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Peloponnesian War Meta

Postby handyman1225 on Fri May 31, 2024 12:40 pm

What is the best approach to Peloponnesian War? It seems like the way to go is to only take one region per turn for spoils and get the largest stacks possible waiting for someone to break a 6?

Thoughts?
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Re: Peloponnesian War Meta

Postby IcePack on Fri May 31, 2024 1:16 pm

What settings are you playing how many players etc
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Re: Peloponnesian War Meta

Postby Roofless on Thu Jun 13, 2024 12:52 pm

You're doing it wrong!

In two player games, best to get more regions quickly. You get +1 deploy for every 3 regions you have. Getting 12/15 regions quickly is key to getting +4/+5 per turn. You can get them all without breaking a "border 6". This puts huge pressure on your opponent to "search for you", as they'll be out-deployed in no time flat. They'll be breaking the border 6 stacks, only to find that 75% of the time, you're not there! Also if you're lucky enough your two starting spots are Romans, Pontus, or Persians, then only get 2 sets of swords when you hit 15 regions. Otherwise, your opponent will know where you are! (i.e. two of Romans, Pontus or Persians).

It's different in say 4 and 8 player games as all the starting spots are filled. In these games, it's best, as quick as possible to attack the border as close to your starting spot, but as far away from the opponents starting spot. e.g. If you start on Icaria, hit Mileseans as soon as possible to get into an eliminate Persians!. Starting Illyrians?, you want be getting into Romans via Thesprotians pronto. You get the picture.

Spoil and reinforcements types don't make much difference. It's all about getting quick superiority via out deploying your opponents.

Anyway. Hope that helps :D
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Re: Peloponnesian War Meta

Postby cristianbells on Tue Oct 22, 2024 2:29 am

Roofless wrote:You're doing it wrong!

In two player games, best to get more regions quickly. You get +1 deploy for every 3 regions you have. Getting 12/15 regions quickly is key to getting +4/+5 per turn. You can get them all without breaking a "border 6". This puts huge pressure on your opponent to "search for you", as they'll be out-deployed in no time flat. They'll be breaking the border 6 stacks, only to find that 75% of the time, you're not there! Also if you're lucky enough your two starting spots are Romans, Pontus, or Persians, then only get 2 sets of swords when you hit 15 regions. Otherwise, your opponent will know where you are! (i.e. two of Romans, Pontus or Persians).

It's different in say 4 and 8 player games as all the starting spots are filled. In these games, it's best, as quick as possible to attack the border as close to your starting spot, but as far away from the opponents starting spot. e.g. If you start on Icaria, hit Mileseans as soon as possible to get into an eliminate Persians!. Starting Illyrians?, you want be getting into Romans via Thesprotians pronto. You get the picture.

Spoil and reinforcements types don't make much difference. It's all about getting quick superiority via out deploying your opponents.

Anyway. Hope that helps :D


You're absolutely right! In two-player games, it's crucial to expand rapidly and aim for that +1 deploy for every 3 regions, securing 12/15 regions as quickly as possible. This forces your opponent to chase you down, often wasting resources on breaking border 6 stacks where you're not even present. If you start with Romans, Pontus, or Persians, keeping your swords limited can help maintain secrecy. In larger games, positioning is key—hit borders near your starting spot but far from your opponent’s to outmaneuver and out-deploy them.
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