Clearly stated truce rules / alliance rules / 2 turn notice
Posted: Tue Nov 03, 2015 3:49 pm
I'm a bit tired to always have to write a novel in the chat of every game I am agreeing on a truce.
Players have their own definitions of 2 turn notice or 3 turn notice.
Can't we have one single dedicated spot where all versions of these are collected and explained?
That way anytime anyone is offering or accepting a truce they can just have this reference to point at.
My definition of a 2 turn notice goes something like this:
2015-10-31 06:02:43 - henchoi: red, agreed, two turn notice?
2015-10-31 09:42:59 - paulk: sure, and third turn only the one who didnt break it has first right to strike.
2015-11-01 07:23:35 - henchoi: red, that makes it a 4 turn notice. sorry no deal. But I have no intentions on S America
2015-11-01 09:29:45 - paulk: k, explain the 2 turn notice to me plz.
2015-11-02 07:32:43 - henchoi: Let's say a player on turn #10 states that he wants to end the truce, he or the other player would be able to attack the other on turn #12.
2015-11-02 16:12:30 - paulk: in this game, since you take your turn before me, that would not be in my favor. that's why I usually play with the modification that the player not canceling the truce has first go at attacking.
2015-11-02 16:16:19 - paulk: in other words, for a 2 turn notice, if I cancel the truce in turn #10 you can attack me turn #12, but if you cancel the truce you have to wait for me to take my turn #12 (attacking or not) before you can attack. Since you take your turn #12 before me
2015-11-02 16:22:11 - paulk: -> you have to wait until turn #13. In practice it's 1) PlayerA cancels & sets up troops, 2) PlayerB sets up troops, 3) PlayerA sets up troops, 4) PlayerB can attack, 5) PlayerA can attack
Players have their own definitions of 2 turn notice or 3 turn notice.
Can't we have one single dedicated spot where all versions of these are collected and explained?
That way anytime anyone is offering or accepting a truce they can just have this reference to point at.
My definition of a 2 turn notice goes something like this:
2015-10-31 06:02:43 - henchoi: red, agreed, two turn notice?
2015-10-31 09:42:59 - paulk: sure, and third turn only the one who didnt break it has first right to strike.
2015-11-01 07:23:35 - henchoi: red, that makes it a 4 turn notice. sorry no deal. But I have no intentions on S America
2015-11-01 09:29:45 - paulk: k, explain the 2 turn notice to me plz.
2015-11-02 07:32:43 - henchoi: Let's say a player on turn #10 states that he wants to end the truce, he or the other player would be able to attack the other on turn #12.
2015-11-02 16:12:30 - paulk: in this game, since you take your turn before me, that would not be in my favor. that's why I usually play with the modification that the player not canceling the truce has first go at attacking.
2015-11-02 16:16:19 - paulk: in other words, for a 2 turn notice, if I cancel the truce in turn #10 you can attack me turn #12, but if you cancel the truce you have to wait for me to take my turn #12 (attacking or not) before you can attack. Since you take your turn #12 before me
2015-11-02 16:22:11 - paulk: -> you have to wait until turn #13. In practice it's 1) PlayerA cancels & sets up troops, 2) PlayerB sets up troops, 3) PlayerA sets up troops, 4) PlayerB can attack, 5) PlayerA can attack