How much should a mod reveal about the night actions in the day scene? I've noticed that some mods reveal a lot (see saxlad's official game for a good example) while others reveal little to nothing (this is what I do). Which is more proper for a mod?
Personally, I think that revealing information to the masses is detrimental to the game as a whole. For my night scenes, I try to reveal as little as possible and instead fill the scene with a lot of flavor (e.g. include dialogue of characters, setting, descriptions, etc.). To me, the scenes should be just a story representation of the actions that the players themselves can already see. For examples of this, you can look up my scenes in the briarsburg game. I think those were my best yet.
Also, none of my games has ever included a cult (so I have no experience in this), but I am very opposed to the cult appearing in any scene whatsoever unless the town has already confirmed that there is a cult (by killing one). A cult faction is supposed to stealthily keep itself hidden from the town's knowledge for as long as possible. When the mod comes out and says in the scene "By the way, the cult recruited someone last night," then you are hurting the cult's chances at winning and ruining the surprise for the town.