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WILLIAMS5232 wrote:Ronaldinho wrote:- On the gameplay front I think the best way to describe it is daunting & a little bit confusing... I would LOVE to see stats of maps that are played on this site as there just seems to be masses of them that are now obsolete. Although I think its amazing to have a huge choice of maps & settings it's all just getting a little to much, far away from the routes of what you'd expect from a RISK style website & I'd chalk a lot of the maps down as just clutter.
http://www.conquerclub.com/public.php?mode=maps
it's been mentioned before about limiting maps. but never a response from the ones that matter. it's like were all just blabbering along for each others amusement with no real purpose.
would be great to have somewhere around the top 50-100 maps available all the time, then divide the remaining up and let them have each their own month of playtime. each year could have a vote to trade some maps back and forth to keep things fresh.
Ronaldinho wrote:WILLIAMS5232 wrote:Ronaldinho wrote:- On the gameplay front I think the best way to describe it is daunting & a little bit confusing... I would LOVE to see stats of maps that are played on this site as there just seems to be masses of them that are now obsolete. Although I think its amazing to have a huge choice of maps & settings it's all just getting a little to much, far away from the routes of what you'd expect from a RISK style website & I'd chalk a lot of the maps down as just clutter.
http://www.conquerclub.com/public.php?mode=maps
it's been mentioned before about limiting maps. but never a response from the ones that matter. it's like were all just blabbering along for each others amusement with no real purpose.
would be great to have somewhere around the top 50-100 maps available all the time, then divide the remaining up and let them have each their own month of playtime. each year could have a vote to trade some maps back and forth to keep things fresh.
Thank you for this, & couldn't agree more. 50 maps is a huge number never mind 252.
waauw wrote:Ronaldinho wrote:WILLIAMS5232 wrote:Ronaldinho wrote:- On the gameplay front I think the best way to describe it is daunting & a little bit confusing... I would LOVE to see stats of maps that are played on this site as there just seems to be masses of them that are now obsolete. Although I think its amazing to have a huge choice of maps & settings it's all just getting a little to much, far away from the routes of what you'd expect from a RISK style website & I'd chalk a lot of the maps down as just clutter.
http://www.conquerclub.com/public.php?mode=maps
it's been mentioned before about limiting maps. but never a response from the ones that matter. it's like were all just blabbering along for each others amusement with no real purpose.
would be great to have somewhere around the top 50-100 maps available all the time, then divide the remaining up and let them have each their own month of playtime. each year could have a vote to trade some maps back and forth to keep things fresh.
Thank you for this, & couldn't agree more. 50 maps is a huge number never mind 252.
Actually, as a member of the foundry, I inquired the public about a month ago. The result was mostly opposition against any type of map limiting whether through seasonal rotation or permanent removement.
Many people don't want to see any maps disappear.
degaston wrote:I think there are two different issues here.
1. When a new user joins the site and wants to start or join a game, they have to somehow choose from 252 maps with nothing to guide them. I would agree that it is probably very overwhelming, and many people may just decide that it's not worth the effort to try to figure out what's going on here. Instead, if they were only shown a few of the easiest maps and settings by default, and then gradually given access to more complicated maps and settings as they increase their number of completed games, it might help to draw them into the site rather than drive them away.
2. Suggesting that preventing experienced players from starting games with certain maps during certain times of the year will somehow help the site is ridiculous. Doing that will simply anger and drive away the few people who like whatever maps they decide to restrict. Instead, they should add map ratings, and improve the game finder so that it's easy to find maps with the features that you want, and allow them to be sorted by popularity so you can get a game going quickly. Also, advertise and encourage the use of the game requests feature, which makes it easier for people to connect and start games when they aren't that particular about which maps or settings they'll play with.
Ronaldinho wrote:Front page revamp. Using exactly the same template & basic features so not to change the site completely but making the front page much cleaner. Not sure about the colours, but only spent around 30 minutes messing around with some ideas. If I thought for 1 moment this thread could spark somewhat of a debate with the big man himself then I would probably spend a little more time on it.
http://i.imgur.com/vtCYxtz.jpg
deBlakstan wrote:If you want to make a change to the maps that might help, add a description of the unique rules for the map into the currently worthless overview page of each map. Perhaps even point out important strategic features of the map that the player might otherwise miss. It reduces the learning curve while still leaving one of the most compelling features of this site, it's variety, intact.
iAmCaffeine wrote:Seems like a rather pointless change. Also having the "Conquer Club is not associated..." in caps just promotes negativity, it's better how it is now. Moving the tabs to the centre is ugly; I'm not sure why so many people think central alignments are the way to go on things but more often than not it's worse than left/right.
Why the grey/black too? I agree the current combination isn't ideal but you can barely even see the club part. The left menu headings don't work either. Contrasting colours are definitely the way to go, like red/green, blue/orange, purple/yellow, but they can be hard to find a pleasing balance with, unless white/grey is heavily involved.
I like the direction, just not the execution.
Ronaldinho wrote:iAmCaffeine wrote:Seems like a rather pointless change. Also having the "Conquer Club is not associated..." in caps just promotes negativity, it's better how it is now. Moving the tabs to the centre is ugly; I'm not sure why so many people think central alignments are the way to go on things but more often than not it's worse than left/right.
Why the grey/black too? I agree the current combination isn't ideal but you can barely even see the club part. The left menu headings don't work either. Contrasting colours are definitely the way to go, like red/green, blue/orange, purple/yellow, but they can be hard to find a pleasing balance with, unless white/grey is heavily involved.
I like the direction, just not the execution.
Colours are way off. I would've toned it all down completely but like I said I spent about 30minutes doing it. Wasn't going to waste a lot of time. Agree with most of the points you've made, though.
iAmCaffeine wrote:deBlakstan wrote:If you want to make a change to the maps that might help, add a description of the unique rules for the map into the currently worthless overview page of each map. Perhaps even point out important strategic features of the map that the player might otherwise miss. It reduces the learning curve while still leaving one of the most compelling features of this site, it's variety, intact.
This. Who really cares exactly how many regions there are on a map, especially conquest ones? We can see pretty quickly if it's small, medium, large or huge. It'd be more important to know anything that makes the gameplay different, with an explanation of the different features.
Dukasaur wrote:iAmCaffeine wrote:deBlakstan wrote:If you want to make a change to the maps that might help, add a description of the unique rules for the map into the currently worthless overview page of each map. Perhaps even point out important strategic features of the map that the player might otherwise miss. It reduces the learning curve while still leaving one of the most compelling features of this site, it's variety, intact.
This. Who really cares exactly how many regions there are on a map, especially conquest ones? We can see pretty quickly if it's small, medium, large or huge. It'd be more important to know anything that makes the gameplay different, with an explanation of the different features.
Yeah, this would be a major improvement.
Stephan Wayne wrote:Every day is Fool's Day on CC.
ptlowe wrote:yeah I need happy back full time. We need this iphone app. I got a guy who works on apps if n one else is working on this.
JamesKer1 wrote:This is being accomplished with the Strategy Program
happy2seeyou wrote:If this were also in an app I could put on my iphone, I'd be on here all the time again... (I searched in the app store for "conquer club" prior to making this post, ZERO results)
ps..... pt and I have a game in waiting... first one in years. Whaaaaaat?!?!
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