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Army of GOD wrote:Add porn
premio53 wrote:Add Backgammon and Chess as an option. Many sites offer a number of peer to peer games and seem to be doing quite well. If the owner could incorporate a couple of other games at this site I believe it wouid attract more people.
TeeGee wrote:premio53 wrote:Add Backgammon and Chess as an option. Many sites offer a number of peer to peer games and seem to be doing quite well. If the owner could incorporate a couple of other games at this site I believe it wouid attract more people.
I like this idea, we could run a number of different games. Not sure if we would hit copyright issues though.
premio53 wrote:Add Backgammon and Chess as an option. Many sites offer a number of peer to peer games and seem to be doing quite well. If the owner could incorporate a couple of other games at this site I believe it wouid attract more people.
natty dread wrote:BigBallinStalin wrote:natty dread, formerly known as natty_dread, if you owned a site just like CC with its current problems, what do you envision? Your talk about modernizing the UI and "creating a flexible engine with modern web technologies" is interesting, so can you explain what you visualize?
Well BBS, I'm glad you asked. I'll have to explain in parts.
Firstly, modernizing the UI. Apart from the nostalgia value - which is pretty hard to capitalize on, since we're talking about something that is nostalgic maybe to 20k people at most - the current UI simply doesn't satisfy the needs of a modern gamer. Even if we're talking about a strategy game where flashy graphics and effects aren't as crucial as in the latest Gears of Whogivesafuck, an interface consisting of a static image background with coloured numbers overlaid on top... it just doesn't cut it anymore.
What I mean by modern UI is not so much technology - although, using modern web technologies would also be part of it. A lot can be done with CSS alone these days! But what I actually mean is creating a responsive, functional and intuitive UI, one that can be used equally well with desktop/laptop computers (mouse/touchpad input) or tablets/phablets (touch/stylus input).
Like as an example: if we're talking about a boardgame map, instead of a static background image, we should have maps that really respond to the gameplay situation. Territories that change appearance according to the gameplay. Something like what was done on MajCom where the colours of the territory indicate the owner would be a good first step. Use hover-on graphics and popups to increase the information density without cluttering the map, thus optimizing the usability of the GUI by providing both a clear overview and an easy and intuitive way to peruse the details of the game situation.
We could also have things like representative game pieces on territories, and these could respond to hover, click, drag... the UI should be so intuitive that you don't need instructions. Of course responsiveness should also be a top priority - invest in hosting with plentiful bandwidths and minimal latencies.
And responsiveness in the other, more fashionable sense of the word... all designs and UIs should be scalable. Get rid of the hacky idea of using two separate, slightly-different-sized images (seriously... what the hopping holy f*ck were they thinking with that one) and instead design the game UI so that the graphics scale smoothly to any resolution. It's not that hard: use vector graphics where possible, and when bitmaps are necessary, use smart scaling methods to interpolate smoothly between various detail levels.
Oh and when it comes to graphics... hire some proper artists and designers. The site could still have the "map foundry" or similar, but having some paid staff for artwork would do wonders to the standards - it would set the bar for design quality of user contributions, as well.
Then we get to the second part: flexible engine... what I meant by this is mainly that the game engine should support games other than risk. The rules of the game shouldn't be constrained to the risk model. There shouldn't have to necessarily be troops that attack by throwing dices... frankly, a big part of the current maps on CC pretty much already rape the risk game mechanics as much as they can, it's pointless to pretend that maps like Cricket have anything to do with risk... so why have that constraint at all?
So what I'm saying is, instead of just having the one game engine, that sets a strict framework within which all maps have to function, CC should have a game engine that supports various types of games: there could be risk-type games, there could be Axis&Allies -type of maps, there could be chess, checkers, go, scrabble, monopoly... all of course modified slightly enough to prevent the copyright sharks from harshing our buzz.
The main focus could still be on strategy games, but I'm just saying... what's the point of trying to shoehorn everything under the sun into the risk gameplay mechanics? Why have a "chinese checkers" map that plays like risk, when we could just be playing chinese checkers? (Ok, bad example, no one wants to play chinese checkers... that game sucks donkey dick. Still, you get the point).
So that's all I have to say. CC as it was is already dead, CC as it is is on life support... the only way forward is to shed away the old cruft, stop trying to resurrect the glory days and instead create something new. It would be a lot of work, would take some serious investment, and would still be risky to try... which is sadly why it probably won't happen, and the owners will probably opt for something "safer" which will keep the site alive enough that they can make some profit and then call it a day when people lose interest...
Army of GOD wrote:Army of GOD wrote:Add porn
owenshooter wrote:Army of GOD wrote:Army of GOD wrote:Add porn
or maybe finish a game or two that you start... *cough* -Jésus noir
premio53 wrote:Add Backgammon and Chess as an option. Many sites offer a number of peer to peer games and seem to be doing quite well. If the owner could incorporate a couple of other games at this site I believe it wouid attract more people.
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