loutil wrote:Donelladan wrote:Because I will have +1 troops to deploy for many turns, told you before.
I understand your point, I think in 1vs1 it won't matter much which one you take, but I agree that in 4vs4 it is probably better to take your way. For the other settings I dunno.
My last comment on this. Of course it matters. This is probability we are talking about. Example: you have 14 on your castle. Your enemy has 4. My way = 1,1,1,1,1,4 which is a 64% probability roll. Your way = 2,1,1,1,1,4 which is a 52% probability roll. The first KO is the most important play on that map. You cannot afford to give up 12% probability to a good player as that will likely be the difference between winning and losing over time.
Your example, 14 on the castle, it's a 4vs4 situation, in which I said, I agree with you, it matters, and your path is better.
In a 1vs1, you'll never have 14 on your castle, first turn you'll take the village only, 2nd turn you will go to the knight, 3rd turn you will attack. Therefore turn 2 and 3, you'll have that +1 deploy from the village. If you lost 2 troops on the village it doesn't change anything to take your way or my way, but if you lost 1 or 0 troops to take the village, my way give you more troops on your attack. And ofc on the following turn the village will keep giving the bonus.
In 1vs1, best case is you attack the castle turn 2, and I'd say even with perfect dice until the knight, it is in 99% of the case better to wait for turn 3.
For 2vs2 and 3vs3, it has to be considered. In 2vs2 I'd say you probably right as well. In 3vs3 there is also the possibility of empty castle, in which case you'll be happy to have that +1 troops deploy on the long run.