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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Thu Sep 12, 2013 10:14 am

Epitaph1 wrote:DY and Aage claimed enough, but not entirely.

False. What haven't I claimed yet? My stats? Latest dice rolls?

Nice skimming.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Thu Sep 12, 2013 10:18 am

Aage did indeed full claim.
however Stubbs is more pressing than aage right now. vote Stubbs
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Thu Sep 12, 2013 6:50 pm

Apologies for lack of activity this week. Been extremely busy, but anyways here's a couple of thoughts:

aage wrote:I'm Elben Songsteel, I'm a neutral good Goliath fighter jailkeeper.
I've been dropping tells on my alignment because my role is pretty weak imo and I find it highly boring to silently use my action every night. I jailed TFO because I did not trust him (and if he wasn't cult, he needed protection), I do now since my block on him did not block the cult recruitment.

I'm voting for Doom for the reasons already stated on day 1, he is not playing as good/neutral which he should, policy lynch if you will. As a claimed lawful he is just drawing attention towards himself and away from the cult leader. You could now call me out on hypocrisy but as I said he is the sole reason we deviated from hunting the cult leader in the first place.


IMO, very believable claim, although "Goliath Fighter" is something that seems a bit odd as they're quite obscure, but a fighter makes perfect sense and neutral good seems like a possible alignment. All in all, his actions along with what he's saying is aligned to this and makes sense, so I'm buying all of this for now.

rishaed wrote:After consideration it is a useful role to have, however with the cult leader still in the open it could turn very nasty if either A. Gregwolf was recruited B. Aage gets recruited in the night. We need some form of check to make sure that aage does not get recruited in the night. A busdriver possibly? Either that or we hit the cult recruiter tonight by chance... That would be very fortunate....


How exactly do you suggest that? What if the busdriver gets recruited? How do we know that when he comes out he won't be recruited next night?.. How exactly do you suggest to proceed with this?

I mean, don't get me wrong, in theory this sounds great, but I don't really see any practical impact this makes.

Rodion wrote:Seems legit. I had already speculated that TFO had been blocked by town.

Unvote.

Epitaph1 wrote:I have a quick question about cults: is it possible for a cult to begin with more than 1 member or the leader to have multiple powers?


I have seen cults starting with 2 members in Team CC Mafia, Unknown (2 cults btw) and Pirates of the Caribbean iirc, but the second member was never a roleblocker.

As far as having multiple powers, they had 1-shot bulletproof in Unknown, but that is a passive ability (they could also opt to kill instead of recruit, but I don't think that counts as they had to pick one or the other, not both).


Well, yes it is possible but I'd deem it quite unlikely. All of those games were larger (correct if I'm wrong) and the town was nowhere near as fractioned as in this game. Furthermore, Unknown mafia was hosted by me and my games tend to be... Different.

Anyways, yes it possible, but I'd wager that to not be true. At most I could see them have a small power (1 shot BP/unlynchable or roleblock/etc) but not more than that. Just general I don't think Edoc would do that.

@ Rodion's long post:

Pretty decent analysis IMO, but one thing you don't factor in is that most likely the cult will have a fake claim. I do agree that Yoshi and Safari can't be culties, but I'd not eliminate the others, although I do agree that they're not likely. I do approve of the effort to narrow down and I agree that the people on the list are more likely to be the recruiters.

MoB Deadly wrote:Gut feeling - I don't believe Aage is good/neutral

however - taking feeling out and thinking logically........
The game is still early, I don't think we should lynch him today. I think we should let his future actions decide his fate.

Blocking TFO could be town or mafia, but sides had some suspicions about TFO.
I really don't like how he just transitions to Stubbs, who we put on a silver platter as our most likely lynch target.

--------------------------------
We have had a ton of claims on Day 2.
Safari claimed - and killed.
MoB - half claimed
DY - half claimed -
Aage - claimed.

Can we really afford another claim?

I think the logical decision would be to lynch either myself or DoomYoshi unless people didn't want to wait keeping Aage to prove his alignment.

I know this puts me at the top of the list for lynch, but honestly I think this is the best move for town. Going after stubbs I think will just reveal another role for town. But then again, he isn't contributing a whole lot anyway.....

