Ragian wrote:@Votanic, let me know if you want a deadbeat here instead of me. Excuse me for trying to make this into a game.
Waitaminute? Who needs to use visual aids to try to be funny?
But in any case, Rag, don't overplay your town cred. That died on Night 1.
Now you've come back as an unknown entity. In a role that was important enough to replace rather than just modkill...(Though yes, I do believe in trying to replace any role before modkilling, in order to maintain game balance.)
You have now posted a mega-post which I will try to reply to.
It brings up some good points... and some bad points. Evidently it is you who has been skimming.
Actually I hope you were just skimming as opposed to deliberate obfuscation.
Things you missed:
ā¢ LC's strong defense of strike can be found on Page 9. I don't necessarily find it super-scummy myself, but it does raise eyebrows.
ā¢ EW has been confirmed town, via confession, ...unless you have a crazy theory about me!?
[b]- St. Votanic the Confessor, Town-savior, Defender of the Faith, He who brought about the fiery demise of the very Devil (AWF) himself, encased in hirsute, lupine flesh![/b] I rest my case on my own Towniness.
Also in this case, I would not just look at the later votes of the Day 1 lynch to find a wolf, considering the way strike just immediately gave the game away. Only DDS and myself voted before strike's surrender, and even DDS could have been wise enough to get his wolfish vote in early.
Speaking of DDS, the two anonymous votes against him remain unexplained, even though they do closely fit the M.O. of the Scandalmonger.
Unless the wolves were given the power of the Scandalmonger (unlikely, and totally unlike in the W.O.M.H. source material) this must have come from Town (or maybe some annoying Third Party). Is the Scandalmonger, another role like the Barkeep, that is a Town role that is prone to screwing Town up?
About Randwagons and Lynching Randomly.
Semi-random lynching is necessary for town. It is one of the things I like least about Mafia games. Just as Risk/CC is mainly a dice game with some strategy on the side... Mafia is mainly a guessing game with some intel on the side (and a tiny bit of BS psychology, that can be faked and flipped beyond all recognition...) One way Town can make it a little less Random, is by lynching bad players (too quiet, too self-indulgent, etc). That is not a perfect strategy either, and should not be adhered to 100%, but it does help to keep some order.
Since Guessing is a huge part of Maia, think of it this way:
Intel/Evidence is much better than Random, but Random is still better that Tunneling just on a Hunch.
Remember Critical Thinking (Including self-criticism) and always work with multiple hypotheses in play.
I also now think we should act plan on Maxleod's plan, but it should not be done today but tomorrow. To do it successfully will require Town to act like a team and trust each other to be good l=palyers. iIm going to start another post on this because I do not want it ot be lost.