Ragian wrote: - Don't claim anything when not put to L-2 (it's a rookie mistake where one think one is helping; it doesn't in the long run)
- If put at L-2 and you have a town role, don't lie. Loads of people adhere to a LAL policy (lynch all liars). Lying is for scum.
I wanna add a note to this.
L-2 is not a magic number. It's usually pretty easy to see which way the wind is blowing, especially when votes start piling on and people are accusing you of scumminess. You can almost always tell whether you're about to get lynched, and when that happens you will need to give the town a reason not to lynch you. You can do this by trying to refute or counter their arguments, but this doesn't always work out the way you want it to, and then you'll have to claim. This could be at L-2, but it could also be at L-1, L-3, L-4, etc.. There is no magic number that must be reached before claiming, and there is no magic number at which point you must always claim if you think you can defend against the accusations without claiming. L-2 is a good guideline, but when there are 16 players in the game, you might as well claim at L-3 because the difference is marginal, and when there are 5 players left you probably shouldn't claim at L-2 (aka 1 (one) vote) outside of a mass claim.
Now about the roleclaiming and lying.
I may have had harsh words about this in the thread, but I hate it when town players knowingly deceive the town. Ragian is absolutely correct here that as a town role,
you should not lie about your role. Even when your role is hard to believe or unlikely, you should not lie. Small disclaimer that sometimes a town player lies about their role to "play the scum", eg. claiming to be cop when you're actually bulletproof town, but it requires a great deal of skill to do this effectively and without hurting the other town players. I don't even remember the last time I did it, and I could probably count the total on one hand. As a rule of thumb you should never lie as town. There are several reasons for this.
- The needs of the many outweigh the needs of the few. I'm not saying we should all become communists, but whether you're town or mafia, this is a team game. Let's say you are a vanilla towny, but claim to be the cop. This is great for you, because now the doc is likely to protect you at night, but terrible for town as a whole because now the mafia might kill the real cop. The chances of town (meaning yourself as well) winning the game have just dropped dramatically. Being selfish (or vindictive) is bad in mafia, and people will hate you (and probably kill you).
- When you distill a game of mafia to its essence, the town is trying to solve a puzzle (i.e. who is town and who is scum) while the scum is trying to stop town from solving that puzzle. When you as town roleclaim or are forced to roleclaim, your goal is to help the town solve that puzzle, not to hinder them. Town basically only has access to public information, and only scum has access to secret information and only they know which information is false (namely, their fake claims). One of your goals as a townie, per the rule outlined above, is to provide the town with as much valuable information as possible to help them solve the puzzle. This doesn't mean you should claim your role right away - this usually helps the mafia set up good night actions and fake claims - but it does mean that if you are forced to claim, you should tell the truth. This goes even further when you think your claim won't save your life. When you're dead, you cannot help the town any further. If you are dishonest about your role or any night actions you performed during the game, you will not be able to stop the town from assuming you told them the truth, and town (which also means you) can lose the game because you misinformed your teammates.
- If the town believes you, or at least if they believe you to be a town aligned player, they will consider your role in their own night action decisions. Let's say you falsely claim to be a doctor. Now people are going to believe that you can protect another important role, and roleclaiming will be less dangerous for powerful town roles because you're supposedly there to protect them. Other protective roles will try to save you, if there are any, from the inevitable night kill that is coming your way.
- Scum are liars. This is pretty straightforward - scum can't claim that they're scum, so they must lie. Like Ragian says, the original reasoning is often flipped on its head - scum are liars, therefore liars are scum - for reasons outlined above. Moreover, the way we usually catch scum is by figuring out if someone is lying. Therefore, if you are caught lying, people will think you are scum.
I actually put a lot more time into this than I thought I would. I hope it helps.