Moderator: Community Team
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
ben.cleuch wrote:What happens if we lynch sully does the key fall out of his pocket?????
ben.cleuch wrote:What happens if we lynch sully does the key fall out of his pocket?????
Victor Sullivan wrote:I think it seems more reasonable that it would go to my faction. We're already at a disadvantage as it is...
-Sully
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:wait, if we give it to the player who hammers, then maybe noone will vote because they want to vote last. Maybe first person to PM the mod after the mod posts the lynch scene?
safariguy5 wrote:shieldgenerator7 wrote:wait, if we give it to the player who hammers, then maybe noone will vote because they want to vote last. Maybe first person to PM the mod after the mod posts the lynch scene?
Mafia have enough players to get a lynch. As long as it goes to a mafia player (or whoever / chooses) I don't have a problem with it. But like I said, whoever hammers will probably send the PM first unless someone else is luckily also online.
/ wrote:I suppose I would personally vote for the hammerer to get the item, simply so we know who we should shoot in the head immediately afterwords should they pull something funny![]()
I trust you all to the maximum extent a dirty cop can trust anyone with a large amount of money, but if you want to do this the ultra paranoid way, why don't safari, shield, and I unvote, (as the most active in the mafia).
If the mod could please prod gimli and daze, so they could place their votes and join in the discussion.
Then we can time it so when three of us are online, (including prospective mafia, who can vote first to up the count one or two) then one of us current mafia can hammer.
Unvote
Rodion wrote:I'm still confused as to how this game will play out.
After the lynch we divide ourselves in 5 pairs of 2? Is that it?
And whichever pair has key + map + disarming skills wins the bonds?
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:UNVOTE So when are you all going to be online? Are we allowed to discuss this outside the thread (since when we are online doesn't technically necessarily have to do with this game)?
-SG7 ()
Rodion wrote:I'm still confused as to how this game will play out.
After the lynch we divide ourselves in 5 pairs of 2? Is that it?
And whichever pair has key + map + disarming skills wins the bonds?
VioIet wrote:There are two win conditions to this game: Faction Win and War Bond Win.
I think it is no secret that The Ring Mafia has the faction win right now. The game is still continuing because the war bond win objective hasn't been reached yet. The war bond objective gives players another opportunity to win, even if they aren't in the winning faction.Rodion wrote:I'm still confused as to how this game will play out.
After the lynch we divide ourselves in 5 pairs of 2? Is that it?
And whichever pair has key + map + disarming skills wins the bonds?
How you divide yourselves is up to you. That is optional.
You need the keys, the map, and disarming skills. Which means it's a minimum group of three that finds the war bonds. So it's not going to be 5 pairs of 2. Not sure where that idea came from.
However there are still some kills left from all three sides (mafia, town and 3rd-party). Though it is quite unlikely that enough mafia members can be killed tonight to give a town/third party faction win, it can still happen. Also if a town member/s and a mafia member/s ally together to find the war bonds, they all have a chance to win. For instance, if two mafia members and a town member successfully find the war bonds- that town member wins along with the mafia faction.
No official winners will be rewarded until the warbonds have been found. At that point, the game will end.
I didn't want to say all this because I think it reaveals too much, but I think some clarification was needed. Hope this helps.
I have decided that the person who hammer's will win the object of whomever is lynched.
I think this is the best decision, because it allows people to discuss in the thread and decide on who this person can possibly be.
However, if I feel this drags the game out too long and there is too much unvoting (I'll give this a few weeks), then I will change the option to a random draw.
I was going to save the following list of instructions til after the lynch, but I think it might help:
After someone is lynched, night will start.
The night will be patterned after the Choose Your Own Adventure Clue series (don't know if any of you have read those books. They are written for children, yet I think people of all ages would enjoy them). If you don't understand what this means, it's okay. It will be more clear when night comes.
First, I will ask everyone to pick two people that you would like to group with to find the warbonds. I am telling you this now so you can think ahead of the two people you will like the partner with. Use the previous scenes to help make your decision. There are a ton of clues in all the scenes. Enough to somewhat figure out who has which skill/weapon/item without the person actually telling you. You will probably only be able to figure this out if you remember all of the scene stories from the beginning of the game til now.
So based on the results I get- i will group people up. From that point forward, you and that group become war bond masons for that night.
Also, you have a choice for weapons. This will be the last reminder about them.
If this isn't clear, please feel free to ask more questions. I think it will all make better sense when night time comes.
Users browsing this forum: No registered users