So after some thinking and discussing it with Wing, I didn't came to a perfect solution to my idea.
The main idea is to create a micro setup with only 5 people.
But, each of them would get 2 roles (alignments) instead of, normally, one.
The game would function like there are 10 players in it.
It would be randomly drafted from a pot of 7 town and 3 mafia (for example).
So the possible alignment combinations would be:
town/town
town/mafia
mafia/mafia
When you get lynched, you get to choose which role did die, and that is written in the scene.
No one knows if your other role is town or mafia aligned.
You continue to play as that other role.
You die when both your roles are killed.
Now, to spice things a bit:
- no separate mafia chat until your first role is killed - that means mafia do not get to know each other unless your only (surviving) role is mafia
- mafia night kill happens only if majority is reached - in the first phase of the game, only possible with some luck
Some examples:
I am Town Doctor and Mafia Godfather. I get lynched. I lynch the Town Doctor and continue as Mafia Godfather and thus gaining access to the Mafia chat.
I am Town Cop and Town Vigilante. I get lynched, I lynch the Cop and continue playing as Vigilante.
I am Mafia Godfather and Mafia goon. I get lynched, I lynch the goon and continue playing as Godfather, having access to Mafia chat all the time.
Me, Wing & Epi have mafia as one or both of our alignments. We send the PM to the Mod in the first phase of the game, and if 2/3 votes are the same, that person gets Night Killed and gets to choose which role did die. After 2 mafia players join the mafia chat, they will have the majority and can decide who to kill each night.
The numbers can be changed (maybe a 6 player setup, with 8 town 4 mafia, or a 7 player setup with 9 town 5 mafia etc.)
What you guys think, would this work?