zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
so was the footage of a white cop kneeling on a black man until he was unresponsive.
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zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
hopalong wrote:zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
so was the footage of a white cop kneeling on a black man until he was unresponsive.
hopalong wrote:zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
so was the footage of a white cop kneeling on a black man until he was unresponsive.
berlin1945 wrote:hopalong wrote:zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
so was the footage of a white cop kneeling on a black man until he was unresponsive.
One doesn't justify the other.
hopalong wrote:berlin1945 wrote:hopalong wrote:zeus111 wrote:be safe and well esp to our usa members the looting is some crazy shit to see unfold live
zeus111
so was the footage of a white cop kneeling on a black man until he was unresponsive.
One doesn't justify the other.
agreed.
i thought you left the sight?
Nut Shot Scott wrote:If someone beats you 8 out of every 10 times you play, it isn't the dice; it's farming.
berlin1945 wrote:So what the site actually does is pick the winner at the beginning of each game.
Silly Knig-it wrote:Try playing where luck is not so strong. Almost any map set up with no spoils, is pure luck of the drop and the first few rolls. No spoils = no comebacks. If you want to take the luck out of the game, play with escalating spoils or at least flat spoils. Those games are not necessarily over after the first couple of turn.
And I am prepared to listen to the hoards who think that no spoils is the most skill. You are wrong, live with it.
Pirlo wrote:berlin1945 wrote:So what the site actually does is pick the winner at the beginning of each game.
Why do I have the exact same feeling? In so many games, dice seem to decide a winner too early . It is not the same as it used to be few years ago.
jusplay4fun wrote:I agree that the first few rounds in most games are crtical. The smaller that map, the more critical.
For example, if you have one bad round in the first 3, especially the first round, it is very difficult to recover if your opponent has rather average rounds those first 3 rounds.
TO over-simplify: Think of a ball balanced at the top of a hill. The ball can only go left or right (1v1) and the first few rounds tip it strongly one way or the other. The map and settings determine the slope of the hill. Some maps have secondary peaks away from the main slope on Larger maps and perhaps in some setting. IN a 3 way game, the ball can go in 1 of 3 directions, 4 person game the ball tips in 4 directions, and so on.
I think NO spoils is an attempt to minimize LUCK as a factor, or at least the strong comeback that Escalating allows. To me, Escalating does allow LUCK as more of a factor.
JP4FunPirlo wrote:berlin1945 wrote:So what the site actually does is pick the winner at the beginning of each game.
Why do I have the exact same feeling? In so many games, dice seem to decide a winner too early . It is not the same as it used to be few years ago.
berlin1945 wrote:I don't agree at all. In flat rate and escalating, comebacks are possible. But in no spoils? You're absolutely done if you fail in the first three rounds. Luck has the heaviest hand in no spoils.
Donelladan wrote:berlin1945 wrote:I don't agree at all. In flat rate and escalating, comebacks are possible. But in no spoils? You're absolutely done if you fail in the first three rounds. Luck has the heaviest hand in no spoils.
If you fail to take cards in the first 3 rounds in a flat rate game you will lose. No come back possible because your opponent will have a extra troops from the cards ( same for escalating, where missing just one card can means game over).
Btw, following your argument come back are possible in flat rate and escalating if you are... lucky with the cards and your opponent isn't.
Also, don't play 1vs1, then all the luck factor is basically gone. That's why people complain so much about luck on CC imho. Too many people playing 1vs1.
In multiplayer games, luck is rarely a key factor ( except when you miss an elimination in escalating multiplayer).
ConfederateSS wrote: Vote for Kamala
berlin1945 wrote:Nothing about the game seems random. Like someone said, running a computer to do random for so many players is probably expensive. So what the site actually does is pick the winner at the beginning of each game. All my games go that way. I win no matter what in some games, and have no chance in the others.
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