Surrender Button
Posted: Wed Sep 20, 2017 8:00 pm
So, the surrender button in its first iteration lasted until Feb 06, 2006. It was gotten rid of the same day that the 3-turn deadbeat rule was added (before it was 4-turns). At that point nobody had played more than 45 games (the game started with a 10-game limit which was dropped to a 5-game limit in the first couple of weeks; Feb 10 a player had 43 games and 30 was considered a feat; on Feb 16 1st place was 1600 points and 23 games complete). Premium wasn't added until Feb 23, 2006. The first person to become a major didn't happen until Mar 07, 2006 and the first general (although at the time that meant 3000 points, not the current 3500) wasn't until September 25, 2006. The first site moderator was added May 07, 2006.The game has changed so much in that time.
EDIT: Chained Reinforcements weren't added until July 10!!!!
Since the current rendition of the surrender button, there hasn't been any reports of abuse of it that I know of.
My point is: the game has changed so much since that initial test and the initial sample size was so small I think the entire logic behind "tried it, didn't work" is actually wrong. Lackattack had only played 8 games when he made his executive decision. If somebody joined this site and played 8 games today would you automatically assume he knew everything about the site? I think not. We haven't actually tried and found problems.
There were "problems" but at the time lackattack had no income stream for the website and there were no volunteers. The time he did have was devoted to programming (since the website was so new). He didn't want to arbitrate the C&A cases. Not that there were any. There was one suggestion about surrendering where lackattack brought up the only unaddressed problem of the button. It gives free games to freemium. Solution: premium-only button. There was another poll where the votes were 35% wanted the button gone and 65% wanted it to stay.
One of the problems listed was that people would surrender and then you couldn't get their cards. However, on July 10, 2006, we introduced Terminator games which allow you to clear an eliminated (deadbeat/guested) player and still get the cards and points. Another problem mentioned was that lackattack wanted to give no points for deadbeat games (he actually did implement this and knocked the scoreboard for a loop) and he wasn't sure how to treat surrender games. Now we give points to deadbeat games so the point is moot (the no-points for deadbeats was reverted when Terminator was introduced).
So, other than those 2 threads I posted, and a couple other off-hand comments there was no actual complaints. There were never any C&A cases about it or anything.
EDIT: Chained Reinforcements weren't added until July 10!!!!
Since the current rendition of the surrender button, there hasn't been any reports of abuse of it that I know of.
My point is: the game has changed so much since that initial test and the initial sample size was so small I think the entire logic behind "tried it, didn't work" is actually wrong. Lackattack had only played 8 games when he made his executive decision. If somebody joined this site and played 8 games today would you automatically assume he knew everything about the site? I think not. We haven't actually tried and found problems.
There were "problems" but at the time lackattack had no income stream for the website and there were no volunteers. The time he did have was devoted to programming (since the website was so new). He didn't want to arbitrate the C&A cases. Not that there were any. There was one suggestion about surrendering where lackattack brought up the only unaddressed problem of the button. It gives free games to freemium. Solution: premium-only button. There was another poll where the votes were 35% wanted the button gone and 65% wanted it to stay.
One of the problems listed was that people would surrender and then you couldn't get their cards. However, on July 10, 2006, we introduced Terminator games which allow you to clear an eliminated (deadbeat/guested) player and still get the cards and points. Another problem mentioned was that lackattack wanted to give no points for deadbeat games (he actually did implement this and knocked the scoreboard for a loop) and he wasn't sure how to treat surrender games. Now we give points to deadbeat games so the point is moot (the no-points for deadbeats was reverted when Terminator was introduced).
So, other than those 2 threads I posted, and a couple other off-hand comments there was no actual complaints. There were never any C&A cases about it or anything.