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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby dazza2008 on Sun Sep 08, 2013 5:01 am

Unvote

I don't like dooms play for most of this game. I can kind of understand why he killed Saf though. But I think hunting for the cult recruiter is far more important at this time and Doom is not him.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby MoB Deadly on Sun Sep 08, 2013 12:02 pm

[quote="DoomYoshi"n]@all: I am erratic I suppose. Ad you will all think my move was worse when you hear me release all the details.
[/quote]

Hmmmmm.......

unvote

Well I will be honest I do have a way to kill DoomYoshi. Although I am not going to do it.... I think we need every vote against any Evils, and also of course the cult.

.....

aage - saying you blocked TFO does nothing for me. I have had suspicions about him, I want to hear a claim

Vote Aage
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Sun Sep 08, 2013 1:56 pm

MoB Deadly wrote:[quote="DoomYoshi"n]@all: I am erratic I suppose. Ad you will all think my move was worse when you hear me release all the details.
[/quote]

Hmmmmm.......

unvote

Well I will be honest I do have a way to kill DoomYoshi. Although I am not going to do it.... I think we need every vote against any Evils, and also of course the cult.

.....

aage - saying you blocked TFO does nothing for me. I have had suspicions about him, I want to hear a claim

Vote Aage[/quote]



I'm guessing you want the rest of his claim?

I'm still not quite following Aage's line of thought. You really want to kill a confirmed Good/Lawful? If a confirmed Cop was to make some stupid moves, would you really want to kill him? (Poor analogy, but he's basically confirmed for alignment.)
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Sun Sep 08, 2013 1:57 pm

Ebwop: Unvote
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Sun Sep 08, 2013 2:04 pm

aage wrote:All things considered DY deserves to die. I already warned him yesterday that I would be voting for him if he decided to ignore town's best interest. I see no reason for the sudden wagon against me as I have explained myself every time I cast what you interpret as an "odd" vote.

Fine. I'm the one who blocked TFO. That's why I believe him to be town.

If your going to claim night actions partially, at least give a decent claim. I realize there are a decent amount of JOAT's in the game, but I want the Char align (though I would guess it'd be g/n chaotic from your voting) and name. vote AAGE
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby skillfusniper33 on Mon Sep 09, 2013 12:59 pm

Nebuchadnezer wrote:
skillfusniper33 wrote:Why I didn't have a vote at the end of the day? If I remember my thought process correctly I didn't like either case, and after re-reading that there would be a lynch with the most votes I didn't see a way for the No lynch to make a rally to catch up. Hence me not voting.

Probably a reason for jonty to lie about being chaotic, would be he saw it as an instant lynch. I know I would have jumped on that pretty quickly overall, as many others would. IMO Chaotic seems to me to be mafia based, maybe that should be evil. Now that I start to really separate the 2 classes I come to the opposite opinion that chaotic can't be controlled, and they will be doing as they wish.

I disagree with stubs being mafia based off of SW's case. I just played a game with him and he had the same posting pattern. Yes it drove me crazy, but bringing experience from the play style it is the same.


Does this mean that Skillfusniper33 will be going after MoB, who is likely Neutral/Chaotic? Interesting choice of words here.


Right now I won't be chasing after Mob. I don't see him hurting the other alliances right now, and with him having a kill option we may need to use it to help eliminate members of the cult. Right now I have kinda moved onto the belief that Evil is mafia, and Chaotic isn't.

I do find it really interesting that several people have jumped back on to Yoshi wagon even though his role isn't anything that would be on the evil side.

aage wrote:All things considered DY deserves to die. I already warned him yesterday that I would be voting for him if he decided to ignore town's best interest. I see no reason for the sudden wagon against me as I have explained myself every time I cast what you interpret as an "odd" vote.

Fine. I'm the one who blocked TFO. That's why I believe him to be town.


But as rodion said why give the recruiter a free night? Yes Yoshi has been acting erratic but even earning one vote will most likely not get him lynched. If you are claiming to have roleblocked TFO then why not just come out with your full role right away with that last statement?

Vote Aage
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Mon Sep 09, 2013 1:15 pm

TheForgivenOne wrote:I'm still not quite following Aage's line of thought. You really want to kill a confirmed Good/Lawful? If a confirmed Cop was to make some stupid moves, would you really want to kill him? (Poor analogy, but he's basically confirmed for alignment.)


