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Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 6:34 pm
by F1fth
This thread's purpose is to discuss past and future games in which game makers go above and beyond what's normally expected in a standard game of mafia.
As many of you have experienced before, a lot of the larger mafia games on CC tend to have advanced mechanics. Sometimes, it doesn't work (Madhouse Mafia). Sometimes, it's a work of art (Godfather Mafia). Oftentimes, these games are very dynamic and engaging for the players, so let's talk about the ups and downs in this regard, what works and what doesn't, and maybe suggest a few new ideas for potential inspiration.
My crazy gameplay idea is to have a sort of dual game go on in the same participants in each and where you have a role in both (possibly same, possibly different). The catch is that while one game is in the day phase, the other one is in the night phase, and you're not out of the game until you're dead in both. I'm not sure exactly how communication across games might be set up or how a single death might affect a player aside from not being able to talk during that phase, but it still sounds kind of fun, doesn't it?
So, I'd like to hear, what are your ideas?
Re: Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 6:43 pm
by Talapus
Musical chair mafia.
We all start with a role and go from there. Each night after the night actions are counted the next day begins and we all get different roles. Had scum died or town died during the night phase then that chair/role is removed and no one else can get it. It would be epic.
As for why Epic games have a hard time working here it's because the loyal fanbase is too small. Some players like to deadbeat or don't really play their roles. Many epic games have died here due to inactivity. Many epic games have had or almost had major issues with replacements. It makes it tough all around. But we all remember the games we loved, were epic, and finished!
Re: Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 7:31 pm
by safariguy5
I thought / ran a great Rolegift mafia. It was very different strategy wise from most of the other games.
Also, Star Wars mafia might not have been epic, but making third party survivor citizens the major role, definitely made the Alliance win a lot more easily.
Re: Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 9:40 pm
by Victor Sullivan
nagerous and I are working on a crazy gameplay mafia
-Sully
Re: Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 9:54 pm
by DoomYoshi
Upcoming once Pokemon is out of the way:
FANFIC MASHUP MAFIA:
Two C9 games, run as one game (14 players). When either of the mafias are killed or win, that whole set of characters is endgamed and the rest of the game continues. Not that crazy, but I don't think it has been implemented.
Re: Crazy Gameplay Ideas
Posted:
Fri May 20, 2011 11:49 pm
by pancakemix
I'm currently in the early stages of developing a "tag team" concept. I haven't hammered out anything at all, but it would most definitely invole two players being linked and "taggin" in and out. That's very much on the backburner, though.
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 12:45 am
by Fircoal
After playing Pheonix Wright all week instead of all of the things I should have been doing, I thought a bit about how a PW MAfia would work. Trying to incorporate actual courtroom, DA and prosocutor roles, and making players witnesses and stuffs would be interesting. Not sure how it'd work. Also I have lots of old games with different crazy ideas. x3
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 11:17 am
by Mr. Squirrel
I'm working on some interesting things with the Legend of Zelda mafia that I'm planning. Roles will be switched around mid-game, and some roles will augment how the others work. Nothing too complicated, but it should be fun. Eventually, I'm going to need someone else to help me balance it though.
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 11:18 am
by F1fth
I'm really liking the ideas suggested so far. Honestly, I'd play all of them. Tal's musical chairs sounds insane, but it actually seems rather plausible. PCM's tag-team idea sounds great. I thought of an angle you could maybe use for it (if this wasn't the plan already): split personalities.
Victor Sullivan wrote:nagerous and I are working on a crazy gameplay mafia
-Sully
How mysteriously intriguing.
Fircoal wrote:After playing Pheonix Wright all week instead of all of the things I should have been doing, I thought a bit about how a PW MAfia would work. Trying to incorporate actual courtroom, DA and prosocutor roles, and making players witnesses and stuffs would be interesting. Not sure how it'd work. Also I have lots of old games with different crazy ideas. x3
PLEASE MAKE THIS GAME. I would play any PW mafia even if it didn't have crazy courtroom elements.
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 5:20 pm
by DoomYoshi
pancakemix wrote:I'm currently in the early stages of developing a "tag team" concept. I haven't hammered out anything at all, but it would most definitely invole two players being linked and "taggin" in and out. That's very much on the backburner, though.
