by Votanic on Sun Jul 14, 2024 11:37 am
What you describe is just one particular case of an informal, game-chat alliance, all such alliances are doomed to end at some point. If your former ally kills you, so what? That is the game.
Focusing on the supposedly suicidal aspect of the alliance is just "bad marketing".
I say "supposedly suicidal" because in all* games, not just Terminator, the act of suiciding is largely a myth.
If a player is in a position where their odds of winning are unlikely, they still have the perogative to play as they choose, without being at all obligated to assist any other player (a terr neighbor, the point leader, etc.) with their chances of winning.
Trying to persuade other players to not attack (or otherwise sabotage one's chances) is just part of the soft strategy of any game.
Also, in the situation you describe, the other player would likely only agree to the deal if he felt his chances were uncertain without your help.
Otherwise, he would just ignore the offer and take all the points for himself anyway.
*In Assassin, the situation is slightly different. Obviously taking out the very last terr of a non-target player is pointlessly suicidal, but beyond that, the player still has freedom to attack his assassin (and other players) instead of his target, without being considered suicidal. Though clearly, in most cases, the more target-directed attacks the better.