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iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
riskllama wrote:iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
yeah, good point.
HitRed wrote:All your points are valid. Pi has tonnes of text. PTableE the bonus are very long and hard to take. Players will need to double check Y and Yb. Understood. It's still work in progress so things can change. Hopefully it will get Beta.
riskllama wrote:meh, sounds made up...
Symmetry wrote:riskllama wrote:iAmCaffeine wrote:Any mapmaker with some sense only cares about criticism from people who are going to play on the map.
yeah, good point.
From my wall:HitRed wrote:All your points are valid. Pi has tonnes of text. PTableE the bonus are very long and hard to take. Players will need to double check Y and Yb. Understood. It's still work in progress so things can change. Hopefully it will get Beta.
I get that you guys- RL and IAC want to make this a troll thread and flame me, but let's keep this about the maps, ok?
riskllama wrote:perhaps sym could make himself useful in some capacity around the Foundry - stranger things have happened...
Dukasaur wrote:riskllama wrote:perhaps sym could make himself useful in some capacity around the Foundry - stranger things have happened...
Perhaps he could start by keeping Foundry discussions in the Foundry Discussions forum.
riskllama wrote:honestly, duk - how would that help? the foundry is dead AF, at least out here, someone will see it.
Symmetry wrote:A couple of the top maps in development in the foundry at the moment:
iAmCaffeine wrote:If I was a troll I'd expect to be treated like one.
Shannon Apple wrote:The site has over 250 maps and many of them have the exact same settings, so there are plenty for beginners to play. It's nice to see new concepts popping up as it adds a layer of difficulty for more advanced players. The game is constantly evolving and that's a positive thing.
.SCuD. wrote:Periodic table map is unbelievably simple. It looks crap, in my opinion, as it links too much so all those bonuses will be pointless. It will be played as a non-bonus taking, strategic map where you are just trying to eliminate... but as everything links to everything, it just won't quite work. Possibly okay in a doubles / 2poly trench setting?
Other map also looks very simple to understand.
Compare either of these to Stalingrad, and you're on easy street with these.
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