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Thorthoth wrote:Thanks for the history, DY...
And also for illustrating another reason to vivo-bump: If you haven't vivoed it into the present, you'll have to rewrite it when that deleter-mod goes mad again.
DoomYoshi wrote:Thorthoth wrote:Thanks for the history, DY...
And also for illustrating another reason to vivo-bump: If you haven't vivoed it into the present, you'll have to rewrite it when that deleter-mod goes mad again.
Actually, its way better if you don't necrobump so that when I'm looking through threads, they are grouped roughly by their date.
Thorthoth wrote:DoomYoshi wrote:Thorthoth wrote:Thanks for the history, DY...
And also for illustrating another reason to vivo-bump: If you haven't vivoed it into the present, you'll have to rewrite it when that deleter-mod goes mad again.
Actually, its way better if you don't necrobump so that when I'm looking through threads, they are grouped roughly by their date.
Very roughly indeed... No. that's not a good reason to refrain. Try again.
IcePack wrote:It’s still a shitty idea I’m just done wasting my time arguing about it
gannable wrote:if you really want to surrender that bad then deadbeat.
DoomYoshi wrote:IcePack wrote:It’s still a shitty idea I’m just done wasting my time arguing about it
Your point was about a general dislike of people who resign and a particular enjoyment you get from escalating sweeps and finishing the game. On the first point there is nothing anybody can do to help you. I would much rather spend my time doing something useful in life than playing out a game that was won a few turns ago, but that is a difference in philosophy. It also goes back to my OP: because we have never actually tried it, you can have no idea how common resignation will be. It might change the meta or maybe it will only affect 1 in 10 games. I'm sure it will be illegal in clan games anyways.
The second point doesn't even make sense at all. a) people are unlikely to resign in escalators. There is always that chance that somebody falls flat halfway through the sweep and you get a recovery sweep. b) resigned players make a sweep easier since you can still get the cards for eliminating them but they aren't getting the +3 every turn. Think of it the same way the game is now, early sweeps are easier if somebody has missed a couple of turns.
gannable wrote:And there's scenario for cheating/abuse.
Donelladan wrote:It would be annoying to allow people to surrender in multiplayer games. I am all in favor of a resign button with less restrictions than currently and extended to more settings, but I think a resign button should only be for games with 2 teams / 2 players.
Dukasaur wrote:Donelladan wrote:It would be annoying to allow people to surrender in multiplayer games. I am all in favor of a resign button with less restrictions than currently and extended to more settings, but I think a resign button should only be for games with 2 teams / 2 players.
Games with 2 teams or 2 players will end soon enough. Multiplayer games are actually the only ones that really cry out for a surrender button, as they can stalemate and become long snoozefests.
Many multiplayer games (including, if memory serves me, the DOS version of Risk) give you the option to quit and let the AI take over your side. We have AI (bot play) on CC, so it should be perfectly straightforward to let players quit and have a bot take over their terts so the game dynamic isn't disrupted. And yes, the bots play badly, but no worse than a player who is bored out of his tree and is just dropping and running. The only reason this hasn't been implemented is lack of vision. There's no practical or moral reason why it wouldn't be.
Donelladan wrote:Still, I don't think giving a surrender button for games that aren't decided yet is a good idea. If you are in such a stalemate game and you want a way out, you can also suicide on several players and usually that does the trick, either break the stalemate or get yourself eliminated, no need for a surrender button. Also it would definitely unbalance games and change the outcome, I can't see that as a progress.
Surrender button shouldn't be the solution for stalemate games . If such games exist then settings ( compulsory 200 round limit on all games for example) should be put in place to prevent them, rather than having people surrendering out of boredom !
Donelladan wrote:If the two other players are equal, the players playing right after the one resigning will win the game almost automatically, so the plawing resigning does choose a winner, but it's a stupid way of choosing, it's simply based on join order.
I'd much rather lose because I have been an ass to the 3rd player and he suicided on me, rather than because I happen to be on the wrong position according to turn order because he resigned.
Donelladan wrote:If the two other players are equal, the player playing right after the one resigning will win the game almost automatically, so the player resigning does choose a winner, but it's a stupid way of choosing, it's simply based on join order.
I'd much rather lose because I have been an ass to the 3rd player and he suicided on me, rather than because I happen to be on the wrong position according to turn order because he resigned.
DoomYoshi wrote:Donelladan wrote:If the two other players are equal, the player playing right after the one resigning will win the game almost automatically, so the player resigning does choose a winner, but it's a stupid way of choosing, it's simply based on join order.
I'd much rather lose because I have been an ass to the 3rd player and he suicided on me, rather than because I happen to be on the wrong position according to turn order because he resigned.
How often are the two other players equal though?
In any case, it's time to increase the limits on Surrender. Perhaps all 2-player games (including polymorphic) should be added to the usage instead of the current silly array of conditions. I've never been in a game where I've even seen the resign button, so it's clearly too limited to be useful.
Metsfanmax wrote:DoomYoshi wrote:Donelladan wrote:If the two other players are equal, the player playing right after the one resigning will win the game almost automatically, so the player resigning does choose a winner, but it's a stupid way of choosing, it's simply based on join order.
I'd much rather lose because I have been an ass to the 3rd player and he suicided on me, rather than because I happen to be on the wrong position according to turn order because he resigned.
How often are the two other players equal though?
In any case, it's time to increase the limits on Surrender. Perhaps all 2-player games (including polymorphic) should be added to the usage instead of the current silly array of conditions. I've never been in a game where I've even seen the resign button, so it's clearly too limited to be useful.
Yes, I agree with this, it should be expanded to all two player games. As before, if it is found to be abusive, we can roll it back. Nothing needs to be permanent.
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