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Two Sides Mafia: Side B, EndGame, It Spreads

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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby safariguy5 on Wed Mar 28, 2012 2:25 am

Wow, so that's 3 dead in Side A and none here. Do we think there is mafia in Side B? I only saw flavor that hinted at an SKer, didn't see anything that would indicate mafia here.
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Re: Two Sides Mafia: Side B, Night One! Inaction

Postby drunkmonkey on Wed Mar 28, 2012 8:49 am

/ wrote:A person in a lab coat walks these city streets with wonder, how could this place have turned out so differently?

On top of what Rodion picked out of the flavor, this caught my eye as well. He seems to be familiar with both sides. Could we have one SK that can hit either side?

Did anyone test shield's claim last night?
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby jonty125 on Wed Mar 28, 2012 9:50 am

safariguy5 wrote:Wow, so that's 3 dead in Side A and none here. Do we think there is mafia in Side B? I only saw flavor that hinted at an SKer, didn't see anything that would indicate mafia here.


I think we do, very unusual, if we don't. Flavour indicate SK roleblock on this side, posted my other thoughts on Side A.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby shieldgenerator7 on Wed Mar 28, 2012 11:06 am

I did commute last night, for those who were wondering. I don't know if anyone targeted me or not
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Re: Two Sides Mafia: Side B, Day One!

Postby shieldgenerator7 on Wed Mar 28, 2012 11:21 am

I said I'd explain tomorrow, and well, it's tomorrow

shieldgenerator7 wrote:BRAIN BLAST!

Rodion, you said that the chances of M/M players is 2.72% right? (this assumed one's Side A role is independent of one's Side B role) And you also said that there is probably a 3:9 ratio of Mafia:Town right? (this assumes 25% scum)

So this means that there are 6 T/M players and 6 M/M players. So half the town is mafia in one game. What's cool about this? The mafias are pseudo-masons!

Think about it: The chances of being M/M are really low, so a mafia member can almost be certain that his fellow mafia members are town in the other thread. So this means that they can all clear each other. SO we have, on either side, 3 town masons, 6 ignorant townies, and 3 mafia. The mafia from one side can help scumhunt in the other, because their scumbuddies are almost sure to be town. Is this cool or what?

SO this means that the mafias from either side will be working against each other, much like they did in Fire & Ice but in a different, "alternate reality" sense. Which means +points to town!

To throw a gear in my own wrench, there may be 3rd party roles, so the mafia know that their buddies are not mafia in the other thread, but they don't know if they're town or 3rd party (if there are 3rd party in this game).
Also, this assumes that / sent the roles independently of each other. It might be that he made a player the same alignment in both games, and if he did, then this would undermine everything I just said. But I honestly don't think / would have done that.

This, to me, is one reason for the T/M players to not come forward. Half of us, by our calculations, are T/M, so it might be hard to get a lynch in. Actually, I just forgot where I was going with this part.

So the T/M players can help us get a lynch, and more accurately find out who the scum are. IMO, the alternate mafia group is a bigger threat to mafia then the town is. If I was in a mafia group right now, and I'm T/M, I would start looking in the other side where I'm town and try to find the scum out before they find me out. The 3 townies who know who each other are may have pose a big threat to mafia in either thread.

Praise the Lord for complex game mechanics!

-SG7 ( 8-) )


This is what I was referring to. I originally said the alternate mafias would be working against each other because they can act like pseudo-masons in the opposite thread, but now we have more information from the night scene. Since the scene shows deaths in one thread and not the other, it would be more logical to say that the SIde B kill went to Side A rather than Side A has 2 kills and Side B has 0. SO this means that a mafia faction from one side can target the mafia faction in the other side and kill them (given the right circumstances probably). So this means the alternate mafia factions are a bigger threat to each other than I had previously thought.

-SG7 ( :) )
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Re: Two Sides Mafia: Side B, Day One!

Postby drunkmonkey on Wed Mar 28, 2012 11:45 am

shieldgenerator7 wrote:This is what I was referring to. I originally said the alternate mafias would be working against each other because they can act like pseudo-masons in the opposite thread, but now we have more information from the night scene. Since the scene shows deaths in one thread and not the other, it would be more logical to say that the SIde B kill went to Side A rather than Side A has 2 kills and Side B has 0. SO this means that a mafia faction from one side can target the mafia faction in the other side and kill them (given the right circumstances probably). So this means the alternate mafia factions are a bigger threat to each other than I had previously thought.

