Pretty well every turn every player on CC takes, there are a many possibilities for attack -you hold terts adjacent to terts you do not hold. Every turn you can usually deploy at least the standard CC minimum of 3 troops to those terts to increase the chances of a successful attack- defined as ultimately taking the terts you want to take, AND/or losing less troops than the defender. Taking terts is usually good in a number of ways- it can give you a tert zone boni or break the oppo tert zone boni, can increase your troop deploy and reduce the oppo tert deploy, In spoils games you get spoils.
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There are 6 attack possibilities identified by the dice stats:
3 v 2 is the most frequent attack possibility - usually defenders will have at least 2 troops on their terts and the attacker has a minimum 3 deploy. Given 3 v 2 has a slight edge for the attacker successful players will take advantage of the many possibilities with a large number of 3 v 2 attacks ,on terts they want to take, and, in the long run,will end up losing less troops then the defender AND will take terts they want to take,. increasing deploy, reducing the oppo deploy, getting spoils etc..
3 v 1possibilities don't happen as often as 3 v 2 possibilities but successful players take advantage of those they see or can create.. 3 v 1 has a big edge for the attacker- in the long run you will lose less troops then the defender and, as by definition the defender only has one troop you will likely take the tert you wanted to take, increasing your deploy, cutting the oppo deploy giving you spoils etc.
2 v 2 has a slight edge for the defender,and, as discussed, the attacker usually has at least 3 troops to deploy, successful players will stay away from such attacks or turn them into 3 v 2 attacks, .unless there are reasons to go 2 v 2.
2 v 1 attacks have a slight edge for the attacker, but again with the usually minimum 3 deploy, successful players will look to turn 2 v 1 possibilities into 3 v 1 possibilities.
1 v 2 attacks have limited chance of success so successful players will usually stay away from such possibilities, or turn them into 3 v 2 attacks, unless there are special reasons to go 1 v 2
1 v 1 attacks have a slight edge for the defender, so successful players will usually stay away from such attacks or turn them into the highly desirable 3 v 1 attacks, unless there are special reasons to go 1 v 1.
Bottom line: Dice stats should show successful players doing lots of 3 v 2 attacks, the most frequent possibility that will exist or can be created with a deploy with a slight edge for the attacker. Successful players will also take advantage of the infrequent 3 v 1 possibilities, with a big edge for the attacker, and stay away from 2 v 2, 2 v 1, 1 v 2, and 1 v 1 attacks , unless there are special reasons for these attacks. and not using your deploy to turn them into 3 v 2 or 3 v 1 attacks.
something like that?
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