I don't think it is a poor analogy. Strictly speaking, a vig is the same role as a cop except it never gives a false result. We know exactly what safariguy is now, which is slightly like what a cop would do.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby StubbsKVM on Mon Sep 09, 2013 1:43 pm

I'm sorry for my absence. I will catch up when I find some time.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Epitaph1 on Mon Sep 09, 2013 2:16 pm

I count 5 votes on Aage, or L-3.

I have a quick question about cults: is it possible for a cult to begin with more than 1 member or the leader to have multiple powers? A lot of people seem convinced that the roleblock against TFO (for which Aage has now taken credit) was town and not mafia. I get why it wouldn't be mafia, but if anyone had the good reason to block TFO, it would have been a cult. TFO had indicated that he knew something about cults on D1, which to me indicates that he has some kind of investigative power or VC geared towards cults. If a cult could start with a RB--be it a designated roleblocker or just an ability by the cult leader--then that warrants consideration.

Anyway, waiting on Aage's full claim.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby MoB Deadly on Mon Sep 09, 2013 2:17 pm

Epitaph1 wrote:I count 5 votes on Aage, or L-3.

I have a quick question about cults: is it possible for a cult to begin with more than 1 member or the leader to have multiple powers? A lot of people seem convinced that the roleblock against TFO (for which Aage has now taken credit) was town and not mafia. I get why it wouldn't be mafia, but if anyone had the good reason to block TFO, it would have been a cult. TFO had indicated that he knew something about cults on D1, which to me indicates that he has some kind of investigative power or VC geared towards cults. If a cult could start with a RB--be it a designated roleblocker or just an ability by the cult leader--then that warrants consideration.

Anyway, waiting on Aage's full claim.


I agree with Epi here. Aage RBing TFO hardly proves his townness. I 100% want to hear a full claim from him. I think Evils and cult have more of a reason to RB TFO than town.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Mon Sep 09, 2013 2:51 pm

It's possible but I wouldnt say it is overly likely. Cult recruiter is a fairly strong role without giving it any extra abilities especially in a faction game like this one where the lawful vs chaos exchanges have already muddied the water. Theres also the hint that cult may not be easily killed. The cult leader is a dragon and edoc said dragons are difficul to kill in the planning thread. That may not still hold true but it is worth considering.

All that being siad. Yes Aage needs to give a full claim.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Mon Sep 09, 2013 3:02 pm

Yay, got time and access to internet again. First of all, I really doubt cult *could* have blocked TFO even if they wanted, so I think it's a fair no. Mafia is possible albeit not extremely likely. However, as Strike and others have said, I'd like to know the full claim before I make any decision.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Mon Sep 09, 2013 3:14 pm

strike wolf wrote:It's possible but I wouldnt say it is overly likely. Cult recruiter is a fairly strong role without giving it any extra abilities especially in a faction game like this one where the lawful vs chaos exchanges have already muddied the water. Theres also the hint that cult may not be easily killed. The cult leader is a dragon and edoc said dragons are difficul to kill in the planning thread. That may not still hold true but it is worth considering.

All that being siad. Yes Aage needs to give a full claim.


So it may be a 1 shot Bulletproof?

Epitaph1 wrote:TFO had indicated that he knew something about cults on D1, which to me indicates that he has some kind of investigative power or VC geared towards cults. If a cult could start with a RB--be it a designated roleblocker or just an ability by the cult leader--then that warrants consideration.


Yes, the mod basically put into my Role PM "You know of an evil cult of dragon worshippers. Use this knowledge as you will". If you were given this information, would you have kept onto it? Or would you have done what I did?

As for Cult having a roleblock, I don't know. I haven't heard of it before, but this is an official game, so I'm assuming the roles aren't all conventional. My guess is would the roleblock be added into the scene alongside him culting someone if had the ability or not? I've seen some scenes with the RB mentioned, some not.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Mon Sep 09, 2013 3:28 pm

TheForgivenOne wrote:
As for Cult having a roleblock, I don't know. I haven't heard of it before, but this is an official game, so I'm assuming the roles aren't all conventional. My guess is would the roleblock be added into the scene alongside him culting someone if had the ability or not? I've seen some scenes with the RB mentioned, some not.


