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the warrior65 wrote:Can someone explain why my dices are so bad in the year 2016.
Am I punished for something I did?
the warrior65 wrote:Can someone explain why my dices are so bad in the year 2016.
Am I punished for something I did?
ronc8649 wrote:this thread is gay as hell.
riskllama wrote:ronc8649 wrote:this thread is gay as hell.
i believe the correct term is "gay as all hell", yes?
Symmetry wrote:riskllama wrote:ronc8649 wrote:this thread is gay as hell.
i believe the correct term is "gay as all hell", yes?
For the religious, only certain levels of hell are for the gays. Well, some of the religious.
ronc8649 wrote:i usually dont bitch about the dice.
ronc8649 wrote:the dice have me retiring from cc here very soon. i have never seen anything like it in 6 years.
i usually dont bitch about the dice, it is really crazy lately.
i have no time for this. i am losing pretty much every game. every game right now. i havent won a crucial roll all week long. i mean, i am losing 18-10's all day long.
ronc8649 wrote:the dice have me retiring from cc here very soon. i have never seen anything like it in 6 years.
i usually dont bitch about the dice, it is really crazy lately.
i have no time for this. i am losing pretty much every game. every game right now. i havent won a crucial roll all week long. i mean, i am losing 18-10's all day long.
the warrior65 wrote:Can someone explain why my dices are so bad in the year 2016.
Am I punished for something I did?
ronc8649 wrote:no, i am finishing up here. you may see me on speed games once in a while. but that is all.
boberz wrote:I am sure people used to conduct in depth statistical analysis of the dice. Does anybody remember the outcome of that or where that ended up?
Sid Meier, the designer of the computer game Civilization, in which players steer a nation through history, politics, and warfare, quickly learned to modify the game’s odds in order to redress this psychological wrinkle. Extensive play-testing revealed that a player who was told that he had a 33 percent chance of success in a battle but then failed to defeat his opponent three times in a row would become irate and incredulous. (In Civilization, you can replay the same battle over and over until you win, albeit incurring costs with every loss.) So Meier altered the game to more closely match human cognitive biases; if your odds of winning a battle were 1 in 3, the game guaranteed that you’d win on the third attempt—a misrepresentation of true probability that nevertheless gave the illusion of fairness
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