EW's Semi-Open Matrix Madness
Posted: Sat May 04, 2024 3:39 pm
With overwhelming support for the Matrix, we're playing a semi-open. Here is the matrix again.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://rc.conquerclub.com/forum/
https://rc.conquerclub.com/forum/viewtopic.php?f=610&t=241064
swang918 wrote:So there is no cop?
swang918 wrote:So there is no cop?
I fully intend to unvote my 'no lynch'... WHEN/IF I HAVE GOOD REASON!pmchugh wrote:Confirm and vote Votanic because voting no lynch in the first post is super cringe.
DirtyDishSoap wrote:Confirm. I am the Town Serial Killer. I only kill 3rd party. My name is Indigo Montoya. You killed my father
Loose Canon wrote:I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.
Just throwing the germs of an idea out there rather than argue myself out of an idea...
Kingm wrote:Loose Canon wrote:I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.
Just throwing the germs of an idea out there rather than argue myself out of an idea...
Hmm maybe, I think it would be hard, and we would also give away info to the scums if we try to do so.
I looked at the matrix again, and realized that because of all the dupes, 2 dead townies with power roles, would not actually give us the row or column, thats crazy, all 3 need to be dead or known to find the exact right row/column.
I also have a feeling that this might be a hard game for us townies, the few possible power roles does not seem very powerfull at all, but atleast we have 12-3 advantadge to start.
Probably a noob question from me, but if the scum gets 2 goons, does that mean that they get 2 kills every night? Because if thats the case, then we would know after N1 if 2 players wore killed, that the scum also had a roleblocker, since every goon in the matrix has a scum roleblocker in the same row/column.