The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
It wouldn't be any more difficult than a pro-town hider...
Moderator: Community Team
The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:So... Why do we believe CMC is a hider? He could be mafia and just name his mafia buddies as the people he hid behind to throw off suspicion...
The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:The1exile wrote:anti gotham hider?
if he doesn't know who the mafia are already, then that'll be a bitch of a role.
It doesn't make much sense, though. Why hide if you're scum?
virus90 wrote: I think Anarkist is a valuable asset to any game.
Kernal_Kronic wrote:Nice Daybreak post Tal...
Looks like we've got a vigilante on our hands & they did a good job with the riddler, but the mafia got lucky with the cop kill.
and were the HELL is batman & robin? Have the rat & the bird left us to defend ourselves?
LSU Tiger Josh wrote:Kernal_Kronic wrote:Nice Daybreak post Tal...
Looks like we've got a vigilante on our hands & they did a good job with the riddler, but the mafia got lucky with the cop kill.
and were the HELL is batman & robin? Have the rat & the bird left us to defend ourselves?
FOS at K_K for not thinking about the reasons I listed above.
Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
Why would you make that assumption???
Koesen wrote:Anarkistsdream wrote:Koesen wrote:If anti-Gotham players don't know each other, the obligation to hide behind one every night would be as good as a death sentence (assuming about 2/3 to 3/4 of us are pro Grotham).
Why would you make that assumption???
Because that's the usual ratio.
On an unrelated note, you, as a writer, ought to know you never need to use more than one question mark. But that's irrellevantAD wrote:If the good guys don't know each other and the bad guys don't know each other, then you can reasonably assume that there will be an equal number on both sides...
That, however, makes enough sense to not be instantly dismissed.
Do hiders have to hide or do they have a choice?
virus90 wrote: I think Anarkist is a valuable asset to any game.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
aage wrote:Never trust CYOC or pancake.
Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
virus90 wrote: I think Anarkist is a valuable asset to any game.
pancakemix wrote:Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
2 scum groups?
Koesen wrote:pancakemix wrote:Koesen wrote:Interesting.
Here's another question:
if the mafia guys don't know each other, how do they determine who to kill at night? Especially if it's true that there are as many of them as of us.
2 scum groups?
But they are said not to know each other, hence no communication, right?
aage wrote:Never trust CYOC or pancake.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Koesen wrote:I get the point about the villains hating each other, but Talapus wrote:
there is no one player that knows who else is all on their side.
And
everyone is pretty much in the dark.
That strongly suggests that nobody knows anybody else, inclduing Batman and Robin. It doesn't seem to make much sense, but that's what he wrote.
This suggests that there may be groups, but they still don't know each other.
I'm not even sure how important this is, but I'm just trying to put some puzzle pieces together.
[/i]
aage wrote:Never trust CYOC or pancake.
Koesen wrote:My point is: if none of the mafia members know any of the other mafia members, then how do they agree on a kill?
They can't communicate at all, according to Talapus. The chances they all pick the same target are neglegible (sp).
virus90 wrote: I think Anarkist is a valuable asset to any game.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Users browsing this forum: No registered users