I really don't know... but I think we need to talk about our options before we just jump on another wagon so quickly. I guess I am willing to vote for DY, Aage, or Stubbs, but I am not happy about any of them :-/


Do you have any other thoughts why you feel like that? In general, as I've sooner posted, stubbs is one of the cases I still feel comfortably with, although I do agree that this has been a very bad for our town. I don't really feel comfortable either DY or Aage, so I'd definitely not vote either.

strike wolf wrote:Doom/mob. Not really tempting. Pretty much one of them or both of them are going to be killed within the next couple of days anyways. I mean even Mob's "I'm not going to kill him" could be a ploy to get any doctors who might want to protect doom away though I think he's genuine enough about that at the moment. Meanwhile Doom will probably daykill him first chance he gets regardless if the rest of us agree on it being the best course of action or not.

As far as stubbs, I did let that case slide when Skill made the comment about that being his normal game play but I am not against lynching him either.


Pretty much how I feel.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby anamainiacks on Fri Sep 13, 2013 11:15 am

Still waiting for Stubbs to come in and claim... Here's a vote StubbsKVM to put him at L-2 in case he was still thinking of waiting. Full claim as soon as you see this, Stubbs, please.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby StubbsKVM on Fri Sep 13, 2013 1:29 pm

I guess I deserved that.

I haven't found the time to catch up yet, but I'll give you my claim regardless.

I'm Caikain Pegason, Good/Neutral Human Sorcerer.

The first 4 days, I get to choose a spell that I can prepare to use on any future night.
I have a list of spells I can choose from every day.

So I can prepare a spell during the day, use it during the night. That's how it works.

These spells have a pretty big variety, and the day 4 spells are more powerful then the day 1 spells.

I think it'll help scum more then town if I claim the spells I've currently prepared, so I won't.
I will claim my spells after I've used them.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Epitaph1 on Fri Sep 13, 2013 1:39 pm

Ok. . . that sounds like a lot.

I'm not sure what to make of that. It sounds too elaborate to make up but it would be nice if there was some way to verify your actions.

Also, I'm kinda surprised that a human sorcerer would be neutral instead of lawful. I'll do a little reading on sorcerers.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Fri Sep 13, 2013 1:58 pm

StubbsKVM wrote:I'm Caikain Pegason, Good/Neutral Human Sorcerer.

The first 4 days, I get to choose a spell that I can prepare to use on any future night.
I have a list of spells I can choose from every day.

So I can prepare a spell during the day, use it during the night. That's how it works.


I thought wizards had to prepare spells while sorcerers didn't?
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Fri Sep 13, 2013 2:44 pm

Epitaph1 wrote:Ok. . . that sounds like a lot.

I'm not sure what to make of that. It sounds too elaborate to make up but it would be nice if there was some way to verify your actions.

Also, I'm kinda surprised that a human sorcerer would be neutral instead of lawful. I'll do a little reading on sorcerers.


What's so lawful about bending physics to your will?

Anyways, if I read your post correctly Stubbs you are saying you did not use your prepared spell night 1?
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Fri Sep 13, 2013 3:19 pm

StubbsKVM wrote:I guess I deserved that.

I haven't found the time to catch up yet, but I'll give you my claim regardless.

I'm Caikain Pegason, Good/Neutral Human Sorcerer.

The first 4 days, I get to choose a spell that I can prepare to use on any future night.
I have a list of spells I can choose from every day.

So I can prepare a spell during the day, use it during the night. That's how it works.

These spells have a pretty big variety, and the day 4 spells are more powerful then the day 1 spells.

I think it'll help scum more then town if I claim the spells I've currently prepared, so I won't.
I will claim my spells after I've used them.


With my limited D&D knowledge, correct me if I'm wrong, but...

Aren't wizards the ones who actually prepare the spells while sorcerors can use it due to innate skill and talent? And aren't they normally *chaotic* whereas wizards are lawful? What's even more, sorcerors a lot of times tend to be evil as well and are just as likely to be good... Out of all of the claims we've heard, this is probably the one I buy least along with the very first one we've heard. Personally, I'd be okay with his lynch due to me not really believing this claim. If not him, I don't have any other good candidates and I'd probably vote no lynch, although I'm more than comfortable with this lynch.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Fri Sep 13, 2013 3:33 pm

Rodion wrote:
StubbsKVM wrote:I'm Caikain Pegason, Good/Neutral Human Sorcerer.

The first 4 days, I get to choose a spell that I can prepare to use on any future night.
I have a list of spells I can choose from every day.

So I can prepare a spell during the day, use it during the night. That's how it works.


I thought wizards had to prepare spells while sorcerers didn't?


