Conquer Club

Not making a turn

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Not making a turn

Postby Ragnars Wolves on Fri Jul 14, 2023 7:07 pm

I have been on for about 8 or 9 years. AND, for all those years have had a false understanding of the missing turns that can just destroy a game. I was under the impression until today that if you miss 3 turns you were ejected (for lack of a better word). I found out in a game where someone has missed 6 turns that you are only removed from the game if they have 3 misses in a row. Are you kidding me!!! This just promotes someone that is losing to try and make the game unbearable for the others. Is this a fluke? Have they figured out a way to hack it? OR, are we just stuck with it? Any help would be appreciated!! Thank you
Lieutenant Ragnars Wolves
 
Posts: 29
Joined: Tue Jan 15, 2013 9:04 pm

Re: Not making a turn

Postby MichelSableheart on Sat Jul 15, 2023 12:52 am

This has always been the case. With some extreme games running into the 1000's of turns, and going for multiple years, being booted on the third miss would be far too brutal. The ejection on third miss has always been intended to identify inactive players, not players who can't make it once in a while.

If someone is intentionally missing turns out of spite to make the game unbearable for others (think systematically missing 2 turns in a row, when taking turns in other games), that would probably be considered "gross abuse of the game" which isn't allowed according to the rules. If such behaviour is reported in the cheating and abuse forum, action is likely to be taken.
MichelSableheart,
Een van de Veroveraars der Lage Landen
And a member of the Republic
User avatar
Colonel MichelSableheart
 
Posts: 775
Joined: Sat Jun 27, 2009 5:10 pm

Re: Not making a turn

Postby DirtyDishSoap on Sat Jul 15, 2023 10:59 pm

Life happens, just foe and move on.
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.

Your obsession with mrswdk is really sad.

ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
User avatar
Corporal 1st Class DirtyDishSoap
 
Posts: 9077
Joined: Mon Jan 15, 2007 7:42 pm

Re: Not making a turn

Postby Geger on Sun Jul 16, 2023 4:29 am

I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution
Major Geger
 
Posts: 325
Joined: Tue Sep 16, 2008 11:29 am
Location: Sumatra

Re: Not making a turn

Postby IcePack on Sun Jul 16, 2023 9:30 am

Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution


Idk that I would agree w this at all
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16631
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not making a turn

Postby Shannon Apple on Sun Jul 16, 2023 11:04 am

Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution

I don't agree.

I don't miss very many turns, but deferred troops are a way to stay in the game in case something came up in real life. It's rarely advantageous to get those troops. At the end of the day, you've missed a turn and lost ground. You might be able to win some back, but coming back from a missed turn with deferred troops is difficult, especially against a good player, or team. They're going to plan for those incoming extra troops.

Oh, and I've certainly come across a couple of people who, I felt, deliberately missed a turn. I've never seen a good player do it though, just bad players with sneaky tactics who think they can win that way. Never works. :lol:
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
User avatar
Brigadier Shannon Apple
Chatter
Chatter
 
Posts: 2180
Joined: Wed Jan 14, 2009 8:40 pm
Location: Ireland

Re: Not making a turn

Postby .SCuD. on Mon Jul 17, 2023 4:57 am

Shannon Apple wrote:
Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution

I don't agree.

I don't miss very many turns, but deferred troops are a way to stay in the game in case something came up in real life. It's rarely advantageous to get those troops. At the end of the day, you've missed a turn and lost ground. You might be able to win some back, but coming back from a missed turn with deferred troops is difficult, especially against a good player, or team. They're going to plan for those incoming extra troops.

Oh, and I've certainly come across a couple of people who, I felt, deliberately missed a turn. I've never seen a good player do it though, just bad players with sneaky tactics who think they can win that way. Never works. :lol:


I did have a good player suggest it to me as an idea in a team game once! But we decided against it because we felt it was against the spirit of the game and rules, even though it would tangibly have been better for us.

That was a very very unique situation though. And honestly I think that there are very few players who could accurately recognise such a situation anyway. 95% of people who gave it a go would end up harming themselves.
Image
Best position - >>>> over there >>>>
Current position - here
User avatar
Brigadier .SCuD.
 
Posts: 173
Joined: Mon Feb 06, 2006 6:15 am

Re: Not making a turn

Postby DirtyDishSoap on Mon Jul 17, 2023 10:33 am

Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution

The deferred was a solution to an older problem when players did miss turns intent and were able to deploy them the following turn en masse. I can't see how much of advantage you get for missing a turn or two, and deploy your troops afterwards, but I mostly just play classic/esc so can't really say.
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.

