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betiko wrote:So i was wondering... if we created some fake dice that wouldn t allow too much randomness and would stick to reasonable odds all the time... would this still be fun.... less fun, or much more fun?
jleonnn wrote:would be a lot more mathematical and calculated... then I guess it depends on what kind of person you are
betiko wrote:How stupid is your answer tt?
You're showing a model of how it should be in an ideal world... ergo the fake dice i'm talking about.
vegetable lasagne wrote:betiko, don't call me stupid
llamsagna wrote:Thorthoth wrote:betiko, don't call me stupid
why?
Thorthoth wrote:...you're the one [Betiko] that seems unable to grasp the concept of a probability distribution.
Thorthoth wrote:betiko wrote:How stupid is your answer tt?
You're showing a model of how it should be in an ideal world... ergo the fake dice i'm talking about.
betiko, don't call me stupid, you're the one that seems unable to grasp the concept of a probability distribution.
betiko wrote:this is about twisting real probability distribution with dice that would be less random.
Thorthoth wrote:betiko wrote:this is about twisting real probability distribution with dice that would be less random.
This doesn't even make any sense...
...but if you do somehow manage to pull it off, I'll non-randomly take all the 6s, thank you very much.
betiko wrote:The number you get is and has always been irrelevant. Get a better battle outcome distribution and it removes part of the games randomness.
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