by jusplay4fun on Sun Mar 16, 2025 2:53 am
Having now read MOST of this thread, and having read it on and off for some time, and reading Craig's other rants on his other Forum thread, (called 174 Users Online, in this same Forum), I will offer a few observations and comments.
I agree that our current group of Mods DO LOTS, and SHOULD be THANKED often for ALL their hard work and contributions. I am sure they spends HUGE amounts of time to do what they do. I have been fortunate to engage with GroovySmurf and TragalgarLaw01 during the CL16 Tournament.
Duk and TeeGee spend lots of energy trying to keep things civil in the Off-Topic Forum; that is another HUGE headache, and I have added to their headaches in the past. Sorry, Guys.
There are volunteers in the Society of Cooks Training Academy and I want to acknowledge what they do, especially Tamaynet (and others). IamCanton does great leading the Map development teams. And there are many other Mods and Volunteers that I have had little interactions with so far.
I agree with the main point made by Son!c in comparing one complainer to Lex Luthor. That is insightful, Sonic.
Thank you to ALL our Mods; they do what they can and are only human.
And now, my personal perspective regarding my Clan, GoN. I was asked to join in August 2013, shortly after I joined CC, and soon after getting a premium account. I was merely a happy warrior, and watched our Clan grow and saw people come and go. I saw our Leadership grow and then our Founder left. Then all the Leaders of GoN come and go, leaving only Bantam to DO ALL things by himself, for at least 3-4 years. I started to help a bit, and when there was a real danger of GoN folding, I stepped up to help Lead. Bantam came back, we added Sonic, and we added nearly 20 players from another Clan, TOP, lead by MagnusGreeol. We were doing fine. BUT people (and Leaders) came and went, AND many left GoN over time, from its very start. Things change and things evolve.
Being a Leader of a clan is NOT easy. I often spend 2-3 hours in one day setting up games and keeping massive records and files. Also managing people is not easy; managing a clan is NOT managing at a job, but there are skills needed, WITHOUT face to face interactions, for good or bad.
Just as in life, things change. People's entertainment options and tastes CHANGE and CC continued its long slow decline. I started to read the CC Forum in 2017 or so and was made aware of this slow decline about that time. (MookieMcGee made me aware of this.) The overall slow decline was interrupted, as was the REST of the World, during the COVID upheaval. BUT the decline now continues.
As I said, in other posts in this very thread, people's preferences change, and there are NOW more options for more and different and diverse entertainment, including gaming, CHANGES. Do you still play the same games as before? There have been some big changes. I used to play Risk and other games on a site called Pogo, and I was a paid member for some 10 years, starting in 2001 or so. They CHANGED as they dropped the programming feature whose name escapes me; it may be the FLASH feature or program. Risk on Pogo was based on this Flash thing. I got bored with Pogo and found CC around the same time. I ALSO now play some rather simple games on my iPad, and, happy for me, often with my nearly 5 year old granddaughter. She and I do lots of games together, and currently we like Plants vs. Zombies, something I played YEARS ago and I came back to it.
My son and his generation (and younger ones, too) use complex gaming systems, like the newest Playstation and whatever else rivals that. I never got into that, partly due to lack of time. I am of the generation who enjoyed board games as a child, and to me, other than playing games of Football and basketball with actual balls and outside, games with Cards (only) and boards (such as Monopoly and Clue) were the main way we had FUN. TV, too, but think of ALL the changes in that media. How many streaming services do you now have?
Those of us who enjoyed Risk as a child with an actual board is a limited "market" or demographic. Many of those players are dying. SAD. Others find other ways to spend their time. Some get ill and decrease their time on CC. There has been LOTS of discussion of trying to adapt this site to be played better on a cell phone. I have had discussions with BigWham directly on some of the suggested ideas to grow this site.
I do not think there is a real solution, other than making this work on a cell phone. BUT, part of the appeal of this game has always been its complexity, and the many maps and options HERE ON CC make this complex game of Risk even MORE complex. And making it "fit" and work with a cell phone IS HARD. If it were easy, I am sure it would have been ALREADY DONE.
I enjoy chess and checkers, too. Check the Other Games tab; you will see that I am near the Top of those games, Reversi too. Those games are:
1) games I learned and enjoyed as a child (Reversi I learned a long time ago, but not as a child, tbf).
2) Complex games that force me to think beyond how to shoot to kill or how to match 3. (And more complex than most card games; Poker and Bridge likely come close to such complexity that Risk offers.)
3) ALSO, I read that Risk takes into account the complexity of Chess with the randomness of dice and trying to "read" other human players, as in Poker. (I am not good at Poker.) ALL this makes Risk complex and FUN for many of us.
4) Risk is complicated and TAKES LOTS of time to play a game. I remember that we rarely finished a game of Risk as a child. It took at least one hour of actual game time, as long as Monopoly, and usually longer.
5) I recently (in the past 7 years or so) learned the card game called Coup. It moves fast, a game is over in 5-10 minutes, and it is fun. We have some 5-6 players join me during lunch about once per week. With a relatively small school enrollment, that is a good number. I have had to realize that Lunch is their time to socialize, so I cannot expect all to stay focused on that game all the time. And when we played after school, they have access to their cell phones and THAT is REALLY distracting from the game being played. The complexity and FUN of Coup is to figure out who is bluffing (and thus who is LYING).
6) I sponsored a chess club at my high school where I taught. I branched out to Risk after 2/3 of the school year past, after my annual chess tournament and the state Chess Tournament was over. In the past few years, before I retired, I was asked to host OTHER games and I agreed. We needed more space as we doubled active participants. We moved from my classroom to the school Library. The students liked fast and fun games, and chess was NOT that. Only a few came to do chess, but ENOUGH so that I took a few students to the State Tournament (held in March each year). Before video games, I took some 8 boys to the State tournament in one year. In the past few years, I took 5-6 to local tournaments and only ONE to the state tournament. Most students were NOT willing to spend the time and effort to learn that complex game. I taught them the game. (btw: we had a group play D&D; they were a small but loyal group.) And those of us who played Coup also tried new and different board games. We had a fourth group, usually Band students, play a card game.
We had usually 20-30 students total for all game formats and options most weeks. I brought soda, Sprite, to make it a bit more enjoyable. One of my main motivations for me to do ALL this was to get students to engage in Face to Face play and interactions. Too much time was spent by ALL students with their face GLUED to an electronic screen. I see this EVEN with my young grandchildren, all under the age of five. My wife and I play with them, running, hiding, and being physically active. Once the TV and/or iPad starts, very little interaction occur with anyone ELSE. SAD. Electronic games are amazingly addictive, because they engage lots of senses: vision, sound, and tactile (holding the game devices and manipulating that).
7) Time spent playing and complexity go hand in hand (but are not mutually exclusive). Lots of video games are complex with many decisions make quickly, with instant feedback. Risk is NOT that type of game and thus does not APPEAL to many young gamers.
Let me wrap this up before I lose it all.
CONCLUSION:
A) Risk has a small niche market.
B) Things change. (The only thing constant is change, stated by Heraclitus around 500 B.C.) And the options for games and entertainment grows each day.
C) We cannot hold thousands of players, especially younger players, to a 24 hour game.
D) We, CC, cannot get many to PAY to play such a complex game here on CC, not when there are so many other gaming options, cheaper and faster, and with LOTS of bells and whistles and more ADDICTIVE, too.
We Leaders and Mods do what we can.
Last edited by
jusplay4fun on Sun Mar 16, 2025 2:57 am, edited 1 time in total.
JP4Fun