That's what I thought, and I was always under the impression that Sorcerer's were considered bad. I'm having a hard time believing it :-s
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Fri Sep 13, 2013 4:58 pm

I'm having a hard time believing the role. You're basically saying you're a super-JOAT, as you get to pick your own abilities from a list.

I don't trust it.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Fri Sep 13, 2013 5:16 pm

aage wrote:I'm having a hard time believing the role. You're basically saying you're a super-JOAT, as you get to pick your own abilities from a list.

I don't trust it.

On one hand it'd be quite hard to make up all the roles inside of it. On the other hand....He's probably a top pick on the recruiting list if he doesn't get lynched and he's telling the truth..... Others have posted D&D flavour that seems contrary, and I find it to be wrong because it's so powerful, but yet you claimed neutral alignment and not chaotic/lawful. Remember that Edoc said that the more powerful roles would go to the ones that are either lawful/chaotic. I think he's lying about alignment at least, if not about his role. My vote stands.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Fri Sep 13, 2013 5:20 pm

rishaed wrote:
aage wrote:I'm having a hard time believing the role. You're basically saying you're a super-JOAT, as you get to pick your own abilities from a list.

I don't trust it.

On one hand it'd be quite hard to make up all the roles inside of it. On the other hand....He's probably a top pick on the recruiting list if he doesn't get lynched and he's telling the truth


Statements like these keep popping up in this thread. He's top pick on recruiting blah blah blah. That's one thing if it's the day after he's claimed but there's not legitimate argument for assuming future recruitment for lynching today. If we assume that than we should all lynch ourselves right now because we're all potential future recruits.

..... Others have posted D&D flavour that seems contrary, and I find it to be wrong because it's so powerful, but yet you claimed neutral alignment and not chaotic/lawful. Remember that Edoc said that the more powerful roles would go to the ones that are either lawful/chaotic. I think he's lying about alignment at least, if not about his role. My vote stands.


I don't have any particular problems with this post. I am leaning towards voting him right now but I will wait for the moment to see his response to these statements.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Fri Sep 13, 2013 5:24 pm

strike wolf wrote:
rishaed wrote:
aage wrote:I'm having a hard time believing the role. You're basically saying you're a super-JOAT, as you get to pick your own abilities from a list.

I don't trust it.

On one hand it'd be quite hard to make up all the roles inside of it. On the other hand....He's probably a top pick on the recruiting list if he doesn't get lynched and he's telling the truth


Statements like these keep popping up in this thread. He's top pick on recruiting blah blah blah. That's one thing if it's the day after he's claimed but there's no legitimate argument for assuming future recruitment for lynching today. If we assume that than we should all lynch ourselves right now because we're all potential future recruits. Not to mention we're not actively lynching possibly recruited people while the cult leader is still out there. At least we shouldn't be. Kind of like "You have a brain aneurism that's causing your nose to bleed. So we stuffed up your nose with tissue paper to stop the bleeding"

..... Others have posted D&D flavour that seems contrary, and I find it to be wrong because it's so powerful, but yet you claimed neutral alignment and not chaotic/lawful. Remember that Edoc said that the more powerful roles would go to the ones that are either lawful/chaotic. I think he's lying about alignment at least, if not about his role. My vote stands.


I don't have any particular problems with this post. If I nitpicked I could say that we lynched Jonty under similar suspicions but that would misleading as while Jonty wasn't scum he was lying about his role. I am leaning towards voting him right now but I will wait for the moment to see his response to these statements.


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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby MoB Deadly on Fri Sep 13, 2013 6:41 pm

I am pretty convinced Stubbs is lying. I also though that Wizards were good, and sorcerers are bad, and then things like Necromancers are even worse.

I would like him to state what he did last night to see if we can somehow verify it.

I would also like him to list any suspects before he is lynched.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Nebuchadnezer on Fri Sep 13, 2013 9:18 pm

StubbsKVM wrote:I guess I deserved that.

I haven't found the time to catch up yet, but I'll give you my claim regardless.

I'm Caikain Pegason, Good/Neutral Human Sorcerer.

The first 4 days, I get to choose a spell that I can prepare to use on any future night.
I have a list of spells I can choose from every day.

So I can prepare a spell during the day, use it during the night. That's how it works.

These spells have a pretty big variety, and the day 4 spells are more powerful then the day 1 spells.

I think it'll help scum more then town if I claim the spells I've currently prepared, so I won't.
I will claim my spells after I've used them.

