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Vaduzkrieg wrote:Disagree. The dice decide the game.
Vaduzkrieg wrote:Disagree. The dice decide the game. I've seen it time and time again. The times I win the dice totally f*ck over my opponent and I get ridiculously lucky.
I had a South America in a game recently. I had a 5 man on the border defending. The attacker had 3 men. He won the battle. Didn't lose a man. Then took 2 more territories with singles on them. End turn. I have never, ever, ever won 3-5. I am purposely trying to attack 3-5 or 4-6 or 6-8 now to see if I can win one. So far I've done it about 20 times and I always lose. You can't win when the dice roll like that.
degaston wrote:
... and here are mine for comparison:
AslanTheKing wrote:could you do me one like this,
i really want to know whats wrong with me
AslanTheKing wrote:thx for this great info,
so much to learn
i was always afraid to attack 3 vs1 or 3 vs2, i should do this more often
rjhankey wrote:I've noticed the same streakiness -- especially when I'm playing 1v1 games -- I may even avoid those types of tournaments because those games are strongly luck driven (I've won quite a few of the games with that luck on my side, and my opponent has been hosed by the dice luck). I have found that 1v1 polymorphic games seem to be the way to go if you want to play 1v1 games, those seem to help balance out the dice luck.
I've tried slowing down and varying my click rate when attacking ... closing my browser and restarting ... funny thing is, leaving and coming back in has almost always given me better results on the next roll.
I also follow that same strategy -- I'll normally try a 4vX attack, as long as I have 4 troops, and usually if I have a way to reinf that terit if the 4v whatever attack goes south and I end up with 2 troops sitting there.
I've seen the ridiculous number of 6s that come up for the defender dice (and ties go to the defender) -- it still seems like the defender does have the advantage more often than he/she should.
Gweeedo wrote:
Yes, this is true.
I have played Many a (board game..on a table) )game of Risk. It has always been Assault, Assault, Assault (with outstanding results)!!!
To focus on attack (like you would on a table game) will result in your downfall.
Conquers Club is not the same as Risk, gots to play it a bit different.
The Dice works the same for everybody...put a bit more thought in defense.
Jdsizzleslice wrote:degaston wrote:Jdsizzleslice wrote:The Dice ARE Random.
Perhaps you meant to say that the dice are not "fixed". They are definitely not random.
Random dice don't do this:
You are taking it out of context.Jdsizzleslice wrote:The Dice ARE Random. But can be streaky. You might have a run where you have perfect dice. Then the next 5 games you lose because of them.
zimmah wrote:They are grabbed from a pool, and when the pool is empty, the pool is refreshed. That's not random.
zimmah wrote:Jdsizzleslice wrote:degaston wrote:Jdsizzleslice wrote:The Dice ARE Random.
Perhaps you meant to say that the dice are not "fixed". They are definitely not random.
Random dice don't do this:
You are taking it out of context.Jdsizzleslice wrote:The Dice ARE Random. But can be streaky. You might have a run where you have perfect dice. Then the next 5 games you lose because of them.
The dice by defnition are not random.
They are grabbed from a pool, and when the pool is empty, the pool is refreshed. That's not random.
hjelp wrote:I don't think CC dice is malfunction.
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