You could use a variety of characters that are famously tagging themselves in and out... (like Launch from Dragon Ball).
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 9:13 pm
by Victor Sullivan
DoomYoshi wrote:pancakemix wrote:I'm currently in the early stages of developing a "tag team" concept. I haven't hammered out anything at all, but it would most definitely invole two players being linked and "taggin" in and out. That's very much on the backburner, though.
You could use a variety of characters that are famously tagging themselves in and out... (like Launch from Dragon Ball).
Hulk Hogan and Macho Man Randy Savage...
-Sully
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 9:24 pm
by Iliad
I had my boatwreck idea which seemed to work quite well. Basically a large game of 20+ or so players is divided into several smaller games, each with their own day and so on. Functions as 4 small mafia games, except night actions could affect others on different boats, boats can merge or swap players, etc.
Basically you can get quite a large game, without the disadvantages usually associated with them: hard to get a lynch, inactivity, same amount of cases but more players.
I've also ran some pretty experimental games, with 7 mafias and 36 or so players. Quite entertaining though the problems mentioned above do pop up.
Re: Crazy Gameplay Ideas
Posted:
Sat May 21, 2011 10:10 pm
by safariguy5
Iliad wrote:I had my boatwreck idea which seemed to work quite well. Basically a large game of 20+ or so players is divided into several smaller games, each with their own day and so on. Functions as 4 small mafia games, except night actions could affect others on different boats, boats can merge or swap players, etc.
Basically you can get quite a large game, without the disadvantages usually associated with them: hard to get a lynch, inactivity, same amount of cases but more players.
I've also ran some pretty experimental games, with 7 mafias and 36 or so players. Quite entertaining though the problems mentioned above do pop up.
That was fun. We actually no lynched on my boat D1 as we weren't sure if we even had a mafia member on board. Then we got passengers switched the next day and the plan was shot.
Re: Crazy Gameplay Ideas
Posted:
Sun May 22, 2011 3:02 am
by Fircoal
Maybe it's just me, but I didn't find Boatwreck Mafia that fun. But that probably also has to do with the fact I was killed Day 1 with little reason.
Re: Crazy Gameplay Ideas
Posted:
Sun May 22, 2011 2:15 pm
by Mr. Squirrel
Iliad wrote:Basically you can get quite a large game, without the disadvantages usually associated with them: hard to get a lynch, inactivity, same amount of cases but more players.
But you would get other disadvantages. For example, whenever you get switched to a different boat, you have to reread the 20 pages to see what you missed. And then the group you joined has to read the thread that you left to see what kind of player you are. I don't like the setup myself.
Re: Crazy Gameplay Ideas
Posted:
Sun May 22, 2011 2:28 pm
by Victor Sullivan
Mr. Squirrel wrote:Iliad wrote:Basically you can get quite a large game, without the disadvantages usually associated with them: hard to get a lynch, inactivity, same amount of cases but more players.
But you would get other disadvantages. For example, whenever you get switched to a different boat, you have to reread the 20 pages to see what you missed. And then the group you joined has to read the thread that you left to see what kind of player you are. I don't like the setup myself.
Well, think about it - if you had just hopped onto another boat, you wouldn't know anything about anyone anyway.
-Sully
Re: Crazy Gameplay Ideas
Posted:
Sun May 22, 2011 9:43 pm
by evilchaos
Has anyone ever done a Criminal Minds mafia before? I had an idea for one that would be very unique, and I'd love to try out the idea once I get a few completed games under my belt.
Re: Crazy Gameplay Ideas
Posted:
Sun May 22, 2011 11:39 pm
by safariguy5
evilchaos wrote:Has anyone ever done a Criminal Minds mafia before? I had an idea for one that would be very unique, and I'd love to try out the idea once I get a few completed games under my belt.
I'm not sure, I think if you search the forum, you could double check, but it's a pretty recent show so I don't think so.
Re: Crazy Gameplay Ideas
Posted:
Mon May 23, 2011 12:40 pm
by shieldgenerator7
I have a whole caboodle of ideas floating around in my head.
One of those is Transformers Mafia where everyone is a transformer and they have different abilities depending on whether they are in car mode or robot mode.
