what,me worry? wrote:Example 3: Sally foe's Dave for suiciding or dead beating too many games. This should expire as people change and the behavior wasn't malicious
Let's look at this example.
I personally couldn't care less if someone deadbeats a game (well, except in an Assassin game where it's pretty annoying, but still nothing to lose sleep over.) But some other people get very, very angry about it.
Who are you to judge how angry someone should be? If you deadbeat against me, I won't foe you at all. If you deadbeat against Sally, she might be forgiving and unfoe you in a few days. But if you deadbeat against Joe_the_Monster, he may be one of those who becomes positively apoplectic about deadbeats. Why should he not have the right to protect himself against your behaviour as long as he wants?
The foe button is a pure expression of freedom of choice. Someone can choose not to associate with you. Their reasons may be wise or stupid. Their reasons may be of catastrophic importance or they may be utterly frivolous. Ultimately, they are exactly that:
their reasons, not mine or yours. Just as nobody questions why you went to Burger King instead of MacDonald's today, nobody questions why Joe_the_Monster doesn't want to play with you any more. It's his right to choose.