This isn't what the flavor suggests. It looks like pcm's busdriving ability put him on Side B somehow. He was then killed here (by mafia or SK), and his dead body was sent back. The flavor shows the victim switching sides, not the killer.

My theory is that safari was targeted for the kill in Side B. Pcm drove himself with safari, assuming it would be Side A safari. However, Side A pcm got switched with Side B safari.

safariguy5 wrote:Wow, so that's 3 dead in Side A and none here. Do we think there is mafia in Side B? I only saw flavor that hinted at an SKer, didn't see anything that would indicate mafia here.

The flavor seems to suggest an SK, which would mean mafia did not make a kill on Side B. There could be several reasons for this. I think it's very dangerous (and not at all useful) to assume there's no mafia on this side.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby crazymilkshake5 on Wed Mar 28, 2012 11:46 am

OK, Role update from me, as ya'll know, i lost my 3rd party tracking ability, but my alignment has changed. I am now sided with town.

fastposted
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby Rodion on Wed Mar 28, 2012 11:47 am

We have a busdriver that claimed to have swapped himself and he appeared where he shouldn't (in this case, in Town B).

Occam's razor suggests PCM A busdrove PCM A with Safari B. Lab coat dude (who I assume to be SK B) aimed at Safari B (and hit PCM A). As long as we don't have anyone claiming to have insider information ("hey guys, this is what ACTUALLY happened!"), I'll assume Safari B is cleared from being the lab coat killer.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby soundman on Wed Mar 28, 2012 12:04 pm

I could have sworn that I posted here already... Anyway I protected Rodion last night on Side A.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby jonty125 on Wed Mar 28, 2012 1:49 pm

So, Rodion A was the killers target. See Side A if you don't understand.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby Rodion on Wed Mar 28, 2012 2:59 pm

crazymilkshake5 wrote:OK, Role update from me, as ya'll know, i lost my 3rd party tracking ability, but my alignment has changed. I am now sided with town.

fastposted


Why did this happen?
Are you still invincible until D4/N4?
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby shieldgenerator7 on Wed Mar 28, 2012 4:04 pm

DM, you mean a Side B guy got killed and got sent to side A? It seemed to me that the kill intended for a side B guy actually hit a Side A guy. (tho I really am confused by this night scene).

ok soundman protected rodion and got killed. SOundman did your role say it would die when you successfully protected your target? If not, then that means you were targeted directly by mafia or SK.

And the whole PCM busdrive thing has still left me a bit confused. will have to reread.

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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby crazymilkshake5 on Wed Mar 28, 2012 4:09 pm

Rodion wrote:
crazymilkshake5 wrote:OK, Role update from me, as ya'll know, i lost my 3rd party tracking ability, but my alignment has changed. I am now sided with town.

fastposted


Why did this happen?
Are you still invincible until D4/N4?

yes, i am still safe till D4/N4.

After i was lynched, / sent me a pm stating that i had become town aligned.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby drunkmonkey on Wed Mar 28, 2012 4:17 pm

shieldgenerator7 wrote:DM, you mean a Side B guy got killed and got sent to side A? It seemed to me that the kill intended for a side B guy actually hit a Side A guy. (tho I really am confused by this night scene).

The blue part of your statement is correct (when I say "correct", I mean it's how I read the flavor, and Rodion & others seem to agree).

Pcm chooses to drive safari.
Pcm A gets driven with safari B.
Safari B is targeted for a kill, pcm A dies instead.
The whole "getting sent to Side A" is simply flavor, to show that a Side B player killed him, but the victim is a Side A player. No characters actually changed sides.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby shieldgenerator7 on Wed Mar 28, 2012 4:41 pm

drunkmonkey wrote:
shieldgenerator7 wrote:DM, you mean a Side B guy got killed and got sent to side A? It seemed to me that the kill intended for a side B guy actually hit a Side A guy. (tho I really am confused by this night scene).

The blue part of your statement is correct (when I say "correct", I mean it's how I read the flavor, and Rodion & others seem to agree).

Pcm chooses to drive safari.
Pcm A gets driven with safari B.
Safari B is targeted for a kill, pcm A dies instead.
The whole "getting sent to Side A" is simply flavor, to show that a Side B player killed him, but the victim is a Side A player. No characters actually changed sides.


ok that's what I thought happened.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby / on Wed Mar 28, 2012 7:29 pm

Vote count

...
with 12 alive it takes 7 to lynch
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby safariguy5 on Wed Mar 28, 2012 9:14 pm

drunkmonkey wrote:
shieldgenerator7 wrote:DM, you mean a Side B guy got killed and got sent to side A? It seemed to me that the kill intended for a side B guy actually hit a Side A guy. (tho I really am confused by this night scene).