Re: Crazy Gameplay Ideas
Posted:
Mon May 23, 2011 2:43 pm
by evilchaos
safariguy5 wrote:evilchaos wrote:Has anyone ever done a Criminal Minds mafia before? I had an idea for one that would be very unique, and I'd love to try out the idea once I get a few completed games under my belt.
I'm not sure, I think if you search the forum, you could double check, but it's a pretty recent show so I don't think so.
I ran a search and it came up with nothing. I'll have to talk to a more experienced mod about balance before I complete the design on my game, but I've got a framework for it written down.
Re: Crazy Gameplay Ideas
Posted:
Mon May 23, 2011 3:50 pm
by Mr. Squirrel
shieldgenerator7 wrote:I have a whole caboodle of ideas floating around in my head.
One of those is Transformers Mafia where everyone is a transformer and they have different abilities depending on whether they are in car mode or robot mode.
I actually like this idea. I'm not a fan of transformers, but I might play this game simply because of this quirk. The only issue I see is making it balanced. With everyone getting two roles (essentially), you can't have four people using doctor roles and no one using their roleblocking roles. This could be worked around though. It would be interesting for sure.
Re: Crazy Gameplay Ideas
Posted:
Mon May 23, 2011 4:55 pm
by strike wolf
I actually had an idea very similar to the transformers one (I was going to call it duality mafia). I agree with balancing issues with it which is why I was trying to get more modded games under my belt first. I would definitely play transformers if I get an assurance of balance. I may still use similar roles in future games.
Re: Crazy Gameplay Ideas
Posted:
Mon May 23, 2011 6:44 pm
by safariguy5
Mr. Squirrel wrote:shieldgenerator7 wrote:I have a whole caboodle of ideas floating around in my head.
One of those is Transformers Mafia where everyone is a transformer and they have different abilities depending on whether they are in car mode or robot mode.
I actually like this idea. I'm not a fan of transformers, but I might play this game simply because of this quirk. The only issue I see is making it balanced. With everyone getting two roles (essentially), you can't have four people using doctor roles and no one using their roleblocking roles. This could be worked around though. It would be interesting for sure.
Could be interesting if you have different roles during day and night phases. For instance, you could have both a dayvig and a regular night vig, but have different players be them. Same thing with cop and doctor.
Re: Crazy Gameplay Ideas
Posted:
Fri May 27, 2011 1:10 am
by Talapus
I will be doing one in the future soon in hopes to attract more peeps over here to the mafia forum. The setup will be like a C9 setup and include a few vets and some newer players. I will try a few, maybe two or three at a time so that the same people can play in three different games at once. They will be based on the Choose Your Own Adventure Books. Basically you will all be characters from the stories and will get a one line brief description as to your character. As the story moves along you vote for who you think is best qualified to go forward out of 2 or 3 people. Once the choice is made that person goes and then the story continues. If the player dies you learn their alignment. As all of us did, when the story ends or everyone dies you flip back in the book to try other choices. So, if a few players die but you get to the end, Then mafia/town win depending on which faction has the most survivors. if you all die off mid story we reverse to a differnt option and bring the killed players back so you can try again. The hope is that you plan it out so your faction wins and nominates enough of the other faction to sacrifice themselves for the town win.
Kinda crazy concept but totally doable.
Re: Crazy Gameplay Ideas
Posted:
Fri May 27, 2011 8:46 am
by shieldgenerator7
Talapus wrote:I will be doing one in the future soon in hopes to attract more peeps over here to the mafia forum. The setup will be like a C9 setup and include a few vets and some newer players. I will try a few, maybe two or three at a time so that the same people can play in three different games at once. They will be based on the Choose Your Own Adventure Books. Basically you will all be characters from the stories and will get a one line brief description as to your character. As the story moves along you vote for who you think is best qualified to go forward out of 2 or 3 people. Once the choice is made that person goes and then the story continues. If the player dies you learn their alignment. As all of us did, when the story ends or everyone dies you flip back in the book to try other choices. So, if a few players die but you get to the end, Then mafia/town win depending on which faction has the most survivors. if you all die off mid story we reverse to a differnt option and bring the killed players back so you can try again. The hope is that you plan it out so your faction wins and nominates enough of the other faction to sacrifice themselves for the town win.
Kinda crazy concept but totally doable.
Whoa! I have no idea how a setup like that would look like but this idea sounds awesome! i would totally play that!