I can't find anything saying that sorcerers are innately bad and wizards are innately good. My problem is that EVERYONE is going to claim good/neutral, so the alignment at this point doesn't matter. It's whether we think his power and description as well as race all match together into something that we think makes sense.

I would like to test one of our good/neutrals...and I'd be looking at Stubbs and Aage. Stubbs, I wonder what his spell list is...does it match up with good/neutral, or is it all killing spells...or is human sorcerer a clever lie, since he "won't tell us his spells until after he uses them"...fishy.

Aage is a giant that is good/neutral. I don't recall that a lot of giants would be good. Also, his giant does not fit with the other neutral characters.

For now, I leave my vote on Stubbs. Stubbs, what is the nature of your spells? Killing? Healing? Protection? I need more than "you'll disclose them after you use them..."
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Sat Sep 14, 2013 5:41 am

Nebuchadnezer wrote:Aage is a giant that is good/neutral. I don't recall that a lot of giants would be good. Also, his giant does not fit with the other neutral characters.

Not giant. Goliaths apparently are/were slaves of giants, and hate them. Allow me to quote wiki:
Despite their relationship to Giants, the two races share a great deal of enmity. Giants often make slaves of Goliaths, on the grounds that Goliaths are tougher than humans, and the Giants do not need to travel as far away from their mountain homes to find them. This is presumably one of the factors which drove Goliaths underground.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Sat Sep 14, 2013 5:03 pm

Stubbs, any last words before the hammer comes? Apparently since I'm not the only one who found the claim to be quite odd, I am feeling pretty good about testing it as it's not just my own biases. I'd require something really quite convincing right now...
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Sat Sep 14, 2013 5:39 pm

I find Stubbs' claim fishy as well, but there is no need to actively "hammer" him. As things are, he'll be killed come the deadline. On the off chance he is town, I'd like him to have the time to make one more post that deeper explains his role and actions or lack thereof.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby skillfusniper33 on Sun Sep 15, 2013 2:01 am

Well that is a very interesting claim by stubbs. But I think we just caught him in a lie. Sourcers don't have to prepare there spells per day.

a sorcerer need not prepare his spells in advance.
-source:http://dungeons.wikia.com/wiki/SRD:Sorcerer


But since my vote is currently on him, he can try to save himself with an explanation, but it will have to be amazing for me to remove my vote.

Anyway I don't think he is aligned with any of the good or lawful roles at all.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby dazza2008 on Sun Sep 15, 2013 6:28 am

I can't see why we are going for him. It seems his alignment is in question(I don't understand why though) not his role. I thought the main priority here was to hunt out the cult recruiter.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Sun Sep 15, 2013 8:17 am

I'm pretty sure we were questioning both.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby dazza2008 on Sun Sep 15, 2013 10:16 am

strike wolf wrote:I'm pretty sure we were questioning both.


Oh ok. I believe his claim. Obviously I don't know about his alignment but I believe the role.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Sun Sep 15, 2013 11:16 am

Rodion wrote:I find Stubbs' claim fishy as well, but there is no need to actively "hammer" him. As things are, he'll be killed come the deadline. On the off chance he is town, I'd like him to have the time to make one more post that deeper explains his role and actions or lack thereof.


No, but there's also no need forever to wait either. This day has already been quite damaging and in my PoV, I think it's best to cut losses and lynch him unless something really good comes back. Am I rushing the lynch? No, I could have hammered. However, I am letting Stubbs know that his time *IS* running out and that he better get his shit together.

dazza2008 wrote:I can't see why we are going for him. It seems his alignment is in question(I don't understand why though) not his role. I thought the main priority here was to hunt out the cult recruiter.


Well, we already know that he lied about one thing and I'm quite certain both his role AND his alignment will be different. I don't know what it will be (quite likely not as a cult), but I am very sure he's no friend of the town. If he had not lied, he wouldn't have been priority, but LaL tends to work most of the time. Furthermore, currently we've had way too many power roles reveal themselves and I don't have any other good suspects or ideas, so unless you are suggesting a no lynch dazza (are you?), I don't see any better choice.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby StubbsKVM on Sun Sep 15, 2013 12:30 pm

There's a lot of stuff that doesnt add up with the D&D flavor.

I have "healing" spells too, for example.

On day 1, I prepared a 1-shot doc spell, which I haven't used.
On day 2, I prepared a 1-shot bulletproof spell.

Do what you want. You'll be losing a powerful allie if you decide to lynch me.
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