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Dice culprit found
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Posted:
Wed Mar 16, 2016 7:41 am
by AAFitz
http://phys.org/news/2016-03-mathematic ... ought.htmlI actually believe the dice generators derive the numbers from other sources...alien signals or something, but certainly if the benchmark for random number is faulty...its difficult not to assume there's a possible fault in all random numbers.
This is a surprise to many of you, who steadfastly hold that the dice are always random. Sorry.
(This could have been better...I have no time right now.)
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Re: Dice culprit found
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Posted:
Wed Mar 16, 2016 8:05 am
by Doc_Brown
Isn't CC getting the random numbers from random.org? Those are based on atmospheric turbulence, not on prime numbers. Hence, this finding has no bearing on the randomness of the dice rolls here.
Re: Dice culprit found
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Posted:
Wed Mar 16, 2016 8:15 am
by owenshooter
Doc_Brown wrote:Isn't CC getting the random numbers from random.org? Those are based on atmospheric turbulence, not on prime numbers. Hence, this finding has no bearing on the randomness of the dice rolls here.
CC has not gotten their numbers from Random.org for about 4 or 5 years now... keep up with all of this, please...-Jésus noir
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 3:36 am
by Arama86n
Try DakoDice v1.49385
Works like a charm.
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 9:28 am
by owenshooter
Arama86n wrote:Try DakoDice v1.49385
Works like a charm.
actually, v1.49386 was just released, it is awesome!!!-Jésus noir
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 10:04 am
by Arama86n
owenshooter wrote:Arama86n wrote:Try DakoDice v1.49385
Works like a charm.
actually, v1.49386 was just released, it is awesome!!!-Jésus noir
Noted. But with the possibility of bugs with the new release, I'll think I'll stick with the old version until the new one has been properly field tested.
If it isn't broken why fix it?
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Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 10:30 am
by TheForgivenOne
I'm outsourcing my roles to a third world country. Granted when I Auto'd a stack of around 10000, it took around 5 hours to get all my results back from them, and my turn ended up timing out, but it still works pretty well!
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 4:06 pm
by rockfist
I get my dice from a random number generator that generates a random number between 1 and 1 inclusive.
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 5:01 pm
by elfish_lad
I've chosen to not use dice in my rolls but, finally making use of my degree in philosophy, each game is decieded by Socratic debate. While nude.
E the Exhilarated
Re: Dice culprit found
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Posted:
Thu Mar 17, 2016 5:28 pm
by Arama86n
elfish_lad wrote:I've chosen to not use dice in my rolls but, finally making use of my degree in philosophy, each game is decieded by Socratic debate. While nude.
E the Exhilarated
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