Your obsession with mrswdk is really sad.

ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
User avatar
Corporal 1st Class DirtyDishSoap
 
Posts: 9077
Joined: Mon Jan 15, 2007 7:42 pm

Re: Not making a turn

Postby rockfist on Mon Jul 17, 2023 10:42 am

If you have to nuke or zombie a teammates bonus and your deploy is low, missing is potentially an advantage. There are other situations where it might be, but that is the easiest one to think of.
Image
User avatar
Brigadier rockfist
 
Posts: 2168
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: Not making a turn

Postby .SCuD. on Mon Jul 17, 2023 2:16 pm

rockfist wrote:If you have to nuke or zombie a teammates bonus and your deploy is low, missing is potentially an advantage. There are other situations where it might be, but that is the easiest one to think of.


Philadelphia too
Image
Best position - >>>> over there >>>>
Current position - here
User avatar
Brigadier .SCuD.
 
Posts: 173
Joined: Mon Feb 06, 2006 6:15 am

Re: Not making a turn

Postby Shannon Apple on Mon Jul 17, 2023 2:29 pm

.SCuD. wrote:
Shannon Apple wrote:
Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution

I don't agree.

I don't miss very many turns, but deferred troops are a way to stay in the game in case something came up in real life. It's rarely advantageous to get those troops. At the end of the day, you've missed a turn and lost ground. You might be able to win some back, but coming back from a missed turn with deferred troops is difficult, especially against a good player, or team. They're going to plan for those incoming extra troops.

Oh, and I've certainly come across a couple of people who, I felt, deliberately missed a turn. I've never seen a good player do it though, just bad players with sneaky tactics who think they can win that way. Never works. :lol:


I did have a good player suggest it to me as an idea in a team game once! But we decided against it because we felt it was against the spirit of the game and rules, even though it would tangibly have been better for us.

That was a very very unique situation though. And honestly I think that there are very few players who could accurately recognise such a situation anyway. 95% of people who gave it a go would end up harming themselves.


Oh yes, I can absolutely see how missing could be advantageous in spoils games. Like, not wanting to take a spoil so they can keep a bonus (in nuke or zombie) or to defer being the first to cash (escalating).

Geger suggested that deferred troops have ruined the game, but I've yet to see someone pull off a big deferred troops comeback, especially in a no spoils game. They could get lucky, but 99% of the time, they'll have made themselves more screwed. :D
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
User avatar
Brigadier Shannon Apple
Chatter
Chatter
 
Posts: 2180
Joined: Wed Jan 14, 2009 8:40 pm
Location: Ireland

Re: Not making a turn

Postby niMic on Tue Jul 18, 2023 9:07 am

Deferred have a massive opportunity cost. At best you're getting what you would get anyway, but one turn later. In the meantime the other team can improve their position. I suppose there's some advantage to being able to load someone up and not having the opponents know where it is until a turn later, but I can't think of any instances where that would have been strictly better than just playing the turn.
Image
Highest score: 3768
Highest rank: 17
User avatar
General niMic
 
Posts: 1019
Joined: Tue Mar 14, 2006 2:02 pm

Re: Not making a turn

Postby Extreme Ways on Tue Jul 18, 2023 2:46 pm

niMic wrote:Deferred have a massive opportunity cost. At best you're getting what you would get anyway, but one turn later. In the meantime the other team can improve their position. I suppose there's some advantage to being able to load someone up and not having the opponents know where it is until a turn later, but I can't think of any instances where that would have been strictly better than just playing the turn.

Examples like Philadelphia have already been given, but there's also options with nuclear/zombie/escalating where you are forced to cash a set while you'd really prefer to cash in 1 turn later.

There are also massive arguments in freestyle. Sometimes it's better not to take a turn in order to keep the end of the round at the same time, than to take a turn early and risk losing control over when the round ends.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
General Extreme Ways
 
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am
2

Re: Not making a turn

Postby niMic on Wed Jul 19, 2023 1:22 pm

Freestyle is for psycopaths, so I'm not counting that. I see the arguments about nuclear and zombie, though I've never encountered a time when missing would be better. I can't remember a case for escalating either, to be honest.
Image
Highest score: 3768
Highest rank: 17
User avatar
General niMic
 
Posts: 1019
Joined: Tue Mar 14, 2006 2:02 pm


Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users