WIFOM. Until we have any more information, I am assuming a regular cult of 1 person (cult recruiter) without any additional powers (unless maybe x-shot BP). As Wolf mentioned, this is a cult of dragon, so it may be stronger, but until we have more information, it's useless to speculate about that. For all we know the cult recruiter could be an unlynchaeble bulletproof roleblocking cop and doctor who can also recruit and kill every night, but until some evidence pops up backing that, I'm not buying that.

(YES, FOR THOSE WHO MISUNDERSTAND, THAT WAS A HYPERBOLE AND SOME SARCASM).
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Nebuchadnezer on Mon Sep 09, 2013 8:34 pm

aage wrote:All things considered DY deserves to die. I already warned him yesterday that I would be voting for him if he decided to ignore town's best interest. I see no reason for the sudden wagon against me as I have explained myself every time I cast what you interpret as an "odd" vote.

Fine. I'm the one who blocked TFO. That's why I believe him to be town.


Like the rest...waiting for a full claim...just in case he's waiting to get to L-2...I'll change my FOS to...VOTE AAGE
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby skillfusniper33 on Tue Sep 10, 2013 1:32 pm

I agree that the cult recruiter might have a bulletproof or unlynchable asset to him. Especially since the cult leader is a dragon. There could also be a weird affect of multiple people having to target him, especially with this many killing roles revealed.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Tue Sep 10, 2013 1:52 pm

Unlynchable scum/cult=overpoweredfun time for them. Atmost it would be 1-shot unlynchable but my money would be on bulletproof.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Tue Sep 10, 2013 4:44 pm

strike wolf wrote:Unlynchable scum/cult=overpoweredfun time for them. Atmost it would be 1-shot unlynchable but my money would be on bulletproof.


I agree with this.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Tue Sep 10, 2013 6:03 pm

Nebuchadnezer wrote:
aage wrote:All things considered DY deserves to die. I already warned him yesterday that I would be voting for him if he decided to ignore town's best interest. I see no reason for the sudden wagon against me as I have explained myself every time I cast what you interpret as an "odd" vote.

Fine. I'm the one who blocked TFO. That's why I believe him to be town.


Like the rest...waiting for a full claim...just in case he's waiting to get to L-2...I'll change my FOS to...VOTE AAGE

Pff, that would be highly hypocritical considering my vote on Gregwolf.


I'm Elben Songsteel, I'm a neutral good Goliath fighter jailkeeper.
I've been dropping tells on my alignment because my role is pretty weak imo and I find it highly boring to silently use my action every night. I jailed TFO because I did not trust him (and if he wasn't cult, he needed protection), I do now since my block on him did not block the cult recruitment.

I'm voting for Doom for the reasons already stated on day 1, he is not playing as good/neutral which he should, policy lynch if you will. As a claimed lawful he is just drawing attention towards himself and away from the cult leader. You could now call me out on hypocrisy but as I said he is the sole reason we deviated from hunting the cult leader in the first place.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Tue Sep 10, 2013 6:06 pm

jailkeeper... weak???
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Tue Sep 10, 2013 6:07 pm

DoomYoshi wrote:jailkeeper... weak???

Yes. Consider the recent claims.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Tue Sep 10, 2013 9:07 pm

Either way I am personally inclined to trust the claim
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby rishaed on Tue Sep 10, 2013 9:18 pm

strike wolf wrote:Either way I am personally inclined to trust the claim

After consideration it is a useful role to have, however with the cult leader still in the open it could turn very nasty if either A. Gregwolf was recruited B. Aage gets recruited in the night. We need some form of check to make sure that aage does not get recruited in the night. A busdriver possibly? Either that or we hit the cult recruiter tonight by chance... That would be very fortunate....
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Tue Sep 10, 2013 9:36 pm

I trust it. Nobody else is coming up to counterclaim it. His explanation for blocking me makes sense too, a townie believing I wasn't cult as I did draw attention to myself.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Tue Sep 10, 2013 9:55 pm

Seems legit. I had already speculated that TFO had been blocked by town.

Unvote.

Epitaph1 wrote:I have a quick question about cults: is it possible for a cult to begin with more than 1 member or the leader to have multiple powers?


I have seen cults starting with 2 members in Team CC Mafia, Unknown (2 cults btw) and Pirates of the Caribbean iirc, but the second member was never a roleblocker.

As far as having multiple powers, they had 1-shot bulletproof in Unknown, but that is a passive ability (they could also opt to kill instead of recruit, but I don't think that counts as they had to pick one or the other, not both).
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