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Keefie wrote:
Go make a post in suggestions to get things changed.
.Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC11 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC11 will result in a forfeit of the game.
Keefie wrote:This is not a loophole, it's how the game works. Those players have done nothing wrong and they certainly shouldn't agree to your 'offer' of a rematch.
Go make a post in suggestions to get things changed.
Mad777 wrote:Keefie wrote:This is not a loophole, it's how the game works. Those players have done nothing wrong and they certainly shouldn't agree to your 'offer' of a rematch.
Go make a post in suggestions to get things changed.
No it is not, take a territ, get a spoils, nothing else to add, that is purely using that known loophole that was rectified for Nuke and Zombie. Disregarding the type of setting, the pure RISK is what makes this game...you get a card if you attack and take a territory. If you don’t want a spoil then this game has a “No Spoils” setting.
Arguing all around it would never change the basic RISK rules.
Dukasaur wrote: That was the night I broke into St. Mike's Cathedral and shat on the Archibishop's desk
josko.ri wrote:* For the case you do not know this fact, this loophole in rules is already known to the site admins and was fixed for Nuclear and Zombie games but was not fixed for Escalating and Flat Rate games....
Dukasaur wrote: That was the night I broke into St. Mike's Cathedral and shat on the Archibishop's desk
Evil Semp wrote:I don't think it is poor sportsmanship. I think this situation falls into the same category as killing a team mate to get a bonus or getting their cards.
HardAttack wrote:What happens in a nuclear-zombie game if i take a territ then run out of time ?
Dukasaur wrote:HardAttack wrote:What happens in a nuclear-zombie game if i take a territ then run out of time ?
In nukes or zombies, if you have a successful attack but run out of time, you still get the card.
In escalating or flat rate, you do not.
Shannon Apple wrote:Is it poor sportsmanship? I would say yes. The player is making the next person wait out the full 24 hours just so that they can avoid taking a card. I certainly wouldn't consider it good sportsmanship lol.
But would I get angry at a player for doing that? No. The site allows it, so it's just another tool for people to take advantage of. It's like the whole fog snap thing. You can't force players to let you take a snap, you just have to hope that they are cool enough to wait. The only way these things can be remedied is to make them a part of the code: autosnap and autocard. Until that happens, there will be people out there that will use any tool they can to win a game, even if it's not the nice thing to do. lol.
mookiemcgee wrote:I feel confident the OP would do the exact same thing given the chance.
wasn't there already an official ruling on this? Why now an poor attempt at public shaming?
Extreme Ways wrote:Moving away from the situation at hand which is ultimately imo just a rant that can also spark discussion: I am missing a 'neutral' option in the poll.
When nuclear/zombie timeouts were changed, fs was left untouched. Of course, in fs abuse cases like the above could also happen but it wasn't changed. Did the bug become a feature? This is unclear, because in clan events such as CC11 (which I will assume to be an official CC-sanctioned event) the following rule is included:.Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC11 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC11 will result in a forfeit of the game.
This rule is obviously not mentioned in the Championships thread. Team JP/Fyr/smurf has no reason to accept the offer of a rematch because what they did is within the rules, even if it's not particularly great sportsmanship. With us not being able to judge the evolution of the gamestate, we also do not know if the prior turns were played with this idea in mind. Perhaps they would have played it differently had the practice not been allowed, so asking afterwards is moot.
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