme into a playable map.
MrBenn wrote:The idea as it stands is a good one, and once you have a solid grasp of what you want to achieve, you'll find it a lot easier to work out how to balance out the gameplay to achieve it. For now though, I think the concept needs a bit more thought and definition.
SuicidalSnowman wrote:I like what you did with the voyagers in the canoe. It looks a lot better.
As for the river/attack routes, I might suggest a little more needs to be done. Here is the thing:
Fort Astoria, Fort NEz Pierces, and Spookane House (for example) are all along the same river, but ALSO have trails connecting them. I am assuming that historically, it would be accurate to say that the river was used instead of forest trails, and that you have included the trails for clarity.
But does that then mean that Severn and Trout Lake DON'T connect? There is only a river connecting them. I would say for consistency, forts near rivers either need to connect by river, or by ONLY by trail. And if it is only by trail, I think graphically you are going to have to make it more clear somehow.
Like for instance, Fort Pitt and Turtle Fort. Do they connect? It sure looks like it. But it is impossible to know for sure.
Also Fort Churchill, York Factory, and Severn, going around the lake there, is that the outline of the lake and they do not connect, or is it a connection but also the outline of the lake? If it is a connection, I would suggest changing it to black instead of the pink there, for clarity.
SuicidalSnowman wrote:Makes much more sense now!
captainwalrus wrote:Why not make them both together, like what IH is doping with Italian and German unification. Not really a map pack, but still two maps one thread.
Mad-elph wrote:I just wanted to stop in and say that I like the map. Its a great addition and I wish you luck for completion.
I like the change with the canoe, but I wonder if it is instead possible to turn it into a black only pic to balance out the fuzziness of it. If it were me I'd make it 15-20% smaller and put it in there twice, such as one at the end of the top row of the title (above Trade) and leave one in the current position.
Then again that might feel too cluttered. I just think it would seem like a symbol of the map, rather than a decoration (like the circles behind TIde, if you know what i mean). Just a thought, one that could hit a dead end and I would not feel any worse about my life.
natty_dread wrote:The voyageurs look better now, but you should try playing with the blend modes & opacity a bit. Try putting them on overlay-blend mode. That way you can make it look like it belongs on the map. Multiply could also work, or colour burn, why not try them all and see which looks best.
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