pmchugh wrote:I think intuition should tell you the answer we will get.
I stopped reading again at this point.
Dukasaur wrote:Well, I don't buy this premise that the UI is badly designed. It seems great to me. One of the things I love most about CC is the seamless integration of the game with its ancillary features -- game, wall profile, etc., are all one environment.
What's wrong with it is that it's poorly organized. For example, why do we need to have a left side bar constantly stuck to the side of the screen, taking space from the game and maps - if you remove that you'd get 200 px more room for displaying the map and/or other valuable information - stick it in the top of the page, as a scrollable feature. It's not like it's something that is constantly needed when you play a game.
Dukasaur wrote:This is the thing that pissed me off most about every previous online game that I've been involved in, where the game is run in a Jave Runtime Environment window
Ok that's a strawman argument, because nowhere I have even mentioned Java or Flash or any other kind of cumbersome and ancient platform.
I would advocate a HTML5-based interface over any of those, but that's beside the point - the main point is the UI needs to be redesigned.
Dukasaur wrote:I can't buy your assertion that there's something profoundly wrong with the interface.
Personal experience does not count as empirical data.
Dukasaur wrote:One man's flashy gimmick is another man's necessity. At least 2 of the examples I cited above are things that most people very much wanted: round limits to prevent stalemates and faster Speed settings. Yes, we all have our own wish list that remains unfulfilled, and the turn-sitting mechanism is on many people's list. But when I look at some of the stuff you're asking for, like conditional attacks and stuff, I think most people would call that a flashy gimmick. Most of the people I talk to prefer basic honest maps like the basic Germany and Italy and Hong Kong maps, rather than all these self-indulgent monstrosities that have been coming out of the foundry lately.
Oh, most people do, huh? Weird, I guess I was only imagining AoR or Feudal War or King's court being hugely popular maps, then...
I think you're projecting your own preferences over the general population here. If CC was to stick only to classic-style gameplay for all maps, pretty soon every map would be the repetition of the same thing, only with different graphics - there's only so many ways you can arrange a group of territories into continent bonuses, no matter what names you give the territories. There's no way CC could have become what it is today with only classical gameplay.
Secondly, you're again making the mistake of assuming that complex features can only be used to create complex gameplay. It all depends on how you use the feature and how well the gameplay and map interface is designed.
Dukasaur wrote:Yes, we all have our own wish list that remains unfulfilled
It's not about fulfilling "my wishlist" but doing something useful for CC for once. This has nothing to do with "lists" or preferences. You can objectively see that the active member count of CC is declining - there's 3000 members less than there were at the same time last year. That's a huge drop, on a site of this scale. And trivial updates aren't going to fix it.
What we need are truly innovative, game-changing updates, something that truly improve the user experience. Something that will keep people interested for a long time, not novelties and gimmicks that only appeal to some people. Something that makes using this site, playing games here more of a pleasant experience.