by Jurasu on Tue Feb 16, 2016 2:55 pm
Hello all. I've been around a while though generally a relatively quiet member of the community. I know there's always on-going debate about both the written and unwritten rules (owenshooter, looking at you as I'm sure you will show up) so I have a question on general etiquette, one of the unwritten rules. So diplomacy is allowed in CC's rules on the condition that it is announced in the in-game chat for all players to see. Oftentimes these informal truces seem to settle on a two round notice before the two (or more) parties become hostile again. This is for obvious reasons: integrity, no sneak attacks, ample time to prepare defenses, especially since it is also considered poor etiquette to stack up troops on the border with someone you have a truce with. Normally this is all because risk is simply a game, and at least most of us play it to have fun, and beating someone through skill and strategy is usually more fun to people than by winning through cheating or tricks, especially since some of these games last for months, even as long as a year in extreme cases.
I have a recent example where my understanding of CC etiquette was heavily challenged by another player. I am not going to link a game number nor indicate any players involved as I've seen what can happen when unrelated third parties get involved. I am also not seeking revenge or redemption in any way, simply a confirmation that my understanding of CC etiquette is how most players here understand it. Or perhaps I am wrong and I can be enlightened.
This was a game on one of CC's larger maps, with 12 players in it. The game starts with the normal mad scramble for whatever bonuses one can get their hands on. On round 6 a neighboring player offers a truce with a two round notice. He had also asked for truces with 3 others players, which should have been a red flag in itself, but I thought it could only work for me. He was blocking himself in on a smallish bonus while I had a flank protected with room to expand.
So the game goes on as usual. I secure a couple bonuses, have another, unrelated player attack me. We go back and forth for a few turns. The player I have a truce with moves right before I do in the turn order, so I check the chat every turn to see if he ever says anything about the truce. With the number of players we have, it takes 2-3 days for us to cycle through everyone and begin a new round, so I only check the game when I have time, often when it is my move. Round 12 rolls around, the player says nothing, takes his turn, then I take mine a few hours later. Three more players take their turn leading into the next day and the player I have a truce with announces in the chat that I have my 2 round notice. I don't see this until another day later after he has taken his turn on round 13. I manage to push the other player attacking me out of my bonus and secure my borders against him, thinking I had the next turn to better defend my borders against the player who just announced he was ending the truce in case he decides to attack. I come back for my turn on round 14 and found that he has already attacked me.
So here's where we come to the problem. I told him in chat that he did not wait the two rounds. He claims he did. I explain my understanding of the truce as you are supposed to wait 2 turns so that both sides can adequately prepare. He claims that he announced the end on round 12 and attacked round 14, saying it was two rounds. When I point out that he waited until after both of our turns that round and that it shouldn't count, he says it doesn't matter and calls me a sore loser for crying about it. I try reasoning some more, but at this point he's not going to pay any more attention as he's already dealt me a blow I can't recover from. It's a shame in a game that's already lasted over a month.
Now to my way of thinking, a two round notice means that you technically don't attack until the 3rd round after announcing your intention. That would give time to finish up whatever else you were doing during the truce and to allocate an appropriate number of troops to borders that are no longer secure. His take was 2 rounds meant you could attack on the 2nd round. But to me, using that logic, that would mean that if we had agreed to a 1 turn notice instead, he could have waited until after my turn on round 12 to announce his intentions, then simply attacked me without me even having a chance to prepare. That wouldn't make sense at all to me, especially since I see other people agree to 1 turn notices (2 is just the most common).
So would I be right in this case? Or has my understanding of CC etiquette been mistaken for years?