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EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 3:39 pm
by Extreme Ways
With overwhelming support for the Matrix, we're playing a semi-open. Here is the matrix again.
Image

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 3:40 pm
by Extreme Ways
Edit day 3 Alive players:
Strike Wolf
Devante
pmchugh
Votanic
Kingm
kongming3
*pixar*
Maxleod
Ragian
Charle
Fusibaseball


I will announce a day deadline when I feel like it's been enough to not steer too far away from CC climate.

With 15 alive, it takes 8 to lynch. Role PMs doing out now

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 3:43 pm
by Extreme Ways
Because people will inevitably forget this:
Mafia can chat at all times among each other, also during the day

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 3:50 pm
by TrafalgarLaw01
Confirm. Still trying to understand the Matrix set-up

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 3:56 pm
by Extreme Ways
Questions can be asked both in-thread and in private.

Day has already started im lazy ::D

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 4:01 pm
by Votanic
Confirm.
Still processing the complexity.

Right now, the only two things I remember are
1. It's extra-easy to mislynch, so Vote No Lynch.
and
2. Scum are going to be talking behind our backs constantly.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 4:20 pm
by Kingm
Confirm
So for us to know exactly which row or column we are playing, 2 of the 3 town power roles would probably need to die to be sure, since it says that scum would only show alignment.
Hmm and there is a lot of duplicat roles here, so this will be a fun extra puzzel to try to solve while also trying to find the scum at the same time, interesting, I'm happy that this won the vote.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 5:45 pm
by DirtyDishSoap
Confirm. I am the Town Serial Killer. I only kill 3rd party. My name is Indigo Montoya. You killed my father

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 5:56 pm
by swang918
So there is no cop?

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 6:18 pm
by Votanic
swang918 wrote:So there is no cop?

Don't play innocent with us, you Mafia Odd-Night Role Cop.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 8:03 pm
by strike wolf
Confirm.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sat May 04, 2024 9:53 pm
by *Pixar*
Confirmeddd

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 1:15 am
by kongming3
Confirm

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 1:32 am
by pmchugh
Confirm and vote Votanic because voting no lynch in the first post is super cringe.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 1:52 am
by pmchugh
swang918 wrote:So there is no cop?


This setup should change our priors on lynching and claiming. I thought last game was actually very good from conversation gathering evidence but like, us getting someone like you from the last game is very unlikely to happen without someone making a real full case, unless there is a tracker and they get lucky. Claiming should also be a last resort because there is no consistent protection either.

Final point, make sure you have read the "important notes" section on the OP. We won't know mafia roles on death, and some roles are non consecutive and some stop working with one mafia left.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 5:04 am
by Votanic
pmchugh wrote:Confirm and vote Votanic because voting no lynch in the first post is super cringe.
I fully intend to unvote my 'no lynch'... WHEN/IF I HAVE GOOD REASON!
Contrast that with all the ways to carelessly mislynch in this set-up.It's even theoretically possible with a single vote.
For example, if the day ended right now, there would be a 50% I would be lynched (Gee, thanks PMC)
...and then, after everyone discovers you lynched a Townie, your own scum-reading would be at a deservedly all-time high.
Even higher than last game, nevermind that you actually happened to be Town.

So, a FOS at PMC, but not a vote, because at this point, that would be irresponsibly bad-towny/scummy.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 5:28 am
by Maxleod
DirtyDishSoap wrote:Confirm. I am the Town Serial Killer. I only kill 3rd party. My name is Indigo Montoya. You killed my father


DDS is not taking this game seriously.

Vote DDS

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 5:28 am
by Charle
Confirmed, looking forward to see how this enfolds

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 6:21 am
by Loose Canon
I know my role - I'm NOT a CONfirmed in this game.
Sorry fellow townies - this will really suck for you!

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 7:13 am
by Loose Canon
I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.

Just throwing the germs of an idea out there rather than argue myself out of an idea...

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 7:33 am
by Ragian
Confirm. We're already voting I see. Sheesh. It's Sunday.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 7:57 am
by Kingm
Loose Canon wrote:I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.

Just throwing the germs of an idea out there rather than argue myself out of an idea...


Hmm maybe, I think it would be hard, and we would also give away info to the scums if we try to do so.
I looked at the matrix again, and realized that because of all the dupes, 2 dead townies with power roles, would not actually give us the row or column, thats crazy, all 3 need to be dead or known to find the exact right row/column.

I also have a feeling that this might be a hard game for us townies, the few possible power roles does not seem very powerfull at all, but atleast we have 12-3 advantadge to start.

Probably a noob question from me, but if the scum gets 2 goons, does that mean that they get 2 kills every night? Because if thats the case, then we would know after N1 if 2 players wore killed, that the scum also had a roleblocker, since every goon in the matrix has a scum roleblocker in the same row/column.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 8:37 am
by strike wolf
I see that we're not even a full page in and already Vot is overreacting to a joke vote and people are already talking about the way the game is constructed. I'll admit that I'm not really 100% sure I've figured out how this set up works yet, myself.

Vote King because I don't believe in a feudal overlord.

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 10:49 am
by Devante
Confirmed

Re: EW's Semi-Open Matrix Madness

PostPosted: Sun May 05, 2024 1:22 pm
by Extreme Ways
Kingm wrote:
Loose Canon wrote:I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.

Just throwing the germs of an idea out there rather than argue myself out of an idea...


Hmm maybe, I think it would be hard, and we would also give away info to the scums if we try to do so.
I looked at the matrix again, and realized that because of all the dupes, 2 dead townies with power roles, would not actually give us the row or column, thats crazy, all 3 need to be dead or known to find the exact right row/column.

I also have a feeling that this might be a hard game for us townies, the few possible power roles does not seem very powerfull at all, but atleast we have 12-3 advantadge to start.

Probably a noob question from me, but if the scum gets 2 goons, does that mean that they get 2 kills every night? Because if thats the case, then we would know after N1 if 2 players wore killed, that the scum also had a roleblocker, since every goon in the matrix has a scum roleblocker in the same row/column.

Mafia has one factional mandatory assigned kill. @Vot I will also not randomly decide to end the game, players will have time (couple of days minimum) to change their vote.

Voting status:
King (1) - strike
DDS (1) - Max
Votanic (1) - pmchugh
No Lynch (1) - votanic