The blue part of your statement is correct (when I say "correct", I mean it's how I read the flavor, and Rodion & others seem to agree).

Pcm chooses to drive safari.
Pcm A gets driven with safari B.
Safari B is targeted for a kill, pcm A dies instead.
The whole "getting sent to Side A" is simply flavor, to show that a Side B player killed him, but the victim is a Side A player. No characters actually changed sides.

Oh ok that makes sense. I was pretty sure that mafia couldn't reach out to the other side and kill, that would be too OP to me.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby soundman on Thu Mar 29, 2012 1:36 am

shieldgenerator7 wrote:ok soundman protected rodion and got killed. SOundman did your role say it would die when you successfully protected your target? If not, then that means you were targeted directly by mafia or SK.

-SG7 ( :) )

It said Town Doctor. Not Town Bodyguard. So I was targeted by mafia or SK.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby jonty125 on Thu Mar 29, 2012 9:45 am

soundman wrote:
shieldgenerator7 wrote:ok soundman protected rodion and got killed. SOundman did your role say it would die when you successfully protected your target? If not, then that means you were targeted directly by mafia or SK.

-SG7 ( :) )

It said Town Doctor. Not Town Bodyguard. So I was targeted by mafia or SK.


I think mafia because it says there were two figures in the scene (one white, one red, if I'm not mistaken).
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby drunkmonkey on Thu Mar 29, 2012 10:32 am

jonty125 wrote:
soundman wrote:
shieldgenerator7 wrote:ok soundman protected rodion and got killed. SOundman did your role say it would die when you successfully protected your target? If not, then that means you were targeted directly by mafia or SK.

-SG7 ( :) )

It said Town Doctor. Not Town Bodyguard. So I was targeted by mafia or SK.


I think mafia because it says there were two figures in the scene (one white, one red, if I'm not mistaken).


The one in white is the doctor, the one in black is the killer. The one in white turns red from blood when he's shot.
through his bleary eyes the shooting victim sees two faint figures, one in while, the other in black, he then hears a second voice, "Yeah, but you won't be fine doc..." BANG, the white figure turns red and it all fades to the night.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby jonty125 on Thu Mar 29, 2012 11:07 am

drunkmonkey wrote:
jonty125 wrote:
soundman wrote:
shieldgenerator7 wrote:ok soundman protected rodion and got killed. SOundman did your role say it would die when you successfully protected your target? If not, then that means you were targeted directly by mafia or SK.

-SG7 ( :) )

It said Town Doctor. Not Town Bodyguard. So I was targeted by mafia or SK.


I think mafia because it says there were two figures in the scene (one white, one red, if I'm not mistaken).


The one in white is the doctor, the one in black is the killer. The one in white turns red from blood when he's shot.
through his bleary eyes the shooting victim sees two faint figures, one in while, the other in black, he then hears a second voice, "Yeah, but you won't be fine doc..." BANG, the white figure turns red and it all fades to the night.


Well's that obvious now you mention it. :oops: Killer could be either mafia or SK.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby drunkmonkey on Fri Mar 30, 2012 9:23 am

We got a gift here - no kills on a night when there appears to be mafia and SK. Lets not waste it. With most real conversation happening in Side A again, there's not a lot to scrutinize here. Maybe a roleblocker can expose their target, and we go from there? Any other suggestions to get this moving?
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby jonty125 on Fri Mar 30, 2012 10:28 am

drunkmonkey wrote:We got a gift here - no kills on a night when there appears to be mafia and SK. Lets not waste it. With most real conversation happening in Side A again, there's not a lot to scrutinize here. Maybe a roleblocker can expose their target, and we go from there? Any other suggestions to get this moving?


Maybe, those who are dead on Side A can try and lead a charge on side B, assuming they're T/T. But I've got zilch on the case front for this side.
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby Rodion on Fri Mar 30, 2012 1:12 pm

For now I only have 1 suggestion concerning this game: if by day 7 we have not found anything and we decide to no lynch again, we should lynch Milkshake instead in order to test his invincible claim.

No more plans until we can get everyone to talk. Slash, prods please?
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Re: Two Sides Mafia: Side B, Day Two, Just Dropping By

Postby / on Fri Mar 30, 2012 3:56 pm

Alright, mass prods going out. Votecounts the same as last time both threads.
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